0ad/binaries/data/mods/public/simulation/templates/template_structure_special.xml
real_tabasco_sauce c73ef0756c Melee/Ranged rebalance from the community mod
Ranged units -25% dps in the form of attack rate
Melee units decreased armor (5h5p->3h3p for CS infantry)
Melee units 50% more damage
Building and siege hack armor adjusted to compensate
2024-12-09 20:25:44 +01:00

40 lines
1.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Footprint>
<Square width="24.0" depth="24.0"/>
<Height>8.0</Height>
</Footprint>
<GarrisonHolder>
<Max>5</Max>
<EjectHealth>0.1</EjectHealth>
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
<List datatype="tokens">Support Infantry Cavalry</List>
<BuffHeal>0</BuffHeal>
<LoadingRange>2</LoadingRange>
</GarrisonHolder>
<Health>
<SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>Special Structure</GenericName>
<VisibleClasses datatype="tokens">City</VisibleClasses>
<Requirements>
<Techs datatype="tokens">phase_city</Techs>
</Requirements>
</Identity>
<Obstruction>
<Static width="24.0" depth="24.0"/>
</Obstruction>
<Resistance>
<Entity>
<Damage>
<Hack>24</Hack>
<Pierce>30</Pierce>
<Crush>3</Crush>
</Damage>
</Entity>
</Resistance>
<VisualActor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>