0ad/source/graphics/FontMetrics.cpp
trompetin17 dfb4598186
Align font height, capHeight to FreeType metrics
Previously, `height` was derived from a manually chosen glyph (typically
"I", Standard Cap Height) using FontBuilder, and `lineSpacing` was used
inconsistently for layout logic as a height.

Now, with the FreeType-based system:
- `height` uses `face->size->metrics.height`, which includes the
  recommended line height with internal leading/line gap as defined by
  the font designer.
- `lineSpacing` was removed
- `GetCapHeight` uses the standard cap height + ascender to have a
  visual virtual alignment

This change standardizes font metric usage:
- Use `height` for vertical layout and line progression.
- Use `GetCapheight` in layout engines like `CGUIText` or `CGUIString`,

This ensures better alignment across fonts and consistent spacing in
multiline text rendering.

Fixes: #7962
2025-06-11 08:10:18 -05:00

59 lines
1.5 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "FontMetrics.h"
#include "graphics/Font.h"
#include "graphics/FontManager.h"
#include "ps/Filesystem.h"
#include "ps/CLogger.h"
#include "renderer/Renderer.h"
CFontMetrics::CFontMetrics(CStrIntern font)
{
m_Font = g_Renderer.GetFontManager().LoadFont(font);
}
float CFontMetrics::GetHeight() const
{
if (!m_Font)
return 6;
return m_Font->GetHeight();
}
float CFontMetrics::GetCharacterWidth(wchar_t c) const
{
if (!m_Font)
return 6;
return m_Font->GetCharacterWidth(c);
}
void CFontMetrics::CalculateStringSize(const wchar_t* string, float& w, float& h) const
{
if (!m_Font)
w = h = 0;
else
m_Font->CalculateStringSize(string, w, h);
}
float CFontMetrics::GetCapHeight()
{
if (!m_Font)
return 0.0f;
return m_Font->GetCapHeight();
}