mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-18 14:23:56 -07:00
No description
Inline the placer, terrainPainter, elevationPainter, group and sizes helper variables that are used only once. Thus do not hoist variable declarations from unrelated scopes. Remove few dozens of painters that are overpainted by the paintBasedOnTerrainHeight call afterwards. Remove 334 noisy misaligned code comments (// terrains // widths // blend radius and // some variation). Label the createArea calls so that the reader knows what they do. Remove unbenefitial Math.PI/8 grass min/max angle limitation. Use height variables for the SmoothElevationPainter calls so that levels can be modified more easily. Use Math prototype functions instead of the unfortunate rmgen proxies. Does not touch starting base code, Unknown maps, Snowflake Searocks and Corsica & Sardinia which need special treatment. This was SVN commit r20301. |
||
|---|---|---|
| binaries | ||
| build | ||
| docs | ||
| libraries | ||
| source | ||
| .arcconfig | ||
| .arclint | ||
| .gitattributes | ||
| LICENSE.txt | ||
| license_dbghelp.txt | ||
| license_gpl-2.0.txt | ||
| license_lgpl-2.1.txt | ||
| license_mit.txt | ||
| README.txt | ||
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors