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GUIObjectBase is made a IGUIObject* to avoid including those headers un-necessarily. Subsequent diffs ought to clean up the various of pointers for that with a similar type with reference semantics. Also: - Add standard C and C++ headers (mostly cstring for memcpy, string and vector) where needed. - Swap out some includes for forward declarations - Clean up un-necessary boost includes in precompiled and other headers. - Clean up precompiled headers, including fewer things. - Move ACPI to the windows-specific folder as it's included there only and mostly specific to that platform. Thanks Stan for the testing. Differential Revision: https://code.wildfiregames.com/D3129 This was SVN commit r24352.
69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "IGUIScrollBarOwner.h"
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#include "gui/CGUI.h"
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#include "gui/IGUIScrollBar.h"
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#include "gui/ObjectBases/IGUIObject.h"
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IGUIScrollBarOwner::IGUIScrollBarOwner(IGUIObject& pObject)
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: m_pObject(pObject)
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{
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}
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IGUIScrollBarOwner::~IGUIScrollBarOwner()
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{
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for (IGUIScrollBar* const& sb : m_ScrollBars)
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delete sb;
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}
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void IGUIScrollBarOwner::ResetStates()
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{
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for (IGUIScrollBar* const& sb : m_ScrollBars)
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sb->SetBarPressed(false);
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}
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void IGUIScrollBarOwner::AddScrollBar(IGUIScrollBar* scrollbar)
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{
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scrollbar->SetHostObject(this);
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m_ScrollBars.push_back(scrollbar);
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}
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const SGUIScrollBarStyle* IGUIScrollBarOwner::GetScrollBarStyle(const CStr& style) const
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{
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return m_pObject.GetGUI().GetScrollBarStyle(style);
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}
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void IGUIScrollBarOwner::HandleMessage(SGUIMessage& msg)
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{
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for (IGUIScrollBar* const& sb : m_ScrollBars)
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sb->HandleMessage(msg);
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}
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void IGUIScrollBarOwner::Draw()
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{
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for (IGUIScrollBar* const& sb : m_ScrollBars)
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sb->Draw();
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}
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float IGUIScrollBarOwner::GetScrollBarPos(const int index) const
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{
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return m_ScrollBars[index]->GetPos();
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}
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