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Instead of storing a single flat list of positions and data per building, RallyPoint now stores them keyed by player ID. This lets mutual allies independently set and display rally points on each other's structures. The GUI now allows selecting allied buildings with a rally point and only shows the viewing player's own rally point data. GuiInterface gets an OnUpdate handler to keep displayed positions in sync when rally point targets move. GetRallyPointCommands now takes raw position and data arrays instead of a component reference. The network command field is also renamed from "entities" to "structures". Fixes #3115 |
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