mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 13:23:56 -07:00
Make include-what-you-use happy with some files in source and fix what needs to be fixed. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
114 lines
3.1 KiB
C++
114 lines
3.1 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
#include "ICmpPlayer.h"
|
|
|
|
#include "graphics/Color.h"
|
|
#include "maths/FixedVector3D.h"
|
|
#include "simulation2/scripting/ScriptComponent.h"
|
|
#include "simulation2/system/Component.h"
|
|
#include "simulation2/system/InterfaceScripted.h"
|
|
#include "simulation2/system/Message.h"
|
|
|
|
BEGIN_INTERFACE_WRAPPER(Player)
|
|
END_INTERFACE_WRAPPER(Player)
|
|
|
|
class CCmpPlayerScripted : public ICmpPlayer
|
|
{
|
|
public:
|
|
DEFAULT_SCRIPT_WRAPPER_BASIC(PlayerScripted)
|
|
|
|
static void ClassInit(CComponentManager& componentManager)
|
|
{
|
|
componentManager.SubscribeToMessageType(MT_PlayerWon);
|
|
componentManager.SubscribeToMessageType(MT_PlayerDefeated);
|
|
}
|
|
|
|
void Serialize(ISerializer& serialize) final
|
|
{
|
|
serialize.Bool("isActive", m_IsActive);
|
|
m_Script.Serialize(serialize);
|
|
}
|
|
|
|
void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize) final
|
|
{
|
|
deserialize.Bool("isActive", m_IsActive);
|
|
m_Script.Deserialize(GetSimContext().GetComponentManager(), paramNode, deserialize, GetEntityId());
|
|
}
|
|
|
|
void HandleMessage(const CMessage& msg, bool global) final
|
|
{
|
|
const int msgType{msg.GetType()};
|
|
|
|
// Handle messages that were subscribed to in ClassInit.
|
|
if (msgType == MT_PlayerWon || msgType == MT_PlayerDefeated)
|
|
{
|
|
m_IsActive = false;
|
|
if (!m_Script.HasMessageHandler(msg, global))
|
|
return;
|
|
}
|
|
|
|
// Handle messages that were subscribed to within the JS implementation of the interface.
|
|
m_Script.HandleMessage(msg, global);
|
|
}
|
|
|
|
CColor GetDisplayedColor() override
|
|
{
|
|
return m_Script.Call<CColor>("GetDisplayedColor");
|
|
}
|
|
|
|
CFixedVector3D GetStartingCameraPos() override
|
|
{
|
|
return m_Script.Call<CFixedVector3D>("GetStartingCameraPos");
|
|
}
|
|
|
|
CFixedVector3D GetStartingCameraRot() override
|
|
{
|
|
return m_Script.Call<CFixedVector3D>("GetStartingCameraRot");
|
|
}
|
|
|
|
bool HasStartingCamera() override
|
|
{
|
|
return m_Script.Call<bool>("HasStartingCamera");
|
|
}
|
|
|
|
std::string GetState() override
|
|
{
|
|
return m_Script.Call<std::string>("GetState");
|
|
}
|
|
|
|
bool IsRemoved() override
|
|
{
|
|
return m_Script.Call<bool>("IsRemoved");
|
|
}
|
|
|
|
bool IsActive() final
|
|
{
|
|
return m_IsActive;
|
|
}
|
|
|
|
private:
|
|
// Serialize this player state variable in C++ so that mods can't manipulate this value in order to
|
|
// reveal the map locally.
|
|
// Once it's set to `false` it's never set to true again. To prevent mods from temporarily changing
|
|
// it.
|
|
bool m_IsActive{true};
|
|
};
|
|
|
|
REGISTER_COMPONENT_SCRIPT_WRAPPER(PlayerScripted)
|