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This commit introduces support for std::optional<T> in
Script::FromJSVal. When a JavaScript value is undefined or null, the
resulting optional is set to std::nullopt; otherwise, the value is
converted and wrapped.
This change allows components to cleanly handle optional script values
without needing manual null checks or exception handling in C++.
As a direct application of this feature, the Identity component now uses
std::optional<std::wstring> for the return value of GetCiv(). This
resolves a bug where formation templates (e.g., those inheriting from
template_formation.xml) do not explicitly define a civ. After commit
03f7903fec, the code assumed GetCiv() would always return a valid
string, leading to undefined behavior when it was missing.
With this update:
- GetCiv() returning undefined results in an empty optional.
- The Identity component defaults to an empty civilization string ("")
when the civ is not defined.
- This avoids crashes or actor parsing errors for civ-less templates and
improves robustness in script-C++ interaction.
Closes: #8107
Fixes: #8091
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ICmpIdentity.h"
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#include "simulation2/system/InterfaceScripted.h"
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#include "simulation2/scripting/ScriptComponent.h"
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#include <optional>
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BEGIN_INTERFACE_WRAPPER(Identity)
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END_INTERFACE_WRAPPER(Identity)
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class CCmpIdentityScripted : public ICmpIdentity
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{
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public:
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DEFAULT_SCRIPT_WRAPPER(IdentityScripted)
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std::string GetSelectionGroupName() override
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{
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return m_Script.Call<std::string>("GetSelectionGroupName");
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}
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std::wstring GetPhenotype() override
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{
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return m_Script.Call<std::wstring>("GetPhenotype");
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}
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std::wstring GetCiv() override
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{
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std::optional<std::wstring> civ{m_Script.Call<std::optional<std::wstring>>("GetCiv")};
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return !civ || !civ.has_value() ? L"" : *civ;
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}
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};
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REGISTER_COMPONENT_SCRIPT_WRAPPER(IdentityScripted)
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