0ad/source/scriptinterface/ScriptInterface.h
Yves 31f9ca9ebf Implements CallFunction with JS::MutableHandle<T> return type.
Changes the CallFunction implementation to use macros because otherwise
we'd have to write twice as many functions manually.
Adapts GetSavedGameData to use the new function template. Additional
callers will be changed in future commits.

Refs #2415
Refs #2462

This was SVN commit r15541.
2014-07-20 15:08:28 +00:00

523 lines
18 KiB
C++

/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCRIPTINTERFACE
#define INCLUDED_SCRIPTINTERFACE
#include <memory>
#include <vector>
#include <string>
#include "ScriptTypes.h"
#include "ScriptVal.h"
#include "ps/Errors.h"
ERROR_GROUP(Scripting);
ERROR_TYPE(Scripting, SetupFailed);
ERROR_SUBGROUP(Scripting, LoadFile);
ERROR_TYPE(Scripting_LoadFile, OpenFailed);
ERROR_TYPE(Scripting_LoadFile, EvalErrors);
ERROR_TYPE(Scripting, ConversionFailed);
ERROR_TYPE(Scripting, CallFunctionFailed);
ERROR_TYPE(Scripting, RegisterFunctionFailed);
ERROR_TYPE(Scripting, DefineConstantFailed);
ERROR_TYPE(Scripting, CreateObjectFailed);
ERROR_TYPE(Scripting, TypeDoesNotExist);
ERROR_SUBGROUP(Scripting, DefineType);
ERROR_TYPE(Scripting_DefineType, AlreadyExists);
ERROR_TYPE(Scripting_DefineType, CreationFailed);
#include "lib/file/vfs/vfs_path.h"
#include "ps/Profile.h"
#include "ps/utf16string.h"
#include <boost/random/linear_congruential.hpp>
class AutoGCRooter;
// Set the maximum number of function arguments that can be handled
// (This should be as small as possible (for compiler efficiency),
// but as large as necessary for all wrapped functions)
#define SCRIPT_INTERFACE_MAX_ARGS 8
// TODO: what's a good default?
#define DEFAULT_RUNTIME_SIZE 16 * 1024 * 1024
struct ScriptInterface_impl;
class ScriptRuntime;
extern shared_ptr<ScriptRuntime> g_ScriptRuntime;
class CDebuggingServer;
/**
* Abstraction around a SpiderMonkey JSContext.
*
* Thread-safety:
* - May be used in non-main threads.
* - Each ScriptInterface must be created, used, and destroyed, all in a single thread
* (it must never be shared between threads).
*/
class ScriptInterface
{
public:
/**
* Returns a runtime, which can used to initialise any number of
* ScriptInterfaces contexts. Values created in one context may be used
* in any other context from the same runtime (but not any other runtime).
* Each runtime should only ever be used on a single thread.
* @param runtimeSize Maximum size in bytes of the new runtime
*/
static shared_ptr<ScriptRuntime> CreateRuntime(int runtimeSize = DEFAULT_RUNTIME_SIZE);
/**
* Constructor.
* @param nativeScopeName Name of global object that functions (via RegisterFunction) will
* be placed into, as a scoping mechanism; typically "Engine"
* @param debugName Name of this interface for CScriptStats purposes.
* @param runtime ScriptRuntime to use when initializing this interface.
*/
ScriptInterface(const char* nativeScopeName, const char* debugName, const shared_ptr<ScriptRuntime>& runtime);
~ScriptInterface();
/**
* Shut down the JS system to clean up memory. Must only be called when there
* are no ScriptInterfaces alive.
*/
static void ShutDown();
struct CxPrivate
{
ScriptInterface* pScriptInterface; // the ScriptInterface object the current context belongs to
void* pCBData; // meant to be used as the "this" object for callback functions
} m_CxPrivate;
void SetCallbackData(void* pCBData);
static CxPrivate* GetScriptInterfaceAndCBData(JSContext* cx);
JSContext* GetContext() const;
JSRuntime* GetJSRuntime() const;
shared_ptr<ScriptRuntime> GetRuntime() const;
/**
* Load global scripts that most script contexts need,
* located in the /globalscripts directory. VFS must be initialized.
*/
bool LoadGlobalScripts();
enum CACHED_VAL { CACHE_VECTOR2DPROTO, CACHE_VECTOR3DPROTO };
CScriptValRooted GetCachedValue(CACHED_VAL valueIdentifier);
/**
* Replace the default JS random number geenrator with a seeded, network-sync'd one.
*/
bool ReplaceNondeterministicRNG(boost::rand48& rng);
/**
* Call a constructor function, equivalent to JS "new ctor(arg)".
* @return The new object; or JSVAL_VOID on failure, and logs an error message
*/
jsval CallConstructor(jsval ctor, uint argc, jsval argv);
/**
* Create an object as with CallConstructor except don't actually execute the
* constructor function.
* @return The new object; or JSVAL_VOID on failure, and logs an error message
*/
jsval NewObjectFromConstructor(jsval ctor);
/**
* Call the named property on the given object, with void return type and 0 arguments
*/
bool CallFunctionVoid(jsval val, const char* name);
/**
* Call the named property on the given object, with void return type and 1 argument
*/
template<typename T0>
bool CallFunctionVoid(jsval val, const char* name, const T0& a0);
/**
* Call the named property on the given object, with void return type and 2 arguments
*/
template<typename T0, typename T1>
bool CallFunctionVoid(jsval val, const char* name, const T0& a0, const T1& a1);
/**
* Call the named property on the given object, with void return type and 3 arguments
*/
template<typename T0, typename T1, typename T2>
bool CallFunctionVoid(jsval val, const char* name, const T0& a0, const T1& a1, const T2& a2);
JSObject* CreateCustomObject(const std::string & typeName);
void DefineCustomObjectType(JSClass *clasp, JSNative constructor, uint minArgs, JSPropertySpec *ps, JSFunctionSpec *fs, JSPropertySpec *static_ps, JSFunctionSpec *static_fs);
jsval GetGlobalObject();
JSClass* GetGlobalClass();
/**
* Set the named property on the global object.
* If @p replace is true, an existing property will be overwritten; otherwise attempts
* to set an already-defined value will fail.
*/
template<typename T>
bool SetGlobal(const char* name, const T& value, bool replace = false);
/**
* Set the named property on the given object.
* Optionally makes it {ReadOnly, DontDelete, DontEnum}.
*/
template<typename T>
bool SetProperty(jsval obj, const char* name, const T& value, bool constant = false, bool enumerate = true);
/**
* Set the named property on the given object.
* Optionally makes it {ReadOnly, DontDelete, DontEnum}.
*/
template<typename T>
bool SetProperty(jsval obj, const wchar_t* name, const T& value, bool constant = false, bool enumerate = true);
/**
* Set the integer-named property on the given object.
* Optionally makes it {ReadOnly, DontDelete, DontEnum}.
*/
template<typename T>
bool SetPropertyInt(jsval obj, int name, const T& value, bool constant = false, bool enumerate = true);
/**
* Get the named property on the given object.
*/
template<typename T>
bool GetProperty(jsval obj, const char* name, T& out);
/**
* This function overload is used for JS::MutableHandleValue type.
* If we use JS::RootedValue with the GetProperty function template, it will generate an overload for the type
* JS::RootedValue*, but JS::MutableHandleValue needs to be used when passing JS::RootedValue& to a function.
* Check the SpiderMonkey rooting guide for details.
*/
bool GetPropertyJS(jsval obj, const char* name, JS::MutableHandleValue out);
/**
* Get the integer-named property on the given object.
*/
template<typename T>
bool GetPropertyInt(jsval obj, int name, T& out);
/**
* Check the named property has been defined on the given object.
*/
bool HasProperty(jsval obj, const char* name);
bool EnumeratePropertyNamesWithPrefix(JS::HandleValue objVal, const char* prefix, std::vector<std::string>& out);
bool SetPrototype(JS::HandleValue obj, JS::HandleValue proto);
bool FreezeObject(jsval obj, bool deep);
bool Eval(const char* code);
template<typename T, typename CHAR> bool Eval(const CHAR* code, T& out);
std::wstring ToString(jsval obj, bool pretty = false);
/**
* Parse a UTF-8-encoded JSON string. Returns the undefined value on error.
*/
CScriptValRooted ParseJSON(const std::string& string_utf8);
/**
* Read a JSON file. Returns the undefined value on error.
*/
CScriptValRooted ReadJSONFile(const VfsPath& path);
/**
* Stringify to a JSON string, UTF-8 encoded. Returns an empty string on error.
*/
std::string StringifyJSON(jsval obj, bool indent = true);
/**
* Report the given error message through the JS error reporting mechanism,
* and throw a JS exception. (Callers can check IsPendingException, and must
* return JS_FALSE in that case to propagate the exception.)
*/
void ReportError(const char* msg);
/**
* Load and execute the given script in a new function scope.
* @param filename Name for debugging purposes (not used to load the file)
* @param code JS code to execute
* @return true on successful compilation and execution; false otherwise
*/
bool LoadScript(const VfsPath& filename, const std::string& code);
/**
* Load and execute the given script in the global scope.
* @param filename Name for debugging purposes (not used to load the file)
* @param code JS code to execute
* @return true on successful compilation and execution; false otherwise
*/
bool LoadGlobalScript(const VfsPath& filename, const std::wstring& code);
/**
* Load and execute the given script in the global scope.
* @return true on successful compilation and execution; false otherwise
*/
bool LoadGlobalScriptFile(const VfsPath& path);
/**
* Construct a new value (usable in this ScriptInterface's context) by cloning
* a value from a different context.
* Complex values (functions, XML, etc) won't be cloned correctly, but basic
* types and cyclic references should be fine.
*/
jsval CloneValueFromOtherContext(ScriptInterface& otherContext, jsval val);
/**
* Convert a jsval to a C++ type. (This might trigger GC.)
*/
template<typename T> static bool FromJSVal(JSContext* cx, const JS::HandleValue val, T& ret);
/**
* Convert a C++ type to a jsval. (This might trigger GC. The return
* value must be rooted if you don't want it to be collected.)
* NOTE: We are passing the JS::Value by reference instead of returning it by value.
* The reason is a memory corruption problem that appears to be caused by a bug in Visual Studio.
* Details here: http://www.wildfiregames.com/forum/index.php?showtopic=17289&p=285921
*/
template<typename T> static void ToJSVal(JSContext* cx, JS::MutableHandleValue ret, T const& val);
AutoGCRooter* ReplaceAutoGCRooter(AutoGCRooter* rooter);
/**
* Dump some memory heap debugging information to stderr.
*/
void DumpHeap();
/**
* MaybeGC tries to determine whether garbage collection in cx's runtime would free up enough memory to be worth the amount of time it would take.
* This calls JS_MaybeGC directly, which does not do incremental GC. Usually you should prefer MaybeIncrementalRuntimeGC.
*/
void MaybeGC();
/**
* MaybeIncrementalRuntimeGC tries to determine whether a runtime-wide garbage collection would free up enough memory to
* be worth the amount of time it would take. It does this with our own logic and NOT some predefined JSAPI logic because
* such functionality currently isn't available out of the box.
* It does incremental GC which means it will collect one slice each time it's called until the garbage collection is done.
* This can and should be called quite regularly. It shouldn't cost much performance because it tries to run a GC only if
* necessary.
*/
void MaybeIncrementalRuntimeGC();
/**
* Triggers a full non-incremental garbage collection immediately. That should only be required in special cases and normally
* you should try to use MaybeIncrementalRuntimeGC instead.
*/
void ForceGC();
/**
* MathRandom (this function) calls the random number generator assigned to this ScriptInterface instance and
* returns the generated number.
* Math_random (with underscore, not this function) is a global function, but different random number generators can be
* stored per ScriptInterface. It calls MathRandom of the current ScriptInterface instance.
*/
bool MathRandom(double& nbr);
/**
* Structured clones are a way to serialize 'simple' JS values into a buffer
* that can safely be passed between contexts and runtimes and threads.
* A StructuredClone can be stored and read multiple times if desired.
* We wrap them in shared_ptr so memory management is automatic and
* thread-safe.
*/
class StructuredClone
{
NONCOPYABLE(StructuredClone);
public:
StructuredClone();
~StructuredClone();
u64* m_Data;
size_t m_Size;
};
shared_ptr<StructuredClone> WriteStructuredClone(jsval v);
jsval ReadStructuredClone(const shared_ptr<StructuredClone>& ptr);
private:
bool CallFunction_(JS::HandleValue val, const char* name, uint argc, jsval* argv, JS::MutableHandleValue ret);
bool Eval_(const char* code, JS::MutableHandleValue ret);
bool Eval_(const wchar_t* code, JS::MutableHandleValue ret);
bool SetGlobal_(const char* name, jsval value, bool replace);
bool SetProperty_(jsval obj, const char* name, jsval value, bool readonly, bool enumerate);
bool SetProperty_(jsval obj, const wchar_t* name, jsval value, bool readonly, bool enumerate);
bool SetPropertyInt_(jsval obj, int name, jsval value, bool readonly, bool enumerate);
bool GetProperty_(jsval obj, const char* name, JS::MutableHandleValue out);
bool GetPropertyInt_(jsval obj, int name, JS::MutableHandleValue value);
static bool IsExceptionPending(JSContext* cx);
static JSClass* GetClass(JSObject* obj);
static void* GetPrivate(JSObject* obj);
class CustomType
{
public:
JSObject* m_Prototype;
JSClass* m_Class;
JSNative m_Constructor;
};
void Register(const char* name, JSNative fptr, size_t nargs);
std::auto_ptr<ScriptInterface_impl> m;
boost::rand48* m_rng;
std::map<std::string, CustomType> m_CustomObjectTypes;
// The nasty macro/template bits are split into a separate file so you don't have to look at them
public:
#include "NativeWrapperDecls.h"
// This declares:
//
// template <R, T0..., TR (*fptr) (void* cbdata, T0...)>
// void RegisterFunction(const char* functionName);
//
// template <R, T0..., TR (*fptr) (void* cbdata, T0...)>
// static JSNative call;
//
// template <R, T0..., JSClass*, TC, TR (TC:*fptr) (T0...)>
// static JSNative callMethod;
//
// template <dummy, T0...>
// static size_t nargs();
};
// Implement those declared functions
#include "NativeWrapperDefns.h"
template<typename T0>
bool ScriptInterface::CallFunctionVoid(jsval val, const char* name, const T0& a0)
{
JSContext* cx = GetContext();
JSAutoRequest rq(cx);
JS::RootedValue jsRet(cx);
JS::RootedValue val1(cx, val);
JS::AutoValueVector argv(cx);
argv.resize(1);
ToJSVal(cx, argv.handleAt(0), a0);
return CallFunction_(val1, name, 1, argv.begin(), &jsRet);
}
template<typename T0, typename T1>
bool ScriptInterface::CallFunctionVoid(jsval val, const char* name, const T0& a0, const T1& a1)
{
JSContext* cx = GetContext();
JSAutoRequest rq(cx);
JS::RootedValue jsRet(cx);
JS::RootedValue val1(cx, val);
JS::AutoValueVector argv(cx);
argv.resize(2);
ToJSVal(cx, argv.handleAt(0), a0);
ToJSVal(cx, argv.handleAt(1), a1);
return CallFunction_(val1, name, 2, argv.begin(), &jsRet);
}
template<typename T0, typename T1, typename T2>
bool ScriptInterface::CallFunctionVoid(jsval val, const char* name, const T0& a0, const T1& a1, const T2& a2)
{
JSContext* cx = GetContext();
JSAutoRequest rq(cx);
JS::RootedValue jsRet(cx);
JS::RootedValue val1(cx, val);
JS::AutoValueVector argv(cx);
argv.resize(3);
ToJSVal(cx, argv.handleAt(0), a0);
ToJSVal(cx, argv.handleAt(1), a1);
ToJSVal(cx, argv.handleAt(2), a2);
return CallFunction_(val1, name, 3, argv.begin(), &jsRet);
}
template<typename T>
bool ScriptInterface::SetGlobal(const char* name, const T& value, bool replace)
{
JSAutoRequest rq(GetContext());
JS::RootedValue val(GetContext());
ToJSVal(GetContext(), &val, value);
return SetGlobal_(name, val, replace);
}
template<typename T>
bool ScriptInterface::SetProperty(jsval obj, const char* name, const T& value, bool readonly, bool enumerate)
{
JSAutoRequest rq(GetContext());
JS::RootedValue val(GetContext());
ToJSVal(GetContext(), &val, value);
return SetProperty_(obj, name, val, readonly, enumerate);
}
template<typename T>
bool ScriptInterface::SetProperty(jsval obj, const wchar_t* name, const T& value, bool readonly, bool enumerate)
{
return SetProperty_(obj, name, ToJSVal(GetContext(), value), readonly, enumerate);
}
template<typename T>
bool ScriptInterface::SetPropertyInt(jsval obj, int name, const T& value, bool readonly, bool enumerate)
{
JSAutoRequest rq(GetContext());
JS::RootedValue val(GetContext());
ToJSVal(GetContext(), &val, value);
return SetPropertyInt_(obj, name, val, readonly, enumerate);
}
template<typename T>
bool ScriptInterface::GetProperty(jsval obj, const char* name, T& out)
{
JSContext* cx = GetContext();
JSAutoRequest rq(cx);
JS::RootedValue val(cx);
if (! GetProperty_(obj, name, &val))
return false;
return FromJSVal(cx, val, out);
}
template<typename T>
bool ScriptInterface::GetPropertyInt(jsval obj, int name, T& out)
{
JSAutoRequest rq(GetContext());
JS::RootedValue val(GetContext());
if (! GetPropertyInt_(obj, name, &val))
return false;
return FromJSVal(GetContext(), val, out);
}
template<typename T, typename CHAR>
bool ScriptInterface::Eval(const CHAR* code, T& ret)
{
JSAutoRequest rq(GetContext());
JS::RootedValue rval(GetContext());
if (! Eval_(code, &rval))
return false;
return FromJSVal(GetContext(), rval, ret);
}
#endif // INCLUDED_SCRIPTINTERFACE