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scripting
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# Tidied up some code.
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2007-01-08 01:56:46 +00:00 |
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tests
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# Optimisations for Linux
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2007-01-26 18:26:45 +00:00 |
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Camera.cpp
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Modified world intersection so that you can also intersect with the water plane, which is useful for making ships move around as expected when you rightclick a spot on the water.
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2006-09-10 20:38:39 +00:00 |
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Camera.h
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#Bugfix: Shadows appeared to be rendered one frame too late
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2006-09-14 20:06:21 +00:00 |
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CinemaTrack.cpp
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#Cinematic improvements; trigger features
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2007-01-16 23:22:25 +00:00 |
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CinemaTrack.h
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#Trigger framework, terrain flattening on building placement
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2006-11-24 19:45:04 +00:00 |
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Color.cpp
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
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Color.h
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# new year's cleanup (reduce dependencies, clean up headers)
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2007-01-01 21:25:47 +00:00 |
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Color_asm.asm
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# improvements to build system for asm files
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2006-06-25 20:58:03 +00:00 |
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DefaultEmitter.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
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DefaultEmitter.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
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Frustum.cpp
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# Fixes to the line segment frustum test.
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2006-08-25 19:31:01 +00:00 |
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Frustum.h
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# Aura and territory rendering
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2006-08-25 06:04:33 +00:00 |
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GameView.cpp
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# Tidied up some code.
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2007-01-08 01:56:46 +00:00 |
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GameView.h
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Fix for GCC
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2007-01-13 18:32:03 +00:00 |
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HFTracer.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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HFTracer.h
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# new year's cleanup (reduce dependencies, clean up headers)
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2007-01-01 21:25:47 +00:00 |
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LightEnv.cpp
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Mac OS X Compat
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2006-08-19 20:24:49 +00:00 |
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LightEnv.h
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# MacOS X compat (part 1)
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2006-07-26 14:04:52 +00:00 |
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MapIO.h
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# new year's cleanup (reduce dependencies, clean up headers)
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2007-01-01 21:25:47 +00:00 |
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MapReader.cpp
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# Added initial play-testing support in the scenario editor.
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2007-01-17 03:25:20 +00:00 |
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MapReader.h
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#Trigger framework, terrain flattening on building placement
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2006-11-24 19:45:04 +00:00 |
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MapWriter.cpp
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# Fixes for simulation speed in scenario edtior. Various code cleanups.
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2007-01-24 20:17:28 +00:00 |
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MapWriter.h
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#Trigger framework, terrain flattening on building placement
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2006-11-24 19:45:04 +00:00 |
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Material.cpp
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Changed player colour for actors to dark gray for Michael.
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2006-11-07 02:48:27 +00:00 |
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Material.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
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MaterialManager.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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MaterialManager.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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MeshManager.cpp
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# Optimisations for Linux
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2007-01-26 18:26:45 +00:00 |
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MeshManager.h
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# Tidied up some code.
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2007-01-08 01:56:46 +00:00 |
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MiniPatch.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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MiniPatch.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
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Model.cpp
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# Fixed skeletal animation algorithm.
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2006-12-15 16:09:30 +00:00 |
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Model.h
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# Fixed skeletal animation algorithm.
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2006-12-15 16:09:30 +00:00 |
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ModelDef.cpp
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# Added support for automatically loading 3d models in the COLLADA format.
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2006-12-20 03:22:24 +00:00 |
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ModelDef.h
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# Added support for automatically loading 3d models in the COLLADA format.
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2006-12-20 03:22:24 +00:00 |
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ObjectBase.cpp
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# Tidied up some code.
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2007-01-08 01:56:46 +00:00 |
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ObjectBase.h
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# Tidied up some code.
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2007-01-08 01:56:46 +00:00 |
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ObjectEntry.cpp
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# Added initial play-testing support in the scenario editor.
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2007-01-17 03:25:20 +00:00 |
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ObjectEntry.h
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Removed some header files from header files.
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2007-01-13 22:44:42 +00:00 |
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ObjectManager.cpp
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# Added initial play-testing support in the scenario editor.
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2007-01-17 03:25:20 +00:00 |
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ObjectManager.h
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# Tidied up some code.
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2007-01-08 01:56:46 +00:00 |
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ParticleEmitter.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
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ParticleEmitter.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
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ParticleEngine.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
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ParticleEngine.h
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Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
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2006-06-09 16:44:16 +00:00 |
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Patch.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
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Patch.h
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Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
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2006-06-09 16:44:16 +00:00 |
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RenderableObject.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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SColor.h
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
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SkeletonAnim.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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SkeletonAnimDef.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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SkeletonAnimDef.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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SkeletonAnimManager.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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SkeletonAnimManager.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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Sprite.cpp
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# Updates to the entity bar display system by Andrew.
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2006-07-16 19:32:48 +00:00 |
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Sprite.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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Terrain.cpp
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# Fixes for simulation speed in scenario edtior. Various code cleanups.
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2007-01-24 20:17:28 +00:00 |
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Terrain.h
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# Made Atlas compile on linux
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2006-11-12 04:02:36 +00:00 |
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TerrainProperties.cpp
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# new year's cleanup (reduce dependencies, clean up headers)
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2007-01-01 21:25:47 +00:00 |
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TerrainProperties.h
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# Fixes for GCC
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2006-11-29 23:37:10 +00:00 |
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Texture.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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TextureEntry.cpp
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
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TextureEntry.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
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TextureManager.cpp
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Extra fixes
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2007-01-01 22:56:24 +00:00 |
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TextureManager.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
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Unit.cpp
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# Tidied up some code.
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2007-01-08 01:56:46 +00:00 |
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Unit.h
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# Tidied up some code.
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2007-01-08 01:56:46 +00:00 |
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UnitManager.cpp
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# Added initial play-testing support in the scenario editor.
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2007-01-17 03:25:20 +00:00 |
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UnitManager.h
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# Tidied up some code.
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2007-01-08 01:56:46 +00:00 |