0ad/source/simulation2/helpers
wraitii bc3fd69bf0 Const-correct the hierarchical pathfinder.
Use at() over find() as it makes the code neater and the performance
impact is negligible.
This forces an algorithm change in FindReachableRegions as the key
accessed is not guaranteed to exist.

Differential Revision: https://code.wildfiregames.com/D1830
This was SVN commit r22210.
2019-04-22 16:07:25 +00:00
..
CinemaPath.cpp Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized. 2017-04-14 23:20:49 +00:00
CinemaPath.h Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized. 2017-04-14 23:20:49 +00:00
Geometry.cpp Spawn units in rally point direction 2018-02-07 20:58:07 +00:00
Geometry.h Spawn units in rally point direction 2018-02-07 20:58:07 +00:00
Grid.h Properly handle map resizes in Atlas, fixes #4800. 2018-04-08 21:49:47 +00:00
HierarchicalPathfinder.cpp Const-correct the hierarchical pathfinder. 2019-04-22 16:07:25 +00:00
HierarchicalPathfinder.h Const-correct the hierarchical pathfinder. 2019-04-22 16:07:25 +00:00
LongPathfinder.cpp Long range pathfinder cleanup 2017-12-10 14:23:16 +00:00
LongPathfinder.h Long range pathfinder cleanup 2017-12-10 14:23:16 +00:00
Pathfinding.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
PathGoal.cpp Consider that the point could be inside the goal area in some PathGoal functions 2018-01-16 02:15:04 +00:00
PathGoal.h Consider that the point could be inside the goal area in some PathGoal functions 2018-01-16 02:15:04 +00:00
Player.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
Position.h Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. 2012-01-12 12:51:10 +00:00
PriorityQueue.h New long-range pathfinder. 2015-06-12 18:58:24 +00:00
Rasterize.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Rasterize.h New long-range pathfinder. 2015-06-12 18:58:24 +00:00
Render.cpp Move selection ring OverlayTexture code from CCmpSelectable::UpdateTexturedLineOverlay to the SOverlayTexturedLine struct in graphics/Overlay.cpp and SimRender in simulation2/helpers/Render.cpp. 2017-12-10 00:19:51 +00:00
Render.h Move selection ring OverlayTexture code from CCmpSelectable::UpdateTexturedLineOverlay to the SOverlayTexturedLine struct in graphics/Overlay.cpp and SimRender in simulation2/helpers/Render.cpp. 2017-12-10 00:19:51 +00:00
Selection.cpp Cleanup the rest of the mess introduced with the NonGaiaEntities functions in 8c7b6dceaa. 2017-03-25 02:42:51 +00:00
Selection.h Cleanup the rest of the mess introduced with the NonGaiaEntities functions in 8c7b6dceaa. 2017-03-25 02:42:51 +00:00
SimulationCommand.h SpiderMonkey 38 upgrade: 10/35 2016-09-02 16:24:46 +00:00
Spatial.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00