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Make include-what-you-use happy with most of the files in source/gui and fix what needs to be fixed after including missing compile flags. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_JSI_GUISIZE
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#define INCLUDED_JSI_GUISIZE
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#include "lib/types.h"
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#include "ps/CStr.h"
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#include "scriptinterface/ScriptTypes.h"
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#include <js/PropertySpec.h>
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class ScriptInterface;
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namespace JS { class Value; }
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struct JSClass;
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struct JSClassOps;
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struct JSContext;
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namespace JSI_GUISize
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{
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extern JSClass JSI_class;
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extern JSClassOps JSI_classops;
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extern JSPropertySpec JSI_props[];
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extern JSFunctionSpec JSI_methods[];
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void RegisterScriptClass(ScriptInterface& scriptInterface);
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bool construct(JSContext* cx, uint argc, JS::Value* vp);
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bool toString(JSContext* cx, uint argc, JS::Value* vp);
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CStr ToPercentString(double pix, double per);
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}
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#endif // INCLUDED_JSI_GUISIZE
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