0ad/source/gui/GUIObjectTypes.cpp
wraitii 369c2e8801 Further header & precompiled cleanup, fix no-PCH builds.
GUIObjectBase is made a IGUIObject* to avoid including those headers
un-necessarily. Subsequent diffs ought to clean up the various of
pointers for that with a similar type with reference semantics.

Also:
- Add standard C and C++ headers (mostly cstring for memcpy, string and
vector) where needed.
- Swap out some includes for forward declarations
- Clean up un-necessary boost includes in precompiled and other headers.
- Clean up precompiled headers, including fewer things.
- Move ACPI to the windows-specific folder as it's included there only
and mostly specific to that platform.

Thanks Stan for the testing.

Differential Revision: https://code.wildfiregames.com/D3129
This was SVN commit r24352.
2020-12-09 14:39:14 +00:00

60 lines
2.5 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "gui/ObjectTypes/CButton.h"
#include "gui/ObjectTypes/CChart.h"
#include "gui/ObjectTypes/CCheckBox.h"
#include "gui/ObjectTypes/CDropDown.h"
#include "gui/ObjectTypes/CGUIDummyObject.h"
#include "gui/ObjectTypes/CHotkeyPicker.h"
#include "gui/ObjectTypes/CImage.h"
#include "gui/ObjectTypes/CInput.h"
#include "gui/ObjectTypes/CList.h"
#include "gui/ObjectTypes/CMiniMap.h"
#include "gui/ObjectTypes/COList.h"
#include "gui/ObjectTypes/CProgressBar.h"
#include "gui/ObjectTypes/CRadioButton.h"
#include "gui/ObjectTypes/CSlider.h"
#include "gui/ObjectTypes/CText.h"
#include "gui/ObjectTypes/CTooltip.h"
#include "gui/Scripting/JSInterface_GUIProxy.h"
void CGUI::AddObjectTypes()
{
m_ProxyData.insert(JSI_GUIProxy<IGUIObject>::CreateData(*m_ScriptInterface));
m_ProxyData.insert(JSI_GUIProxy<CText>::CreateData(*m_ScriptInterface));
m_ProxyData.insert(JSI_GUIProxy<CList>::CreateData(*m_ScriptInterface));
AddObjectType("button", &CButton::ConstructObject);
AddObjectType("chart", &CChart::ConstructObject);
AddObjectType("checkbox", &CCheckBox::ConstructObject);
AddObjectType("dropdown", &CDropDown::ConstructObject);
AddObjectType("empty", &CGUIDummyObject::ConstructObject);
AddObjectType("hotkeypicker", &CHotkeyPicker::ConstructObject);
AddObjectType("image", &CImage::ConstructObject);
AddObjectType("input", &CInput::ConstructObject);
AddObjectType("list", &CList::ConstructObject);
AddObjectType("minimap", &CMiniMap::ConstructObject);
AddObjectType("olist", &COList::ConstructObject);
AddObjectType("progressbar", &CProgressBar::ConstructObject);
AddObjectType("radiobutton", &CRadioButton::ConstructObject);
AddObjectType("slider", &CSlider::ConstructObject);
AddObjectType("text", &CText::ConstructObject);
AddObjectType("tooltip", &CTooltip::ConstructObject);
}