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* Decouples settings logically which in turn allows fixing many problems arising from previous coupling. * Fixes the persist-match-settings feature, refs #2963, refs #3049. * Improves performance of the matchsetup by rebuilding GUI objects only when necessary. Provides groundwork for: * UI to control per-player handicap, such as StartingResources, PopulationCap, StartingTechnologies, DisabledTechnologies, DisabledTemplates, ..., refs #812. * Map specific settings (onMapChange event), refs #4838. * Chat notifications announcing which settings changed, refs D1195, * Multiple controllers setting up the game (since setting types can check for permissions in onUpdateGameAttributes without the need for a new data model or a second gamesetup data network message type), refs #3806, subsequently dedicated server, refs #3556. * MapBrowser (MapCache, MapTypes, onUpdateGameAttributes interface), refs D1703 and D1777, * Multiplayer saved games (decoupling and setting dependent unique logic), refs #1088. Refs https://wildfiregames.com/forum/index.php?/topic/20787-paid-development-2016/ https://wildfiregames.com/forum/index.php?/topic/20789-paid-development-2016/ Enable maps to restrict setting values: * If a map specifies an AI or Civs for a playerslot, the controller can't assign a player/other AI or Civ to that slot, refs #3049, #3013. Fix per player StartingResources, PopulationCap, StartingTechnologies, DisabledTechnologies, DisabledTemplates following |
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| LICENSE.txt | ||
| license_dbghelp.txt | ||
| license_gpl-2.0.txt | ||
| license_lgpl-2.1.txt | ||
| license_mit.txt | ||
| README.txt | ||
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors