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Two issues are fixed: - Atlas on non-Mac crashed when started from within the game. - MSAA options crashed if enabled on startup. The underlying issues where improper shutdown, and assuming the renderer was initialised than it might not be (in particular, the post-processor wasn't). Tested by: Stan Differential Revision: https://code.wildfiregames.com/D3131 This was SVN commit r24233. |
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| .. | ||
| tests | ||
| Atlas.cpp | ||
| Atlas.h | ||
| CmdLineArgs.cpp | ||
| CmdLineArgs.h | ||
| Config.cpp | ||
| Config.h | ||
| GameSetup.cpp | ||
| GameSetup.h | ||
| HWDetect.cpp | ||
| HWDetect.h | ||
| Paths.cpp | ||
| Paths.h | ||