No description
Find a file
Lancelot de Ferrière 2f7ac026c1 Avoid idle 'flicker' because of regular formation regroups
Since 71a61d5f50, formations regularly regroup. However, units already at their correct offset should remain idle. This doesn't happen as we cannot check if we are at destination.
This exposes that and handles things properly... Unfortunately UnitAI has already left the IDLE state at this point, so we still get counted as no-longer idle for a turn.
To fix this, try and detect that particular situation without triggering infinite loops.
2025-01-02 16:59:13 +01:00
.gitea Adds @vladislavbelov as a codeowner to related parts. 2024-12-12 00:19:04 +01:00
binaries Avoid idle 'flicker' because of regular formation regroups 2025-01-02 16:59:13 +01:00
build Add OpenAL Soft for macOS 2024-12-30 22:48:41 +01:00
docs docs: Improve Doxygen Visuals and Build process 2024-10-26 19:33:38 +02:00
libraries Fix updating the OpenAL library 2024-12-31 17:20:04 +01:00
source Avoid idle 'flicker' because of regular formation regroups 2025-01-02 16:59:13 +01:00
.editorconfig Add EditorConfig options for Python 2024-09-17 11:03:15 +02:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
.gitignore Add missing wildcard in gitignore 2024-12-21 10:03:12 +01:00
.markdownlint.yaml Add a markdownlint pre-commit hook 2024-08-27 10:06:31 +02:00
.pre-commit-config.yaml Print diff for ruff-format if check fails 2024-12-30 06:23:22 +01:00
.yamllint.yaml Add yamllint to pre-commit 2024-09-08 13:08:11 +02:00
LICENSE.md docs: Improve Doxygen Visuals and Build process 2024-10-26 19:33:38 +02:00
license_dbghelp.txt Convert license_dbghelp.txt to UTF-8 2024-08-31 17:04:05 +02:00
license_gpl-2.0.txt
license_lgpl-2.1.txt
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
README.md Add badges to the readme 2024-09-30 13:36:58 +02:00
ruff.toml Enable various ruff rules 2024-09-21 20:54:30 +02:00

0 A.D. Introductory Information

FreeBSD Build Status Linux Build Status macOS Build Status Windows Build Status

Game References Checks Status Pre-commit Checks Status

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope.

There are several ways to contact us and find more information:

Running precompiled binaries on Windows

A precompiled, ready-to-play development version of the game is available from a checkout of the nightly-build SVN repository. If you are using the git repository, you have to follow the steps below.

In a checkout of the nightly-build SVN repository, open the "binaries\system" folder.

  • To launch the game: Run pyrogenesis.exe
  • To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"

Compiling the game from source code

The instructions for compiling the game on Windows, Linux and OS X are at BuildInstructions.

Reporting problems

Bugs should be reported on Gitea. For information on reporting problems and finding logs, see ReportingErrors.

Contributing Code

If you want to help out programming for the game, have a look at GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org

Contributing Artwork

If you want to make artwork for the game, have a look at For Artists or visit the forums.

Translating

You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see Localization