0ad/source/ps/GameSetup
Yves 89aef0b6eb Cinematic camera core functionality. Patch by Vladislav Belov.
Based on existing code that was still around from an old(not working)
implementation.
Supports basic control from trigger scirpts (queue, start and stop
camera paths) and works in multiplayer.

This was SVN commit r17594.
2016-01-03 12:41:04 +00:00
..
tests Fix test 2011-05-07 00:14:17 +00:00
Atlas.cpp Add the ability to specify a log level when using dlopen and change it to normal for Atlas. 2014-06-05 17:07:04 +00:00
Atlas.h Add basic help page into the main menu. 2010-07-07 21:47:31 +00:00
CmdLineArgs.cpp Replace some functor structs with lambdas, closures or range-based fors. 2015-08-19 03:33:04 +00:00
CmdLineArgs.h Path now goes to some trouble to prevent mixing / and \ slashes (causes trouble when hotloading, and some Windows APIs can't handle it, either) 2011-05-04 12:16:51 +00:00
Config.cpp Enable by default postproc, smoothlos and all water features when on OpenGL4+. 2015-12-09 16:12:58 +00:00
Config.h Enable by default postproc, smoothlos and all water features when on OpenGL4+. 2015-12-09 16:12:58 +00:00
GameSetup.cpp Cinematic camera core functionality. Patch by Vladislav Belov. 2016-01-03 12:41:04 +00:00
GameSetup.h Make the modmod standalone. 2014-08-25 16:38:54 +00:00
HWDetect.cpp Remove disabled by default SDL1 support. 2015-12-14 10:52:21 +00:00
HWDetect.h Add script-based system for doing messy stuff based on system configuration. 2010-11-20 19:46:49 +00:00
Paths.cpp Convert debug_printf to take UTF-8 strings instead of wchar_t. 2015-02-14 01:45:13 +00:00
Paths.h Updates data paths on OS X and Windows. On OS X only write to locations inside ~/Library. On Windows make the distinction between local and roaming appdata, and use folder inside My Documents for user-created data. Fixes #1145. 2012-03-22 00:23:31 +00:00