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GUIObjectBase is made a IGUIObject* to avoid including those headers un-necessarily. Subsequent diffs ought to clean up the various of pointers for that with a similar type with reference semantics. Also: - Add standard C and C++ headers (mostly cstring for memcpy, string and vector) where needed. - Swap out some includes for forward declarations - Clean up un-necessary boost includes in precompiled and other headers. - Clean up precompiled headers, including fewer things. - Move ACPI to the windows-specific folder as it's included there only and mostly specific to that platform. Thanks Stan for the testing. Differential Revision: https://code.wildfiregames.com/D3129 This was SVN commit r24352.
170 lines
4.6 KiB
C++
170 lines
4.6 KiB
C++
/* Copyright (C) 2020 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "precompiled.h"
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#include "lib/sysdep/os/win/acpi.h"
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#include "lib/byte_order.h"
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#include "lib/sysdep/cpu.h"
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#include "lib/module_init.h"
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#include "lib/sysdep/os/win/wfirmware.h"
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#pragma pack(1)
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typedef const volatile u8* PCV_u8;
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typedef const volatile AcpiTable* PCV_AcpiTable;
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//-----------------------------------------------------------------------------
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// table
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static AcpiTable* AllocateTable(size_t size)
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{
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ENSURE(size >= sizeof(AcpiTable));
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return (AcpiTable*)malloc(size);
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}
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template<typename T>
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static void DeallocateTable(const T* table)
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{
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free((void*)table);
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}
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// return 8-bit checksum of a buffer (should be 0)
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static u8 ComputeChecksum(PCV_u8 buf, size_t numBytes)
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{
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// (can't use std::accumulate - we need 8-bit wraparound)
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u8 sum = 0;
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for(PCV_u8 p = buf; p < buf+numBytes; p++)
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sum = u8((sum + *p) & 0xFF);
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return sum;
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}
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static bool ValidateTable(const AcpiTable* table, const char* signature = 0)
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{
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if(!table)
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return false;
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// caller knowns the signature; make sure it matches
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if(signature)
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{
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if(memcmp(table->signature, signature, 4) != 0)
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return false;
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}
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// no specific signature is called for, just validate the characters.
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else
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{
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for(size_t i = 0; i < 4; i++)
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{
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const char c = table->signature[i];
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// "ASF!" and "____" have been encountered
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if(!isalpha(c) && c != '_' && c != '!')
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return false;
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}
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}
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// must be at least as large as the common header
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if(table->size < sizeof(AcpiTable))
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return false;
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// checksum of table must be 0
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// .. AMIBIOS OEMB table has an incorrect checksum (off-by-one),
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// so don't complain about any OEM tables (ignored anyway).
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const bool isOemTable = (memcmp(table->signature, "OEM", 3) == 0);
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if(!isOemTable)
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{
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if(ComputeChecksum((PCV_u8)table, table->size) != 0)
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return false;
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}
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return true;
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}
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static void AllocateAndCopyTables(const AcpiTable**& tables, size_t& numTables)
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{
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const wfirmware::Provider provider = FOURCC_BE('A','C','P','I');
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const wfirmware::TableIds tableIDs = wfirmware::GetTableIDs(provider);
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numTables = tableIDs.size();
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tables = new const AcpiTable*[numTables];
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for(size_t i = 0; i < numTables; i++)
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{
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wfirmware::Table table = wfirmware::GetTable(provider, tableIDs[i]);
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ENSURE(!table.empty());
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tables[i] = AllocateTable(table.size());
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memcpy((void*)tables[i], &table[0], table.size());
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}
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// to prevent callers from choking on invalid tables, we
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// zero out the corresponding tables[] entries.
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for(size_t i = 0; i < numTables; i++)
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{
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if(!ValidateTable(tables[i]))
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{
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DeallocateTable(tables[i]);
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tables[i] = 0;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// note: avoid global std::map etc. because we may be called before _cinit
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static const AcpiTable** tables; // tables == 0 <=> not initialized
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static const AcpiTable* invalidTables; // tables == &invalidTables => init failed
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static size_t numTables;
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void acpi_Shutdown()
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{
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if(tables)
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{
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for(size_t i = 0; i < numTables; i++)
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DeallocateTable(tables[i]);
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SAFE_ARRAY_DELETE(tables);
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numTables = 0;
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}
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}
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const AcpiTable* acpi_GetTable(const char* signature)
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{
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if(cpu_CAS(&tables, (const AcpiTable**)0, &invalidTables))
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AllocateAndCopyTables(tables, numTables);
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// (typically only a few tables, linear search is OK)
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for(size_t i = 0; i < numTables; i++)
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{
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const AcpiTable* table = tables[i];
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if(!table)
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continue; // skip invalid tables, e.g. OEM (see above)
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if(strncmp(table->signature, signature, 4) == 0)
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return table;
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}
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return 0; // no matching AND valid table found
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}
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