..
backend
Adds a rasterization state to the renderer backend pipeline state.
2022-01-25 16:28:58 +00:00
scripting
Adds render debug modes.
2021-11-12 11:22:18 +00:00
AlphaMapCalculator.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
AlphaMapCalculator.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
BlendShapes.h
DebugRenderer.cpp
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
DebugRenderer.h
Removes glColor* calls from scene rendering, colors are set explicitly by uniforms.
2021-04-27 19:35:36 +00:00
DecalRData.cpp
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
DecalRData.h
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
HWLightingModelRenderer.cpp
Removes SkipSubmit and unused friends from Renderer.
2022-01-03 12:16:16 +00:00
HWLightingModelRenderer.h
Removes CPU lighting after no FFP
2021-01-13 21:03:55 +00:00
InstancingModelRenderer.cpp
Removes SkipSubmit and unused friends from Renderer.
2022-01-03 12:16:16 +00:00
InstancingModelRenderer.h
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp
Reduces the number of possible allocations for models with multiple UV sets during loading.
2021-09-03 20:11:52 +00:00
MikktspaceWrap.h
Removes unused forward declarations of class and struct.
2021-09-08 19:43:01 +00:00
ModelRenderer.cpp
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
ModelRenderer.h
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
ModelVertexRenderer.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
OverlayRenderer.cpp
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
OverlayRenderer.h
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
ParticleRenderer.cpp
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
ParticleRenderer.h
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
PatchRData.cpp
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
PatchRData.h
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
PostprocManager.cpp
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
PostprocManager.h
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
Renderer.cpp
Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
2022-01-25 16:59:29 +00:00
Renderer.h
Fixes rendering big screenshot pieces onto screen, refs 52a8793450.
2022-01-07 20:15:48 +00:00
RenderingOptions.cpp
Removes deprecated GL alpha test.
2022-01-13 17:50:28 +00:00
RenderingOptions.h
Removes deprecated GL alpha test.
2022-01-13 17:50:28 +00:00
RenderModifiers.cpp
Splits CRenderer part about scene to CSceneRenderer.
2022-01-04 13:29:01 +00:00
RenderModifiers.h
Removes unused forward declarations of class and struct.
2021-09-08 19:43:01 +00:00
Scene.cpp
Moves partially MiniMap texture rendering into a separate object.
2021-06-01 18:55:35 +00:00
Scene.h
Moves partially MiniMap texture rendering into a separate object.
2021-06-01 18:55:35 +00:00
SceneRenderer.cpp
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
SceneRenderer.h
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
ShadowMap.cpp
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
ShadowMap.h
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
SilhouetteRenderer.cpp
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
SilhouetteRenderer.h
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
SkyManager.cpp
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
SkyManager.h
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
TerrainOverlay.cpp
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
TerrainOverlay.h
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
TerrainRenderer.cpp
Fixes fancy water shores drawing after 1d9a8b2b0b.
2022-01-20 17:31:21 +00:00
TerrainRenderer.h
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
TexturedLineRData.cpp
Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
2022-01-10 16:51:43 +00:00
TexturedLineRData.h
Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
2022-01-10 16:51:43 +00:00
TimeManager.cpp
Removes unused header dependencies from CTimeManager.
2021-04-14 22:14:37 +00:00
TimeManager.h
Removes unused header dependencies from CTimeManager.
2021-04-14 22:14:37 +00:00
VertexArray.cpp
Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
2022-01-10 16:51:43 +00:00
VertexArray.h
Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
2022-01-10 16:51:43 +00:00
VertexBuffer.cpp
Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator.
2021-12-21 22:03:31 +00:00
VertexBuffer.h
Removes unused ogl/ogl_tex includes.
2021-12-27 10:11:26 +00:00
VertexBufferManager.cpp
Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
2022-01-10 16:51:43 +00:00
VertexBufferManager.h
Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
2022-01-10 16:51:43 +00:00
WaterManager.cpp
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
WaterManager.h
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00