0ad/binaries/data/mods/public/simulation/components/interfaces
wraitii 4e492ab7fa Optimize PerformGather in ResourceGatherer.js after the Tracelogger revelead it was a performance hotspot. Should be about twice as fast.
Optimizations were: caching gathering rates and removing a useless
message.

This was SVN commit r17251.
2015-11-14 12:26:33 +00:00
..
AIProxy.js
AlertRaiser.js
Attack.js
AttackDetection.js
AuraManager.js
Auras.js
Barter.js
BattleDetection.js
Builder.js
BuildingAI.js
BuildRestrictions.js
Capturable.js Add useful decay message for the AI, and fix a style issue 2015-04-27 18:38:00 +00:00
CeasefireManager.js Add optional ceasefire time to the game. Patch by elexis. Fixes #2749 2015-05-05 13:38:36 +00:00
Cost.js
DamageReceiver.js
EndGameManager.js
EntityLimits.js
Formation.js
Foundation.js Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force). 2014-01-22 03:11:19 +00:00
GarrisonHolder.js Fix Athens not researching civ phase. Make the AI adapt automatically to changing the max gatherers on fields. 2014-01-18 20:26:52 +00:00
Gate.js
Guard.js
Heal.js
Health.js
Loot.js
Looter.js
Messages.js allow maps to handle garrisoned units, fixes #2984 2015-01-13 17:59:55 +00:00
Pack.js
Player.js Fix the productionQueue for capturing. Needs the AI to be fixed in a similar way, and still needs template changes to see the full effect. Refs #2614 2015-04-06 15:02:37 +00:00
ProductionQueue.js let the AIs know when a training has started 2014-06-14 14:34:37 +00:00
Promotion.js
RallyPoint.js
Repairable.js add a new Repairable component defining a ratio of repairTime/buildTime for repairable entities. Fixes #633 2015-08-27 20:31:10 +00:00
ResourceDropsite.js
ResourceGatherer.js Optimize PerformGather in ResourceGatherer.js after the Tracelogger revelead it was a performance hotspot. Should be about twice as fast. 2015-11-14 12:26:33 +00:00
ResourceSupply.js Add QueryMiragedInterface. Fixes #3189. 2015-05-01 17:03:37 +00:00
ResourceTrickle.js Implements resource trickle. Allows decimal player resources. Fixes #2413. 2014-01-31 12:01:49 +00:00
SkirmishReplacer.js
Sound.js
Stamina.js
StatisticsTracker.js
StatusBars.js
TechnologyManager.js Allies only share vision when researching a tech. Based on patch by niektb. Fixes #2055 2015-06-19 09:24:55 +00:00
TerritoryDecay.js petra: continuation on capture adaptation 2015-04-29 17:59:29 +00:00
Timer.js
Trader.js
TrainingRestrictions.js
Trigger.js read starting tech, disabled tech, ... from map JSON file, refs #1404 2015-02-05 22:29:36 +00:00
TriggerPoint.js Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review. 2014-06-23 13:42:59 +00:00
UnitAI.js
WallPiece.js
WallSet.js
Wonder.js