0ad/source/lib
vladislavbelov 0e599a3176 Moves cursor to VideoMode to draw it via SDL.
It removes the software implementation intentionally. Because it
duplicates SDL functionality. But it might be added in future on demand.

Tested By: bb, Langbart
Differential Revision: https://code.wildfiregames.com/D4278
This was SVN commit r25936.
2021-09-21 22:44:46 +00:00
..
adts Removes unused BitBuf added in 5b5726ed4d. 2021-05-25 19:42:06 +00:00
allocators Adds std namespace to shared_ptr usages in lib. 2021-05-22 19:32:38 +00:00
external_libraries Removes OpenMP from external libraries. It's better to avoid its usage with a custom thread management. 2021-05-22 12:24:18 +00:00
file Remove executable bit on some source files. 2021-09-12 18:41:51 +00:00
pch Fix and disable some pesky Windows warnings. 2021-02-05 12:20:06 +00:00
posix Fix compilation error on FreeBSD. MAP_NO_RESERVE was never implemented, and as such had no effect there. 2021-01-05 19:06:36 +00:00
res Moves cursor to VideoMode to draw it via SDL. 2021-09-21 22:44:46 +00:00
sysdep Debundle Valgrind and make it optional 2021-09-20 22:18:28 +00:00
tests Removes unused base32 encoding added in 5cc814759f. 2021-05-25 19:18:22 +00:00
tex Moves tex tests to the related folder, was forgotten to move in 63086f4e26. 2021-09-01 19:27:34 +00:00
alignment.h Enable support for powerpc64 systems. New problems with NVTT will be addressed in another diff. 2021-03-03 15:13:47 +00:00
app_hooks.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
app_hooks.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
bits.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
bits.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
byte_order.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
byte_order.h Enable support for powerpc64 systems. New problems with NVTT will be addressed in another diff. 2021-03-03 15:13:47 +00:00
code_annotation.h Removes Dehydra config macro. Introduced in 378bd89c1d. 2021-05-22 13:28:55 +00:00
code_generation.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
config.h Removes Dehydra config macro. Introduced in 378bd89c1d. 2021-05-22 13:28:55 +00:00
config2.h Debundle Valgrind and make it optional 2021-09-20 22:18:28 +00:00
debug.cpp Reduces number of allocations during error message formatting. 2021-04-22 06:53:03 +00:00
debug.h Reduces number of allocations during error message formatting. 2021-04-22 06:53:03 +00:00
debug_stl.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
debug_stl.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
fnv_hash.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
fnv_hash.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
frequency_filter.cpp Fix compiler warnings on VS 2015, refs #3439, refs #5069. 2018-03-10 09:58:53 +00:00
frequency_filter.h Adds std namespace to shared_ptr usages in lib. 2021-05-22 19:32:38 +00:00
hash.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
input.cpp Fix console not preventing hotkeys from firing / Clean up hotkey-input conflict. 2021-04-02 14:18:20 +00:00
input.h Bump year number of files changed this year in the license headers. 2017-05-01 14:28:22 +00:00
lib.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
lib.h Removes duplication of Clamp function. 2019-09-26 21:14:21 +00:00
lib_api.h Adds std namespace to shared_ptr usages in lib. 2021-05-22 19:32:38 +00:00
module_init.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
module_init.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
ogl.cpp Bump year number of files changed this year in the license headers. 2017-05-01 14:28:22 +00:00
ogl.h Bump year number of files changed this year in the license headers. 2017-05-01 14:28:22 +00:00
os_path.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
path.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
path.h Add missing files in 4942cabab5 2020-12-31 14:27:02 +00:00
precompiled.h Removes using shared_ptr to make STL usages consistent. 2021-05-23 22:01:18 +00:00
rand.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
rand.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
regex.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
regex.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
secure_crt.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
secure_crt.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
self_test.h Adds Camera test for ortho projection. 2019-06-05 19:55:37 +00:00
status.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
status.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
svn_revision.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
svn_revision.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
timer.cpp Replace CLOCK_REALTIME by CLOCK_MONOTONIC as suggested by @janwas. 2021-01-04 11:08:19 +00:00
timer.h Fix non-visual replay on Windows. Use the actual detected resolution. 2020-12-12 08:18:24 +00:00
types.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
utf8.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
utf8.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
wsecure_crt.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00