..
tests
Remove some old and unused code.
2015-10-02 18:27:10 +00:00
CCmpAIManager.cpp
Code improvements and style fixes.
2015-10-03 08:27:19 +00:00
CCmpCommandQueue.cpp
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
CCmpDecay.cpp
Improve template code style for the Decay component.
2015-01-21 21:45:05 +00:00
CCmpFootprint.cpp
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
CCmpMinimap.cpp
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
CCmpMotionBall.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpObstruction.cpp
Style cleanup, and remove a wrong TODO.
2015-09-02 17:40:31 +00:00
CCmpObstructionManager.cpp
Pathfinding changes: unit-unit collisions now allow for some overlap, so units can get closer to each other, which I found improved pathfinding considerably.
2015-11-01 13:38:48 +00:00
CCmpOverlayRenderer.cpp
Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233
2015-06-04 12:16:52 +00:00
CCmpOwnership.cpp
Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
2012-08-08 05:18:20 +00:00
CCmpParticleManager.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
CCmpPathfinder.cpp
Pathfinding changes: unit-unit collisions now allow for some overlap, so units can get closer to each other, which I found improved pathfinding considerably.
2015-11-01 13:38:48 +00:00
CCmpPathfinder_Common.h
Code improvements and style fixes.
2015-10-03 08:27:19 +00:00
CCmpPathfinder_Vertex.cpp
Pathfinding changes: unit-unit collisions now allow for some overlap, so units can get closer to each other, which I found improved pathfinding considerably.
2015-11-01 13:38:48 +00:00
CCmpPosition.cpp
Automatically convert all CLogger format strings from wchar_t* to char*.
2015-01-22 20:31:30 +00:00
CCmpProjectileManager.cpp
Return the correct projectile id to fix serialization test failure.
2015-02-21 01:41:09 +00:00
CCmpRallyPointRenderer.cpp
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
CCmpRangeManager.cpp
update attack and heal range queries, patch by leper, fixes #3080
2015-09-27 12:23:40 +00:00
CCmpSelectable.cpp
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
CCmpSoundManager.cpp
Stop music when resetting the simulation test mode in Atlas.
2014-09-12 21:38:10 +00:00
CCmpTemplateManager.cpp
Automatically replace %hs/%ls with %s in CLogger format strings.
2015-01-22 20:36:24 +00:00
CCmpTerrain.cpp
Adapt Atlas to the new pathfinder. Fixes #3298
2015-06-29 19:59:41 +00:00
CCmpTerritoryInfluence.cpp
Fix the territory influence weight to fit into an u16 number. (no idea why the buildings have so many different weights though).
2015-05-26 14:25:23 +00:00
CCmpTerritoryManager.cpp
Introduce less rounding errors in the falloff to allow a more precise territory calculation. Fixes #3334 . Based on code by elexis.
2015-10-11 09:01:50 +00:00
CCmpTest.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpUnitMotion.cpp
Pathfinding changes: unit-unit collisions now allow for some overlap, so units can get closer to each other, which I found improved pathfinding considerably.
2015-11-01 13:38:48 +00:00
CCmpUnitRenderer.cpp
Use in-place construction.
2015-07-29 23:44:17 +00:00
CCmpVision.cpp
Make the Ptolemaic lighthouse reveal the shore on the entire map.
2015-05-06 18:47:02 +00:00
CCmpVisualActor.cpp
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
CCmpWaterManager.cpp
Remove a useless global terrain update when modifying environment settings in Atlas.
2015-07-14 17:08:02 +00:00
ICmpAIInterface.cpp
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpAIInterface.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpAIManager.cpp
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpAIManager.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpCommandQueue.cpp
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpCommandQueue.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpDecay.cpp
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpDecay.h
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpFogging.cpp
Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
2015-02-07 15:48:32 +00:00
ICmpFogging.h
Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
2015-02-07 15:48:32 +00:00
ICmpFootprint.cpp
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpFootprint.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpGuiInterface.cpp
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpGuiInterface.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpIdentity.cpp
Missing files
2011-05-05 20:07:51 +00:00
ICmpIdentity.h
Missing files
2011-05-05 20:07:51 +00:00
ICmpMinimap.cpp
# Display units on the minimap
2010-04-23 18:36:48 +00:00
ICmpMinimap.h
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
ICmpMirage.cpp
Hide changes to buildings in the fog-of-war.
2014-08-04 22:49:19 +00:00
ICmpMirage.h
Hide changes to buildings in the fog-of-war.
2014-08-04 22:49:19 +00:00
ICmpMotion.cpp
ICmpMotion.h
ICmpObstruction.cpp
Allow building walls along the shore. Patch by sanderd17. Fix #1610 .
2013-07-07 22:44:47 +00:00
ICmpObstruction.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
ICmpObstructionManager.cpp
Stop units walking outside the edges of circular maps.
2010-10-30 18:25:34 +00:00
ICmpObstructionManager.h
Pathfinding changes: unit-unit collisions now allow for some overlap, so units can get closer to each other, which I found improved pathfinding considerably.
2015-11-01 13:38:48 +00:00
ICmpOverlayRenderer.cpp
Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233
2015-06-04 12:16:52 +00:00
ICmpOverlayRenderer.h
Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233
2015-06-04 12:16:52 +00:00
ICmpOwnership.cpp
Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
2012-08-08 05:18:20 +00:00
ICmpOwnership.h
Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
2012-08-08 05:18:20 +00:00
ICmpParticleManager.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
ICmpParticleManager.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
ICmpPathfinder.cpp
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
ICmpPathfinder.h
Code improvements and style fixes.
2015-10-03 08:27:19 +00:00
ICmpPlayer.cpp
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
ICmpPlayer.h
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
ICmpPlayerManager.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPosition.cpp
New unit renderer.
2014-06-01 18:24:50 +00:00
ICmpPosition.h
Fix non-PCH build.
2014-06-02 20:06:27 +00:00
ICmpProjectileManager.cpp
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
2012-05-19 23:07:41 +00:00
ICmpProjectileManager.h
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
2012-05-19 23:07:41 +00:00
ICmpRallyPointRenderer.cpp
Recompute rally point lines when the rally point is set on a moving unit.
2014-06-04 22:07:58 +00:00
ICmpRallyPointRenderer.h
Recompute rally point lines when the rally point is set on a moving unit.
2014-06-04 22:07:58 +00:00
ICmpRangeManager.cpp
update attack and heal range queries, patch by leper, fixes #3080
2015-09-27 12:23:40 +00:00
ICmpRangeManager.h
update attack and heal range queries, patch by leper, fixes #3080
2015-09-27 12:23:40 +00:00
ICmpSelectable.cpp
Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
2015-03-15 18:06:32 +00:00
ICmpSelectable.h
Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365 .
2012-07-30 21:06:54 +00:00
ICmpSettlement.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpSettlement.h
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpSoundManager.cpp
Stop music when resetting the simulation test mode in Atlas.
2014-09-12 21:38:10 +00:00
ICmpSoundManager.h
Stop music when resetting the simulation test mode in Atlas.
2014-09-12 21:38:10 +00:00
ICmpTechnologyTemplateManager.cpp
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpTechnologyTemplateManager.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpTemplateManager.cpp
Clean up LoadPlayerSettings.
2015-01-01 23:10:24 +00:00
ICmpTemplateManager.h
Clean up LoadPlayerSettings.
2015-01-01 23:10:24 +00:00
ICmpTerrain.cpp
Summon planes back from the emptyness
2013-11-26 15:12:16 +00:00
ICmpTerrain.h
Fix an issue with corruption of water data when the actor editor opened in Atlas.
2014-02-25 06:27:15 +00:00
ICmpTerritoryInfluence.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpTerritoryInfluence.h
Implement methods to find the neighbour of a certain territory, and use it for territory decay. Fixes #3204
2015-05-25 14:17:45 +00:00
ICmpTerritoryManager.cpp
Add ability to query the map control percentage, and use this value in the summary screen. Patch by s0600204, fixes #3321
2015-08-23 17:44:37 +00:00
ICmpTerritoryManager.h
Add ability to query the map control percentage, and use this value in the summary screen. Patch by s0600204, fixes #3321
2015-08-23 17:44:37 +00:00
ICmpTest.cpp
ICmpTest.h
ICmpUnitMotion.cpp
Reenable formations and fix/improve the communication between UnitAI and UnitMotion. With the new pathfinder some path requests can be completed instantaneously, so UnitAI has to handle MoveStarted messages even in the IDLE state.
2015-09-17 16:31:23 +00:00
ICmpUnitMotion.h
Reenable formations and fix/improve the communication between UnitAI and UnitMotion. With the new pathfinder some path requests can be completed instantaneously, so UnitAI has to handle MoveStarted messages even in the IDLE state.
2015-09-17 16:31:23 +00:00
ICmpUnitRenderer.cpp
New unit renderer.
2014-06-01 18:24:50 +00:00
ICmpUnitRenderer.h
Improve PickEntitiesAtPoint
2015-01-01 23:05:26 +00:00
ICmpUnknownScript.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpValueModificationManager.cpp
Make the actor tech-modifiable. Fixes #2243
2014-04-14 15:00:49 +00:00
ICmpValueModificationManager.h
Make the actor tech-modifiable. Fixes #2243
2014-04-14 15:00:49 +00:00
ICmpVisibility.cpp
Fix c229b46ac2.
2015-02-16 14:38:13 +00:00
ICmpVisibility.h
Fix c229b46ac2.
2015-02-16 14:38:13 +00:00
ICmpVision.cpp
Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
2014-12-05 18:33:59 +00:00
ICmpVision.h
Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
2014-12-05 18:33:59 +00:00
ICmpVisual.cpp
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
ICmpVisual.h
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
ICmpWaterManager.cpp
Substantial speed-up of the foam generation code.
2014-01-05 16:15:20 +00:00
ICmpWaterManager.h
Substantial speed-up of the foam generation code.
2014-01-05 16:15:20 +00:00