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Ranged units -25% dps in the form of attack rate Melee units decreased armor (5h5p->3h3p for CS infantry) Melee units 50% more damage Building and siege hack armor adjusted to compensate
40 lines
1.1 KiB
XML
40 lines
1.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure">
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<Footprint>
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<Square width="24.0" depth="24.0"/>
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<Height>8.0</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>5</Max>
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<EjectHealth>0.1</EjectHealth>
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<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
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<List datatype="tokens">Support Infantry Cavalry</List>
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<BuffHeal>0</BuffHeal>
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<LoadingRange>2</LoadingRange>
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</GarrisonHolder>
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<Health>
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<SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<GenericName>Special Structure</GenericName>
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<VisibleClasses datatype="tokens">City</VisibleClasses>
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<Requirements>
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<Techs datatype="tokens">phase_city</Techs>
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</Requirements>
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</Identity>
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<Obstruction>
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<Static width="24.0" depth="24.0"/>
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</Obstruction>
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<Resistance>
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<Entity>
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<Damage>
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<Hack>24</Hack>
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<Pierce>30</Pierce>
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<Crush>3</Crush>
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</Damage>
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</Entity>
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</Resistance>
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<VisualActor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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</VisualActor>
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</Entity>
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