0ad/source/simulation2/helpers
2014-12-26 13:07:49 +00:00
..
Geometry.cpp Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
Geometry.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
Grid.h of course, 7a3b1fe47e can be simplified 2014-01-06 23:23:18 +00:00
Player.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
Position.h Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. 2012-01-12 12:51:10 +00:00
PriorityQueue.h # New dynamic territories design 2011-07-24 11:42:35 +00:00
Render.cpp Add support for OpenBSD. Fixes #1463. 2012-06-13 20:43:56 +00:00
Render.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
Selection.cpp Use the range manager to pick entities when drawing a selection box during a game. This allows for a significant performance improvement. 2014-12-26 13:07:49 +00:00
Selection.h Make PickEntitiesAtPoint faster yielding 1-3% overall performance improvement. Fixes #2358. Also removes some trailing whitespace. 2014-01-07 04:05:10 +00:00
SimulationCommand.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
Spatial.h Revert RedFox's changes to Spatial subdivisions in the simplest possible way (hopefully won't cause OOS, but at least we'll get reports). Fixes #2573, Refs #2430 . There probably are opportunities to remove more things. 2014-08-06 09:21:00 +00:00