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tests
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Move LOS to a los helper header and cleanup Grid.h includes.
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2020-06-14 20:39:03 +00:00 |
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CCmpAIManager.cpp
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Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid.
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2019-09-13 00:56:51 +00:00 |
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CCmpCinemaManager.cpp
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Draw paths only when cinematics isn't playing. Patch by Vladislav.
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2017-05-08 04:02:33 +00:00 |
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CCmpCommandQueue.cpp
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More ScriptInterface const.
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2017-11-25 06:49:58 +00:00 |
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CCmpDecay.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
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CCmpFootprint.cpp
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Increase MaxSpawnDistance for ships
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2018-03-02 18:10:54 +00:00 |
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CCmpMinimap.cpp
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Update the minimap, range overlay renderer, and status bars when a player's color is changed in Atlas.
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2019-06-26 19:16:57 +00:00 |
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CCmpMotionBall.cpp
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CCmpObstruction.cpp
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Enable garrisoning on gates / fix movement of units with visible garrison points (2nd commit)
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2020-06-02 11:40:29 +00:00 |
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CCmpObstructionManager.cpp
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Move LOS to a los helper header and cleanup Grid.h includes.
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2020-06-14 20:39:03 +00:00 |
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CCmpOverlayRenderer.cpp
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Fix documentation of non system component.
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2017-03-24 07:09:28 +00:00 |
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CCmpOwnership.cpp
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Bump year number of files changed this year in the license headers.
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2017-05-01 14:28:22 +00:00 |
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CCmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
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CCmpPathfinder.cpp
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Adds const to PathfinderPassability where possible.
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2020-01-10 20:37:59 +00:00 |
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CCmpPathfinder_Common.h
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Move LOS to a los helper header and cleanup Grid.h includes.
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2020-06-14 20:39:03 +00:00 |
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CCmpPosition.cpp
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Removes usages of duplication of Clamp function in simulation and atlas. Refs D1763.
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2019-09-18 15:02:36 +00:00 |
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CCmpProjectileManager.cpp
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Move LOS to a los helper header and cleanup Grid.h includes.
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2020-06-14 20:39:03 +00:00 |
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CCmpRallyPointRenderer.cpp
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Move LOS to a los helper header and cleanup Grid.h includes.
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2020-06-14 20:39:03 +00:00 |
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CCmpRallyPointRenderer.h
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Move LOS to a los helper header and cleanup Grid.h includes.
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2020-06-14 20:39:03 +00:00 |
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CCmpRangeManager.cpp
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Move LOS to a los helper header and cleanup Grid.h includes.
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2020-06-14 20:39:03 +00:00 |
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CCmpRangeOverlayRenderer.cpp
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Refactors ownership of SOverlayTexturedLine in CCmpRangeOverlayRenderer
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2019-12-20 22:33:50 +00:00 |
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CCmpSelectable.cpp
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Optimise out of frustum rendering of texture overlays.
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2019-12-10 23:13:37 +00:00 |
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CCmpSoundManager.cpp
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RangeManager: Grid for 2D array, enum cleanups.
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2020-06-13 09:05:40 +00:00 |
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CCmpTemplateManager.cpp
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AIManager: loads only the used templates when starting (or deserializing) a game
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2017-11-24 19:13:28 +00:00 |
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CCmpTerrain.cpp
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Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
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2017-07-01 04:15:49 +00:00 |
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CCmpTerritoryInfluence.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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CCmpTerritoryManager.cpp
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Fix GetTerritoryPercentage when changing number of players
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2020-02-23 18:24:31 +00:00 |
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CCmpTest.cpp
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Remove some unused Profiler.h and CLogger.h includes.
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2019-09-07 13:35:45 +00:00 |
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CCmpUnitMotion.cpp
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Set previous behaviour for SetFacePointAfterMove.
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2020-07-19 10:42:45 +00:00 |
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CCmpUnitRenderer.cpp
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RangeManager: Grid for 2D array, enum cleanups.
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2020-06-13 09:05:40 +00:00 |
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CCmpVision.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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CCmpVisualActor.cpp
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Fix VisualActor OOS introduced in rp22586
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2019-08-12 08:05:04 +00:00 |
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CCmpWaterManager.cpp
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Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
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2017-07-01 04:15:49 +00:00 |
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ICmpAIInterface.cpp
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Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
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2017-01-28 23:37:15 +00:00 |
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ICmpAIInterface.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpAIManager.cpp
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Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid.
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2019-09-13 00:56:51 +00:00 |
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ICmpAIManager.h
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Choose AI behavior in gamesetup
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2017-12-20 22:02:15 +00:00 |
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ICmpAttack.cpp
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Add a C++ interface for CCmpAttack.
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2020-04-21 21:44:05 +00:00 |
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ICmpAttack.h
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Add a C++ interface for CCmpAttack.
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2020-04-21 21:44:05 +00:00 |
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ICmpCinemaManager.cpp
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Cinema Path GUI hiding and silhouettes fixes.
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2017-06-17 14:17:30 +00:00 |
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ICmpCinemaManager.h
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Draw paths only when cinematics isn't playing. Patch by Vladislav.
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2017-05-08 04:02:33 +00:00 |
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ICmpCommandQueue.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpCommandQueue.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpDecay.cpp
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ICmpDecay.h
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ICmpFogging.cpp
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Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
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2015-02-07 15:48:32 +00:00 |
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ICmpFogging.h
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Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
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2015-02-07 15:48:32 +00:00 |
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ICmpFootprint.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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ICmpFootprint.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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ICmpGarrisonHolder.cpp
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Support garrisoned enitites defined in map files.
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2020-03-15 13:54:50 +00:00 |
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ICmpGarrisonHolder.h
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Support garrisoned enitites defined in map files.
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2020-03-15 13:54:50 +00:00 |
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ICmpGuiInterface.cpp
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Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
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2017-01-28 23:37:15 +00:00 |
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ICmpGuiInterface.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpIdentity.cpp
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Replace {gender} by {phenotype} and support this tag in VisualActor.
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2019-08-01 19:14:40 +00:00 |
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ICmpIdentity.h
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Replace {gender} by {phenotype} and support this tag in VisualActor.
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2019-08-01 19:14:40 +00:00 |
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ICmpMinimap.cpp
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Stop serializing minimap playercolors
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2018-01-07 20:23:04 +00:00 |
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ICmpMinimap.h
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Stop serializing minimap playercolors
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2018-01-07 20:23:04 +00:00 |
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ICmpMirage.cpp
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
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ICmpMirage.h
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
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ICmpMotion.cpp
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ICmpMotion.h
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ICmpObstruction.cpp
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Enable garrisoning on gates / fix movement of units with visible garrison points (2nd commit)
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2020-06-02 11:40:29 +00:00 |
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ICmpObstruction.h
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Enable garrisoning on gates / fix movement of units with visible garrison points (2nd commit)
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2020-06-02 11:40:29 +00:00 |
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ICmpObstructionManager.cpp
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Move "IsInRange" family of functions to the Obstruction Manager and make the commutative.
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2019-06-06 19:37:23 +00:00 |
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ICmpObstructionManager.h
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Move LOS to a los helper header and cleanup Grid.h includes.
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2020-06-14 20:39:03 +00:00 |
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ICmpOverlayRenderer.cpp
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End source files with a newline.
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2016-11-23 11:27:54 +00:00 |
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ICmpOverlayRenderer.h
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Use const T& for parameters of some types in script-exposed native functions
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2016-01-23 15:17:56 +00:00 |
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ICmpOwnership.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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ICmpOwnership.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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ICmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
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ICmpParticleManager.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
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ICmpPathfinder.cpp
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Fix the Mustang template. Add tests for the UnitMotionFlying component.
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2017-04-03 09:58:01 +00:00 |
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ICmpPathfinder.h
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Move path computations to an actual worker to prepare for threading.
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2019-09-15 09:27:10 +00:00 |
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ICmpPlayer.cpp
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Split CColor from Shapes.
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2019-01-13 15:38:41 +00:00 |
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ICmpPlayer.h
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
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ICmpPlayerManager.cpp
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ICmpPlayerManager.h
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ICmpPosition.cpp
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Rename cmpPosition's IsFloating to CanFloat.
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2017-09-18 09:54:54 +00:00 |
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ICmpPosition.h
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Rename cmpPosition's IsFloating to CanFloat.
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2017-09-18 09:54:54 +00:00 |
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ICmpProjectileManager.cpp
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Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
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2017-12-23 09:27:19 +00:00 |
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ICmpProjectileManager.h
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Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
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2017-12-23 09:27:19 +00:00 |
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ICmpRallyPoint.cpp
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Spawn units in rally point direction
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2018-02-07 20:58:07 +00:00 |
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ICmpRallyPoint.h
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Spawn units in rally point direction
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2018-02-07 20:58:07 +00:00 |
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ICmpRallyPointRenderer.cpp
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
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ICmpRallyPointRenderer.h
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Spawn units in rally point direction
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2018-02-07 20:58:07 +00:00 |
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ICmpRangeManager.cpp
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RangeManager: Grid for 2D array, enum cleanups.
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2020-06-13 09:05:40 +00:00 |
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ICmpRangeManager.h
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Move LOS to a los helper header and cleanup Grid.h includes.
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2020-06-14 20:39:03 +00:00 |
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ICmpRangeOverlayRenderer.cpp
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
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ICmpRangeOverlayRenderer.h
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
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ICmpSelectable.cpp
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Split CColor from Shapes.
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2019-01-13 15:38:41 +00:00 |
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ICmpSelectable.h
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
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ICmpSettlement.cpp
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ICmpSettlement.h
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ICmpSound.cpp
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Fix units not being able to play sounds when walking and running
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2018-02-24 18:13:03 +00:00 |
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ICmpSound.h
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Fix units not being able to play sounds when walking and running
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2018-02-24 18:13:03 +00:00 |
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ICmpSoundManager.cpp
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Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779.
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2017-09-28 19:26:07 +00:00 |
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ICmpSoundManager.h
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Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779.
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2017-09-28 19:26:07 +00:00 |
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ICmpTemplateManager.cpp
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Switch back to an unplaceable filter for templates.
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2017-09-30 15:22:51 +00:00 |
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ICmpTemplateManager.h
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AIManager: loads only the used templates when starting (or deserializing) a game
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2017-11-24 19:13:28 +00:00 |
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ICmpTerrain.cpp
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Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
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2017-05-31 16:43:57 +00:00 |
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ICmpTerrain.h
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Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
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2017-05-31 16:43:57 +00:00 |
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ICmpTerritoryDecayManager.cpp
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Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
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2017-10-07 08:42:39 +00:00 |
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ICmpTerritoryDecayManager.h
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Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
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2017-10-07 08:42:39 +00:00 |
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ICmpTerritoryInfluence.cpp
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ICmpTerritoryInfluence.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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ICmpTerritoryManager.cpp
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
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ICmpTerritoryManager.h
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
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ICmpTest.cpp
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ICmpTest.h
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ICmpUnitMotion.cpp
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Set previous behaviour for SetFacePointAfterMove.
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2020-07-19 10:42:45 +00:00 |
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ICmpUnitMotion.h
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Set previous behaviour for SetFacePointAfterMove.
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2020-07-19 10:42:45 +00:00 |
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ICmpUnitRenderer.cpp
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New unit renderer.
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2014-06-01 18:24:50 +00:00 |
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ICmpUnitRenderer.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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ICmpUnknownScript.cpp
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ICmpUnknownScript.h
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ICmpValueModificationManager.cpp
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Make the actor tech-modifiable. Fixes #2243
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2014-04-14 15:00:49 +00:00 |
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ICmpValueModificationManager.h
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Make the actor tech-modifiable. Fixes #2243
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2014-04-14 15:00:49 +00:00 |
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ICmpVisibility.cpp
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RangeManager: Grid for 2D array, enum cleanups.
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2020-06-13 09:05:40 +00:00 |
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ICmpVisibility.h
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RangeManager: Grid for 2D array, enum cleanups.
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2020-06-13 09:05:40 +00:00 |
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ICmpVision.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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ICmpVision.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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ICmpVisual.cpp
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UnitMotion / AI - remove the special 'move' animation, make UnitMotion inform the visual actor directly.
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2019-07-09 19:56:28 +00:00 |
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ICmpVisual.h
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UnitMotion / AI - remove the special 'move' animation, make UnitMotion inform the visual actor directly.
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2019-07-09 19:56:28 +00:00 |
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ICmpWaterManager.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
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ICmpWaterManager.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |