mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-04 05:55:47 -07:00
Comments by: @nwtour, @Langbart, @bb Based on patch by: @echotangoecho Tested on Windows 7 & 10, Ubuntu and macos. Differential Revision: https://code.wildfiregames.com/D721 This was SVN commit r26093.
92 lines
3.4 KiB
C
92 lines
3.4 KiB
C
/* Copyright (C) 2021 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef INCLUDED_GLES2_WRAPPER
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#define INCLUDED_GLES2_WRAPPER
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#include "lib/config2.h" // CONFIG2_GLES
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#if CONFIG2_GLES
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#include <glad/gles2.h>
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#define GL_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING
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#define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE
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#define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER
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#define GL_WRITE_ONLY GL_WRITE_ONLY_OES
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#define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0
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#define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT
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// Functions
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#define glActiveTextureARB glActiveTexture
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#define glBlendColorEXT glBlendColor
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#define glBlendEquationEXT glBlendEquation
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#define glCompressedTexImage2DARB glCompressedTexImage2D
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#define glAttachObjectARB glAttachShader
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#define glBindAttribLocationARB glBindAttribLocation
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#define glCompileShaderARB glCompileShader
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#define glCreateProgramObjectARB glCreateProgram
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#define glCreateShaderObjectARB glCreateShader
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#define glDisableVertexAttribArrayARB glDisableVertexAttribArray
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#define glEnableVertexAttribArrayARB glEnableVertexAttribArray
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#define glGetActiveUniformARB glGetActiveUniform
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#define glGetUniformLocationARB glGetUniformLocation
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#define glLinkProgramARB glLinkProgram
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#define glShaderSourceARB glShaderSource
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#define glUniform1fARB glUniform1f
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#define glUniform2fARB glUniform2f
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#define glUniform3fARB glUniform3f
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#define glUniform4fARB glUniform4f
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#define glUniform1iARB glUniform1i
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#define glUniform1fvARB glUniform1fv
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#define glUniformMatrix4fvARB glUniformMatrix4fv
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#define glUseProgramObjectARB glUseProgram
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#define glVertexAttribPointerARB glVertexAttribPointer
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#define glBindBufferARB glBindBuffer
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#define glBufferDataARB glBufferData
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#define glBufferSubDataARB glBufferSubData
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#define glDeleteBuffersARB glDeleteBuffers
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#define glGenBuffersARB glGenBuffers
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#define glBindFramebufferEXT glBindFramebuffer
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#define glCheckFramebufferStatusEXT glCheckFramebufferStatus
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#define glDeleteFramebuffersEXT glDeleteFramebuffers
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#define glFramebufferTexture2DEXT glFramebufferTexture2D
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#define glGenFramebuffersEXT glGenFramebuffers
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// Extensions
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// GL_OES_texture_border_clamp
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#define GL_CLAMP_TO_BORDER GL_CLAMP_TO_BORDER_OES
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// GL_OES_rgb8_rgba8
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#define GL_RGBA8 GL_RGBA8_OES
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// GL_OES_mapbuffer
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#define glMapBufferARB glMapBufferOES
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#define glUnmapBufferARB glUnmapBufferOES
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// GL_OES_depth32
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#define GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT32_OES
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#endif // CONFIG2_GLES
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#endif // !INCLUDED_GLES2_WRAPPER
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