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(Just for fun, compressed texture uploads are mapped onto a decompression function if the user's system doesn't understand S3TC textures.) Corrected (unless I'm wrong) GL version identification logic. This was SVN commit r2384. |
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| .. | ||
| AlphaMapCalculator.cpp | ||
| AlphaMapCalculator.h | ||
| BlendShapes.h | ||
| ModelRData.cpp | ||
| ModelRData.h | ||
| PatchRData.cpp | ||
| PatchRData.h | ||
| PlayerRenderer.cpp | ||
| PlayerRenderer.h | ||
| Renderer.cpp | ||
| Renderer.h | ||
| SHCoeffs.cpp | ||
| SHCoeffs.h | ||
| TransparencyRenderer.cpp | ||
| TransparencyRenderer.h | ||
| VertexBuffer.cpp | ||
| VertexBuffer.h | ||
| VertexBufferManager.cpp | ||
| VertexBufferManager.h | ||