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https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
This makes using STUN mandatory for games hosted using the multiplayer lobby. The motivation for that is a reduction in complexity, because right now if STUN is disabled we use a home-grown STUN-like logic, which got implemented before Pyrogenesis got STUN support. That home-grown logic relies on a custom ejabberd module (mod_ipstamp), which inserts the external IP-address of a host in the response messages when a host registers a game. Originally mod_ipstamp was also used to inform all potential players of a hosts IP-address, however that has already been removed to let hosts to only share their IP-address with players actually joining their game. Removing the home-grown logic and instead always relying on STUN removes complexity in Pyrogenesis and the lobby server and also eases hosting games for players, as they don't have to figure out anymore whether they need to enable STUN or not. These changes shouldn't negatively impact the ability of Pyrogenesis to handle different types of NAT or broken networks. There is one difference though: While the custom logic using mod_ipstamp utilized TCP as transport protocol, the STUN implementation in Pyrogenesis currently uses UDP. That doesn't allow hosts with UDP-connectivity issues to resolve their external IP-address anymore, however without UDP-connectivity they aren't able to successfully host games anyway, as the actual game updates are transferred using UDP as well.
347 lines
9.1 KiB
C++
347 lines
9.1 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "StanzaExtensions.h"
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/******************************************************
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* GameReport, fairly generic custom stanza extension used
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* to report game statistics.
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*/
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GameReport::GameReport(const gloox::Tag* tag)
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: StanzaExtension(EXTGAMEREPORT)
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{
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if (!tag || tag->name() != "report" || tag->xmlns() != XMLNS_GAMEREPORT)
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return;
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// TODO if we want to handle receiving this stanza extension.
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};
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/**
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* Required by gloox, used to serialize the GameReport into XML for sending.
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*/
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gloox::Tag* GameReport::tag() const
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{
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gloox::Tag* t = new gloox::Tag("report");
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t->setXmlns(XMLNS_GAMEREPORT);
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for (const gloox::Tag* const& tag : m_GameReport)
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t->addChild(tag->clone());
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return t;
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}
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/**
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* Required by gloox, used to find the GameReport element in a recived IQ.
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*/
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const std::string& GameReport::filterString() const
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{
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static const std::string filter = "/iq/report[@xmlns='" XMLNS_GAMEREPORT "']";
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return filter;
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}
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gloox::StanzaExtension* GameReport::clone() const
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{
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GameReport* q = new GameReport();
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return q;
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}
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/******************************************************
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* BoardListQuery, a flexible custom IQ Stanza useful for anything with ratings, used to
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* request and receive leaderboard and rating data from server.
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* Example stanza:
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* <board player="foobar">1200</board>
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*/
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BoardListQuery::BoardListQuery(const gloox::Tag* tag)
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: StanzaExtension(EXTBOARDLISTQUERY)
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{
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if (!tag || tag->name() != "query" || tag->xmlns() != XMLNS_BOARDLIST)
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return;
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const gloox::Tag* c = tag->findTag("query/command");
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if (c)
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m_Command = c->cdata();
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for (const gloox::Tag* const& t : tag->findTagList("query/board"))
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m_StanzaBoardList.emplace_back(t->clone());
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}
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/**
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* Required by gloox, used to find the BoardList element in a received IQ.
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*/
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const std::string& BoardListQuery::filterString() const
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{
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static const std::string filter = "/iq/query[@xmlns='" XMLNS_BOARDLIST "']";
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return filter;
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}
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/**
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* Required by gloox, used to serialize the BoardList request into XML for sending.
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*/
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gloox::Tag* BoardListQuery::tag() const
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{
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gloox::Tag* t = new gloox::Tag("query");
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t->setXmlns(XMLNS_BOARDLIST);
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// Check for ratinglist or boardlist command
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if (!m_Command.empty())
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t->addChild(new gloox::Tag("command", m_Command));
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for (const gloox::Tag* const& tag : m_StanzaBoardList)
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t->addChild(tag->clone());
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return t;
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}
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gloox::StanzaExtension* BoardListQuery::clone() const
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{
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BoardListQuery* q = new BoardListQuery();
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return q;
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}
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BoardListQuery::~BoardListQuery()
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{
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for (const gloox::Tag* const& t : m_StanzaBoardList)
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delete t;
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m_StanzaBoardList.clear();
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}
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/******************************************************
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* GameListQuery, custom IQ Stanza, used to receive
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* the listing of games from the server, and register/
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* unregister/changestate games on the server.
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*/
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GameListQuery::GameListQuery(const gloox::Tag* tag)
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: StanzaExtension(EXTGAMELISTQUERY)
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{
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if (!tag || tag->name() != "query" || tag->xmlns() != XMLNS_GAMELIST)
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return;
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const gloox::Tag* c = tag->findTag("query/command");
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if (c)
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m_Command = c->cdata();
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for (const gloox::Tag* const& t : tag->findTagList("query/game"))
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m_GameList.emplace_back(t->clone());
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}
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/**
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* Required by gloox, used to find the GameList element in a received IQ.
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*/
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const std::string& GameListQuery::filterString() const
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{
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static const std::string filter = "/iq/query[@xmlns='" XMLNS_GAMELIST "']";
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return filter;
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}
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/**
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* Required by gloox, used to serialize the game object into XML for sending.
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*/
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gloox::Tag* GameListQuery::tag() const
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{
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gloox::Tag* t = new gloox::Tag("query");
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t->setXmlns(XMLNS_GAMELIST);
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// Check for register / unregister command
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if (!m_Command.empty())
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t->addChild(new gloox::Tag("command", m_Command));
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for (const gloox::Tag* const& tag : m_GameList)
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t->addChild(tag->clone());
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return t;
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}
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gloox::StanzaExtension* GameListQuery::clone() const
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{
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GameListQuery* q = new GameListQuery();
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return q;
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}
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GameListQuery::~GameListQuery()
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{
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for (const gloox::Tag* const & t : m_GameList)
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delete t;
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m_GameList.clear();
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}
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/******************************************************
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* ProfileQuery, a custom IQ Stanza useful for fetching
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* user profiles
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* Example stanza:
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* <profile player="foobar" highestRating="1500" rank="1895" totalGamesPlayed="50"
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* wins="25" losses="25" /><command>foobar</command>
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*/
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ProfileQuery::ProfileQuery(const gloox::Tag* tag)
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: StanzaExtension(EXTPROFILEQUERY)
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{
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if (!tag || tag->name() != "query" || tag->xmlns() != XMLNS_PROFILE)
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return;
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const gloox::Tag* c = tag->findTag("query/command");
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if (c)
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m_Command = c->cdata();
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for (const gloox::Tag* const& t : tag->findTagList("query/profile"))
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m_StanzaProfile.emplace_back(t->clone());
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}
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/**
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* Required by gloox, used to find the Profile element in a received IQ.
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*/
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const std::string& ProfileQuery::filterString() const
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{
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static const std::string filter = "/iq/query[@xmlns='" XMLNS_PROFILE "']";
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return filter;
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}
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/**
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* Required by gloox, used to serialize the Profile request into XML for sending.
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*/
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gloox::Tag* ProfileQuery::tag() const
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{
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gloox::Tag* t = new gloox::Tag("query");
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t->setXmlns(XMLNS_PROFILE);
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if (!m_Command.empty())
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t->addChild(new gloox::Tag("command", m_Command));
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for (const gloox::Tag* const& tag : m_StanzaProfile)
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t->addChild(tag->clone());
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return t;
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}
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gloox::StanzaExtension* ProfileQuery::clone() const
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{
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ProfileQuery* q = new ProfileQuery();
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return q;
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}
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ProfileQuery::~ProfileQuery()
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{
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for (const gloox::Tag* const& t : m_StanzaProfile)
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delete t;
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m_StanzaProfile.clear();
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}
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/******************************************************
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* LobbyAuth, a custom IQ Stanza, used to send and
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* receive a security token for hosting authentication.
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*/
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LobbyAuth::LobbyAuth(const gloox::Tag* tag)
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: StanzaExtension(EXTLOBBYAUTH)
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{
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if (!tag || tag->name() != "auth" || tag->xmlns() != XMLNS_LOBBYAUTH)
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return;
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const gloox::Tag* c = tag->findTag("auth/token");
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if (c)
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m_Token = c->cdata();
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}
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/**
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* Required by gloox, used to find the LobbyAuth element in a received IQ.
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*/
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const std::string& LobbyAuth::filterString() const
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{
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static const std::string filter = "/iq/auth[@xmlns='" XMLNS_LOBBYAUTH "']";
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return filter;
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}
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/**
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* Required by gloox, used to serialize the auth object into XML for sending.
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*/
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gloox::Tag* LobbyAuth::tag() const
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{
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gloox::Tag* t = new gloox::Tag("auth");
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t->setXmlns(XMLNS_LOBBYAUTH);
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// Check for the auth token
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if (!m_Token.empty())
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t->addChild(new gloox::Tag("token", m_Token));
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return t;
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}
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gloox::StanzaExtension* LobbyAuth::clone() const
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{
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return new LobbyAuth();
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}
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/******************************************************
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* ConnectionData, a custom IQ Stanza, used to send and
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* receive a ip and port of the server.
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*/
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ConnectionData::ConnectionData(const gloox::Tag* tag)
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: StanzaExtension(EXTCONNECTIONDATA)
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{
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if (!tag || tag->name() != "connectiondata" || tag->xmlns() != XMLNS_CONNECTIONDATA)
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return;
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const gloox::Tag* c = tag->findTag("connectiondata/ip");
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if (c)
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m_Ip = c->cdata();
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const gloox::Tag* p= tag->findTag("connectiondata/port");
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if (p)
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m_Port = p->cdata();
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const gloox::Tag* pip = tag->findTag("connectiondata/isLocalIP");
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if (pip)
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m_IsLocalIP = pip->cdata();
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const gloox::Tag* pw = tag->findTag("connectiondata/password");
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if (pw)
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m_Password = pw->cdata();
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const gloox::Tag* cs = tag->findTag("connectiondata/clientsalt");
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if (cs)
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m_ClientSalt = cs->cdata();
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const gloox::Tag* e = tag->findTag("connectiondata/error");
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if (e)
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m_Error= e->cdata();
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}
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/**
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* Required by gloox, used to find the LobbyAuth element in a received IQ.
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*/
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const std::string& ConnectionData::filterString() const
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{
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static const std::string filter = "/iq/connectiondata[@xmlns='" XMLNS_CONNECTIONDATA "']";
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return filter;
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}
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/**
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* Required by gloox, used to serialize the auth object into XML for sending.
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*/
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gloox::Tag* ConnectionData::tag() const
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{
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gloox::Tag* t = new gloox::Tag("connectiondata");
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t->setXmlns(XMLNS_CONNECTIONDATA);
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if (!m_Ip.empty())
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t->addChild(new gloox::Tag("ip", m_Ip));
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if (!m_Port.empty())
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t->addChild(new gloox::Tag("port", m_Port));
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if (!m_IsLocalIP.empty())
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t->addChild(new gloox::Tag("isLocalIP", m_IsLocalIP));
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if (!m_Password.empty())
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t->addChild(new gloox::Tag("password", m_Password));
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if (!m_ClientSalt.empty())
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t->addChild(new gloox::Tag("clientsalt", m_ClientSalt));
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if (!m_Error.empty())
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t->addChild(new gloox::Tag("error", m_Error));
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return t;
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}
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gloox::StanzaExtension* ConnectionData::clone() const
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{
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return new ConnectionData();
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}
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