0ad/source/scriptinterface/tests/test_Module.h
phosit 32ef4fd0fa Normalize module-path
Modules indipendant of the path, should only be evaluated once.
2025-06-06 17:36:35 +02:00

117 lines
3.4 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "scriptinterface/ModuleLoader.h"
#include "scriptinterface/ScriptInterface.h"
class TestScriptModule : public CxxTest::TestSuite
{
public:
void setUp()
{
g_VFS = CreateVfs();
TS_ASSERT_OK(g_VFS->Mount(L"", DataDir() / "mods" / "_test.scriptinterface" / "module" / "",
VFS_MOUNT_MUST_EXIST));
}
void tearDown()
{
g_VFS.reset();
}
void test_StaticImport()
{
ScriptInterface script{"Test", "Test", g_ScriptContext};
const ScriptRequest rq{script};
TestLogger logger;
script.GetModuleLoader().LoadModule(rq, "include/entry.js");
// This test does not rely on export to the engine. So use the logger to check if it succeeded.
TS_ASSERT_STR_CONTAINS(logger.GetOutput(),"Test succeeded");
}
void test_Sequential()
{
{
ScriptInterface script{"Test", "Test", g_ScriptContext};
const ScriptRequest rq{script};
script.GetModuleLoader().LoadModule(rq, "empty.js");
}
{
ScriptInterface script{"Test", "Test", g_ScriptContext};
const ScriptRequest rq{script};
script.GetModuleLoader().LoadModule(rq, "empty.js");
}
}
void test_Stacked()
{
ScriptInterface scriptOuter{"Test", "Test", g_ScriptContext};
const ScriptRequest rqOuter{scriptOuter};
{
ScriptInterface scriptInner{"Test", "Test", g_ScriptContext};
const ScriptRequest rqInner{scriptInner};
scriptInner.GetModuleLoader().LoadModule(rqInner, "empty.js");
}
scriptOuter.GetModuleLoader().LoadModule(rqOuter, "empty.js");
}
void test_ImportInFunction()
{
ScriptInterface script{"Test", "Test", g_ScriptContext};
const ScriptRequest rq{script};
TestLogger logger;
TS_ASSERT_THROWS(script.GetModuleLoader().LoadModule(rq, "import_inside_function.js"),
const std::invalid_argument&);
const std::string log{logger.GetOutput()};
TS_ASSERT_STR_CONTAINS(log, "import_inside_function.js line 3");
TS_ASSERT_STR_CONTAINS(log, "import declarations may only appear at top level of a module");
}
void test_NonExistent()
{
ScriptInterface script{"Test", "Test", g_ScriptContext};
const ScriptRequest rq{script};
const TestLogger _;
TS_ASSERT_THROWS(script.GetModuleLoader().LoadModule(rq, "nonexistent.js"),
const std::runtime_error&);
}
void test_EvaluateOnce()
{
ScriptInterface script{"Test", "Test", g_ScriptContext};
const ScriptRequest rq{script};
{
TestLogger logger;
script.GetModuleLoader().LoadModule(rq, "blabbermouth.js");
TS_ASSERT_STR_CONTAINS(logger.GetOutput(), "blah blah blah");
}
{
TestLogger logger;
script.GetModuleLoader().LoadModule(rq, "include/../blabbermouth.js");
TS_ASSERT_STR_NOT_CONTAINS(logger.GetOutput(), "blah blah blah");
}
}
};