mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
The most notable changes are: - improved performance thanks to using `lxml` instead of `xmllint` for validating the templates - improved performance by parallelizing the validation across multiple threads - more meaningful output for detected validation errors - easier to call from other scripts (like checkrefs.py) |
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|---|---|---|
| .. | ||
| scriptlib | ||
| checkrefs.py | ||
| entvalidate.py | ||
| readme.md | ||
| requirements.txt | ||
| validate_grammar.py | ||
| validator.py | ||
Checkrefs.py
Description
This script checks the game files for missing dependencies, unused files, and for file integrity. If mods are specified, all their dependencies are also checked recursively. This script is particularly useful to detect broken actors or templates.
Requirements
- Python 3.6+ interpreter installed
- lxml for the -a option.
Usage
- cd in
source/tools/entityand run the script.
usage: checkrefs.py [-h] [-u] [-x] [-a] [-t] [-m MOD [MOD ...]]
Checks the game files for missing dependencies, unused files, and for file integrity.
options:
-h, --help show this help message and exit
-u, --check-unused check for all the unused files in the given mods and their dependencies.
Implies --check-map-xml. Currently yields a lot of false positives.
-x, --check-map-xml check maps for missing actor and templates.
-a, --validate-actors
run the validator.py script to check if the actors files have extra or
missing textures.
-t, --validate-templates
run the validator.py script to check if the xml files match their (.rng)
grammar file.
-m MOD [MOD ...], --mods MOD [MOD ...]
specify which mods to check. Default to public.