mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
135 lines
4.7 KiB
C++
135 lines
4.7 KiB
C++
/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Framebuffer.h"
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#include "renderer/backend/vulkan/Device.h"
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#include "renderer/backend/vulkan/Mapping.h"
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#include "renderer/backend/vulkan/RenderPassManager.h"
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#include "renderer/backend/vulkan/Texture.h"
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#include "renderer/backend/vulkan/Utilities.h"
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namespace Renderer
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{
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namespace Backend
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{
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namespace Vulkan
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{
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// static
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std::unique_ptr<CFramebuffer> CFramebuffer::Create(
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CDevice* device, const char* name,
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SColorAttachment* colorAttachment, SDepthStencilAttachment* depthStencilAttachment)
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{
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ENSURE(colorAttachment || depthStencilAttachment);
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if (colorAttachment)
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ENSURE(colorAttachment->texture);
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if (depthStencilAttachment)
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ENSURE(depthStencilAttachment->texture);
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if (colorAttachment && depthStencilAttachment)
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{
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CTexture* colorAttachmentTexture = colorAttachment->texture->As<CTexture>();
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CTexture* depthStencilAttachmentTexture = depthStencilAttachment->texture->As<CTexture>();
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ENSURE(
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colorAttachmentTexture->GetWidth() == depthStencilAttachmentTexture->GetWidth() &&
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colorAttachmentTexture->GetHeight() == depthStencilAttachmentTexture->GetHeight() &&
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colorAttachmentTexture->GetSampleCount() == depthStencilAttachmentTexture->GetSampleCount());
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}
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std::unique_ptr<CFramebuffer> framebuffer(new CFramebuffer());
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framebuffer->m_Device = device;
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if (colorAttachment)
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framebuffer->m_ClearColor = colorAttachment->clearColor;
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PS::StaticVector<VkImageView, 4> attachments;
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if (colorAttachment)
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{
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CTexture* colorAttachmentTexture = colorAttachment->texture->As<CTexture>();
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ENSURE(colorAttachmentTexture->GetUsage() & ITexture::Usage::COLOR_ATTACHMENT);
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framebuffer->m_Width = colorAttachmentTexture->GetWidth();
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framebuffer->m_Height = colorAttachmentTexture->GetHeight();
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framebuffer->m_SampleCount = colorAttachmentTexture->GetSampleCount();
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framebuffer->m_ColorAttachmentLoadOp = colorAttachment->loadOp;
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framebuffer->m_ColorAttachmentStoreOp = colorAttachment->storeOp;
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attachments.emplace_back(colorAttachmentTexture->GetAttachmentImageView());
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framebuffer->m_ColorAttachments.emplace_back(colorAttachmentTexture);
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}
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if (depthStencilAttachment)
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{
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CTexture* depthStencilAttachmentTexture = depthStencilAttachment->texture->As<CTexture>();
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ENSURE(depthStencilAttachmentTexture->GetUsage() & ITexture::Usage::DEPTH_STENCIL_ATTACHMENT);
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framebuffer->m_Width = depthStencilAttachmentTexture->GetWidth();
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framebuffer->m_Height = depthStencilAttachmentTexture->GetHeight();
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framebuffer->m_SampleCount = depthStencilAttachmentTexture->GetSampleCount();
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framebuffer->m_DepthStencilAttachmentLoadOp = depthStencilAttachment->loadOp;
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framebuffer->m_DepthStencilAttachmentStoreOp = depthStencilAttachment->storeOp;
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attachments.emplace_back(depthStencilAttachmentTexture->GetAttachmentImageView());
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framebuffer->m_DepthStencilAttachment = depthStencilAttachmentTexture;
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}
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ENSURE(framebuffer->m_Width > 0 && framebuffer->m_Height > 0);
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ENSURE(framebuffer->m_SampleCount > 0);
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framebuffer->m_RenderPass = device->GetRenderPassManager().GetOrCreateRenderPass(
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colorAttachment, depthStencilAttachment);
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VkFramebufferCreateInfo framebufferInfo{};
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framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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framebufferInfo.renderPass = framebuffer->m_RenderPass;
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framebufferInfo.attachmentCount = attachments.size();
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framebufferInfo.pAttachments = attachments.data();
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framebufferInfo.width = framebuffer->m_Width;
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framebufferInfo.height = framebuffer->m_Height;
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framebufferInfo.layers = 1;
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ENSURE_VK_SUCCESS(vkCreateFramebuffer(
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device->GetVkDevice(), &framebufferInfo, nullptr, &framebuffer->m_Framebuffer));
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device->SetObjectName(VK_OBJECT_TYPE_FRAMEBUFFER, framebuffer->m_Framebuffer, name);
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return framebuffer;
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}
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CFramebuffer::~CFramebuffer()
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{
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if (m_Framebuffer != VK_NULL_HANDLE)
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m_Device->ScheduleObjectToDestroy(
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VK_OBJECT_TYPE_FRAMEBUFFER, m_Framebuffer, VK_NULL_HANDLE);
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}
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IDevice* CFramebuffer::GetDevice()
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{
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return m_Device;
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}
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} // namespace Vulkan
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} // namespace Backend
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} // namespace Renderer
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