0ad/source/ps/GameSetup
janwas 34637ba5dc # refactor sysdep API, split it into parts
- split up detect.cpp into snd, cpu, gfx (headers were already split)
- rename detect functions for more clarity (e.g. get_cur_vmode ->
gfx_get_video_mode)
- rename lib/res/sound/snd to snd_mgr to avoid conflict with
sysdep/snd.cpp
- waio: set errno in aio_rw (addresses bug #73)

This was SVN commit r3745.
2006-04-10 20:12:25 +00:00
..
Atlas.cpp # remove last occurrences of old ScEd-specific code 2006-04-02 16:27:34 +00:00
Atlas.h host of changes to accommodate Atlas: 2005-08-14 23:34:37 +00:00
Config.cpp # refactor sysdep API, split it into parts 2006-04-10 20:12:25 +00:00
Config.h #Code cleanups related to renderer 2006-03-26 17:46:18 +00:00
GameSetup.cpp # refactor sysdep API, split it into parts 2006-04-10 20:12:25 +00:00
GameSetup.h loaders: increase timeout interval (less time wasted in main loop during loading) 2005-10-21 18:01:21 +00:00