0ad/source/renderer/backend
vladislavbelov 3a4bbd11fd Moves all GL draw commands to CDeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4518
This was SVN commit r26525.
2022-03-03 07:09:59 +00:00
..
gl Moves all GL draw commands to CDeviceCommandContext. 2022-03-03 07:09:59 +00:00
CompareOp.cpp Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
CompareOp.h Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
Format.h Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
PipelineState.cpp Adds depth bias to PipelineState and its management to CDeviceCommandContext. 2022-02-26 21:49:32 +00:00
PipelineState.h Adds depth bias to PipelineState and its management to CDeviceCommandContext. 2022-02-26 21:49:32 +00:00
Sampler.cpp Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
Sampler.h Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00