0ad/source/tools/atlas/GameInterface
wraitii 330b570ba8 Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
RENDERDATA_UPDATE_COLOR was used to precompute lightEnv-dependent data
on the CPU. This is no longer done following engine upgrades, and in
particular d7d02a4740 which explictly always did this on the GPU.

ModelAbstract had a 'SetDirtyRec' hack for it because of decals, which
can also be removed. The 'dirty' bit of CRenderableObject is renderdata
for the specific item, never its props, so it never actually needs to be
recursive.

CheckLightEnv is also useless as a result, and removed.

Differential Revision: https://code.wildfiregames.com/D4453
This was SVN commit r26249.
2022-01-25 16:59:29 +00:00
..
Handlers Uses MIPs for terrain textures previews following e4455a8e8f. 2022-01-24 07:00:55 +00:00
ActorViewer.cpp Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup. 2022-01-25 16:59:29 +00:00
ActorViewer.h Removes unused Atlas functionality to set clear color added in 2f53eea71a and removed in 0d6882dad2. 2022-01-03 09:39:54 +00:00
Brushes.cpp Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
Brushes.h Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
CommandProc.cpp Convert debug_printf to take UTF-8 strings instead of wchar_t. 2015-02-14 01:45:13 +00:00
CommandProc.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
DeltaArray.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
GameLoop.cpp Moves cursor to VideoMode to draw it via SDL. 2021-09-21 22:44:46 +00:00
GameLoop.h Remove the Engine threading when using Atlas 2020-12-10 09:42:58 +00:00
InputProcessor.cpp Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
InputProcessor.h Add GPL header to Atlas code 2009-06-20 16:13:29 +00:00
MessagePasser.h Remove the Engine threading when using Atlas 2020-12-10 09:42:58 +00:00
MessagePasserImpl.cpp Remove the Engine threading when using Atlas 2020-12-10 09:42:58 +00:00
MessagePasserImpl.h Remove the Engine threading when using Atlas 2020-12-10 09:42:58 +00:00
Messages.h Moves frame rendering function to CRenderer and combines with making screenshots. 2022-01-04 18:13:45 +00:00
MessagesSetup.h Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times. 2019-07-09 00:18:48 +00:00
Misc.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Register.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Shareable.h Remove the Engine threading when using Atlas 2020-12-10 09:42:58 +00:00
SharedMemory.h Add GPL header to Atlas code 2009-06-20 16:13:29 +00:00
SharedTypes.h Remove unused old code for triggers in atlas. 2017-05-08 02:40:22 +00:00
SimState.cpp # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
SimState.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
View.cpp Moves frame rendering function to CRenderer and combines with making screenshots. 2022-01-04 18:13:45 +00:00
View.h Removes direct GL calls from Atlas bandbox drawing. 2021-10-11 11:30:50 +00:00