..
scripting
Refactor all usage of RegisterFunction to ScriptFunction::Register
2021-03-02 20:01:14 +00:00
AlphaMapCalculator.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
AlphaMapCalculator.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
BlendShapes.h
fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
2009-05-03 11:47:38 +00:00
DecalRData.cpp
Do not generate render data in case CDecal calculated wrong coordinates.
2021-02-18 21:09:41 +00:00
DecalRData.h
Switches decals to VBChunk to reduce the number of state changes.
2021-02-10 23:48:43 +00:00
HWLightingModelRenderer.cpp
Removes CPU lighting after no FFP
2021-01-13 21:03:55 +00:00
HWLightingModelRenderer.h
Removes CPU lighting after no FFP
2021-01-13 21:03:55 +00:00
InstancingModelRenderer.cpp
Removes redundant normalizations for float types.
2021-02-04 20:03:03 +00:00
InstancingModelRenderer.h
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp
Further cleanup of MikkTSpace
2019-05-30 23:03:01 +00:00
MikktspaceWrap.h
Further cleanup of MikkTSpace
2019-05-30 23:03:01 +00:00
ModelRenderer.cpp
Fix renderer crash in GCC 7.5.
2021-01-06 14:56:17 +00:00
ModelRenderer.h
Fix ODR violation for ShaderModelRendererInternals.
2020-08-06 11:33:26 +00:00
ModelVertexRenderer.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
OverlayRenderer.cpp
Removes deprecated gl_*Matrix builtins from GLSL shaders.
2021-03-05 22:32:32 +00:00
OverlayRenderer.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
ParticleRenderer.cpp
Removes usages of GetRenderPath to checking for support of shaders.
2021-01-16 23:18:56 +00:00
ParticleRenderer.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
PatchRData.cpp
Switches decals to VBChunk to reduce the number of state changes.
2021-02-10 23:48:43 +00:00
PatchRData.h
Separates allocated vertex buffers into groups for data locality.
2021-02-08 22:34:10 +00:00
PostprocManager.cpp
Removes useless framebuffer clears by glClear.
2021-03-02 21:20:26 +00:00
PostprocManager.h
Clean up header includes, add new forward declarations.
2020-11-21 11:20:29 +00:00
Renderer.cpp
Adds ortho projection type and its test.
2021-03-17 23:03:35 +00:00
Renderer.h
Allow registering hooks that trigger on config changes.
2020-11-21 11:57:14 +00:00
RenderingOptions.cpp
Implement quality levels for actors & corresponding setting.
2021-04-08 07:22:24 +00:00
RenderingOptions.h
Removes useless option to show sky
2021-01-16 21:16:31 +00:00
RenderModifiers.cpp
Removes code duplications for binding shadows to shaders.
2021-01-19 19:19:04 +00:00
RenderModifiers.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
Scene.cpp
Allow empty actor files.
2021-04-09 15:45:31 +00:00
Scene.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
ShadowMap.cpp
Moves Frustum from graphics to maths to more related geometric primitives like bounding ones.
2021-03-29 17:28:13 +00:00
ShadowMap.h
Cleanups ShadowMap, fixes possibly wrong depth format name for GLES.
2021-03-25 12:09:56 +00:00
SilhouetteRenderer.cpp
Removes usages of duplication of Clamp function in gui, ps and renderer. Refs D1763.
2019-09-18 14:44:31 +00:00
SilhouetteRenderer.h
Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
2015-03-15 18:06:32 +00:00
SkyManager.cpp
Partly restores the requested functionality to hide skies removed in 78d4dd0109.
2021-01-17 13:28:37 +00:00
SkyManager.h
Fix no pch build.
2021-01-17 15:40:10 +00:00
TerrainOverlay.cpp
Fixes terrain overlays by removing fixed pipeline dependency.
2020-11-09 18:50:40 +00:00
TerrainOverlay.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
TerrainRenderer.cpp
Uses sky as a water reflection instead of a fixed color.
2021-03-24 16:40:03 +00:00
TerrainRenderer.h
Removes unused GL texture properties after removed FFP.
2021-01-12 23:18:29 +00:00
TexturedLineRData.cpp
Moves Frustum from graphics to maths to more related geometric primitives like bounding ones.
2021-03-29 17:28:13 +00:00
TexturedLineRData.h
Optimise out of frustum rendering of texture overlays.
2019-12-10 23:13:37 +00:00
TimeManager.cpp
added licensing headers to some of the new files
2012-08-06 21:34:41 +00:00
TimeManager.h
End source files with a newline.
2016-11-23 11:27:54 +00:00
VertexArray.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
VertexArray.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
VertexBuffer.cpp
Separates allocated vertex buffers into groups for data locality.
2021-02-08 22:34:10 +00:00
VertexBuffer.h
Separates allocated vertex buffers into groups for data locality.
2021-02-08 22:34:10 +00:00
VertexBufferManager.cpp
Changes CVertexBufferManager container from std::list to std::vector.
2021-02-08 22:37:44 +00:00
VertexBufferManager.h
Changes CVertexBufferManager container from std::list to std::vector.
2021-02-08 22:37:44 +00:00
WaterManager.cpp
Fix water wind speed computation
2021-02-27 10:08:00 +00:00
WaterManager.h
Removes useless option for shadows on water
2021-01-15 15:45:39 +00:00