mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Different backend have different metrics to watch and debug. So we need a simple way to collect that.
1096 lines
31 KiB
C++
1096 lines
31 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Device.h"
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#include "lib/alignment.h"
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#include "lib/code_generation.h"
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#include "lib/config2.h"
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#include "lib/debug.h"
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#include "lib/external_libraries/libsdl.h"
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#include "lib/hash.h"
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#include "lib/ogl.h"
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#include "lib/secure_crt.h"
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#include "lib/sysdep/os.h"
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#include "ps/CLogger.h"
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#include "ps/ConfigDB.h"
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#include "ps/Profile.h"
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#include "renderer/backend/Format.h"
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#include "renderer/backend/gl/Buffer.h"
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#include "renderer/backend/gl/DeviceCommandContext.h"
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#include "renderer/backend/gl/DeviceForward.h"
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#include "renderer/backend/gl/Framebuffer.h"
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#include "renderer/backend/gl/PipelineState.h"
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#include "renderer/backend/gl/ShaderProgram.h"
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#include "renderer/backend/gl/Texture.h"
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#include "scriptinterface/Object.h"
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#include <SDL_config.h>
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#include <SDL_error.h>
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#include <SDL_version.h>
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#include <SDL_video.h>
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#include <algorithm>
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#include <boost/algorithm/string/classification.hpp>
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#include <boost/algorithm/string/constants.hpp>
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#include <boost/algorithm/string/split.hpp>
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#include <climits>
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#include <cstring>
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#include <iterator>
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#include <js/RootingAPI.h>
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#include <limits>
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#include <utility>
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#if OS_WIN
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// We can't include wutil directly because GL headers conflict with Windows
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// until we use a proper GL loader.
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extern void* wutil_GetAppHDC();
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#endif
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#if !CONFIG2_GLES && (defined(SDL_VIDEO_DRIVER_X11) || defined(SDL_VIDEO_DRIVER_WAYLAND))
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#if defined(SDL_VIDEO_DRIVER_X11)
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#include <X11/Xlib.h>
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#include <glad/glx.h>
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#endif
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#include <SDL_syswm.h>
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#endif // !CONFIG2_GLES && (defined(SDL_VIDEO_DRIVER_X11) || defined(SDL_VIDEO_DRIVER_WAYLAND))
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namespace Renderer
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{
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namespace Backend
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{
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namespace GL
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{
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namespace
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{
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std::string GetNameImpl()
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{
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// GL_VENDOR+GL_RENDERER are good enough here, so we don't use WMI to detect the cards.
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// On top of that WMI can cause crashes with Nvidia Optimus and some netbooks
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// see https://gitea.wildfiregames.com/0ad/0ad/issues/1952
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// https://gitea.wildfiregames.com/0ad/0ad/issues/1575
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char cardName[128];
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const char* vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
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const char* renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
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// Happens if called before GL initialization.
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if (!vendor || !renderer)
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return {};
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sprintf_s(cardName, std::size(cardName), "%s %s", vendor, renderer);
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// Remove crap from vendor names. (don't dare touch the model name -
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// it's too risky, there are too many different strings).
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#define SHORTEN(what, charsToKeep) \
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if (!strncmp(cardName, what, std::size(what) - 1)) \
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memmove(cardName + charsToKeep, cardName + std::size(what) - 1, (strlen(cardName) - (std::size(what) - 1) + 1) * sizeof(char));
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SHORTEN("ATI Technologies Inc.", 3);
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SHORTEN("NVIDIA Corporation", 6);
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SHORTEN("S3 Graphics", 2); // returned by EnumDisplayDevices
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SHORTEN("S3 Graphics, Incorporated", 2); // returned by GL_VENDOR
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#undef SHORTEN
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return cardName;
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}
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std::string GetVersionImpl()
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{
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return reinterpret_cast<const char*>(glGetString(GL_VERSION));
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}
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std::string GetDriverInformationImpl()
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{
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// Usually GL_VERSION contains both OpenGL and driver versions.
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return reinterpret_cast<const char*>(glGetString(GL_VERSION));
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}
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std::vector<std::string> GetExtensionsImpl()
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{
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std::vector<std::string> extensions;
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const std::string exts = ogl_ExtensionString();
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boost::split(extensions, exts, boost::algorithm::is_space(), boost::token_compress_on);
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std::sort(extensions.begin(), extensions.end());
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return extensions;
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}
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void GLAD_API_PTR OnDebugMessage(
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GLenum source, GLenum type, GLuint id, GLenum severity,
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GLsizei /*length*/, const GLchar* message, const void* /*user_param*/)
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{
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std::string debugSource = "unknown";
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std::string debugType = "unknown";
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std::string debugSeverity = "unknown";
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switch (source)
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{
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case GL_DEBUG_SOURCE_API:
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debugSource = "the API";
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break;
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
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debugSource = "the window system";
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break;
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case GL_DEBUG_SOURCE_SHADER_COMPILER:
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debugSource = "the shader compiler";
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break;
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case GL_DEBUG_SOURCE_THIRD_PARTY:
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debugSource = "a third party";
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break;
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case GL_DEBUG_SOURCE_APPLICATION:
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debugSource = "the application";
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break;
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case GL_DEBUG_SOURCE_OTHER:
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debugSource = "somewhere";
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break;
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}
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switch (type)
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{
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case GL_DEBUG_TYPE_ERROR:
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debugType = "error";
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break;
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
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debugType = "deprecated behaviour";
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break;
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
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debugType = "undefined behaviour";
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break;
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case GL_DEBUG_TYPE_PORTABILITY:
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debugType = "portability";
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break;
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case GL_DEBUG_TYPE_PERFORMANCE:
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debugType = "performance";
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break;
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case GL_DEBUG_TYPE_OTHER:
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debugType = "other";
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break;
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case GL_DEBUG_TYPE_MARKER:
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debugType = "marker";
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break;
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case GL_DEBUG_TYPE_PUSH_GROUP:
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debugType = "push group";
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break;
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case GL_DEBUG_TYPE_POP_GROUP:
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debugType = "pop group";
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break;
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}
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switch (severity)
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{
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case GL_DEBUG_SEVERITY_HIGH:
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debugSeverity = "high";
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break;
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case GL_DEBUG_SEVERITY_MEDIUM:
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debugSeverity = "medium";
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break;
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case GL_DEBUG_SEVERITY_LOW:
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debugSeverity = "low";
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break;
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case GL_DEBUG_SEVERITY_NOTIFICATION:
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debugSeverity = "notification";
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break;
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}
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if (severity == GL_DEBUG_SEVERITY_NOTIFICATION)
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{
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debug_printf(
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"OpenGL | %s: %s source: %s id %u: %s\n", debugSeverity.c_str(), debugType.c_str(), debugSource.c_str(), id, message);
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}
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else
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{
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LOGWARNING(
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"OpenGL | %s: %s source: %s id %u: %s\n", debugSeverity.c_str(), debugType.c_str(), debugSource.c_str(), id, message);
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}
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}
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} // anonymous namespace
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// static
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std::unique_ptr<IDevice> CDevice::Create(SDL_Window* window)
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{
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std::unique_ptr<CDevice> device(new CDevice());
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if (window)
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{
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// According to https://wiki.libsdl.org/SDL_CreateWindow we don't need to
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// call SDL_GL_LoadLibrary if we have a window with SDL_WINDOW_OPENGL,
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// because it'll be called internally for the first created window.
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device->m_Window = window;
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device->m_Context = SDL_GL_CreateContext(device->m_Window);
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if (!device->m_Context)
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{
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LOGERROR("SDL_GL_CreateContext failed: '%s'", SDL_GetError());
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return nullptr;
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}
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SDL_GL_GetDrawableSize(window, &device->m_SurfaceDrawableWidth, &device->m_SurfaceDrawableHeight);
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#if OS_WIN
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ogl_Init(SDL_GL_GetProcAddress, wutil_GetAppHDC());
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#elif (defined(SDL_VIDEO_DRIVER_X11) || defined(SDL_VIDEO_DRIVER_WAYLAND)) && !CONFIG2_GLES
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SDL_SysWMinfo wminfo;
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// The info structure must be initialized with the SDL version.
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SDL_VERSION(&wminfo.version);
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if (!SDL_GetWindowWMInfo(window, &wminfo))
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{
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LOGERROR("Failed to query SDL WM info: %s", SDL_GetError());
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return nullptr;
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}
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switch (wminfo.subsystem)
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{
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#if defined(SDL_VIDEO_DRIVER_WAYLAND)
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case SDL_SYSWM_WAYLAND:
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// TODO: maybe we need to load X11 functions
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// dynamically as well.
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ogl_Init(SDL_GL_GetProcAddress,
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GetWaylandDisplay(device->m_Window),
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static_cast<int>(wminfo.subsystem));
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break;
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#endif
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#if defined(SDL_VIDEO_DRIVER_X11)
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case SDL_SYSWM_X11:
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ogl_Init(SDL_GL_GetProcAddress,
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GetX11Display(device->m_Window),
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static_cast<int>(wminfo.subsystem));
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break;
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#endif
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default:
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ogl_Init(SDL_GL_GetProcAddress, nullptr,
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static_cast<int>(wminfo.subsystem));
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break;
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}
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#else
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ogl_Init(SDL_GL_GetProcAddress);
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#endif
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}
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else
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{
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#if OS_WIN
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ogl_Init(SDL_GL_GetProcAddress, wutil_GetAppHDC());
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#elif (defined(SDL_VIDEO_DRIVER_X11) || defined(SDL_VIDEO_DRIVER_WAYLAND)) && !CONFIG2_GLES
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bool initialized = false;
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// Currently we don't have access to the backend type without
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// the window. So we use hack to detect X11.
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#if defined(SDL_VIDEO_DRIVER_X11)
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Display* display = XOpenDisplay(NULL);
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if (display)
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{
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ogl_Init(SDL_GL_GetProcAddress, display, static_cast<int>(SDL_SYSWM_X11));
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initialized = true;
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}
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#endif
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#if defined(SDL_VIDEO_DRIVER_WAYLAND)
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if (!initialized)
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{
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// glad will find default EGLDisplay internally.
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ogl_Init(SDL_GL_GetProcAddress, nullptr, static_cast<int>(SDL_SYSWM_WAYLAND));
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initialized = true;
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}
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#endif
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if (!initialized)
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{
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LOGERROR("Can't initialize GL");
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return nullptr;
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}
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#else
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ogl_Init(SDL_GL_GetProcAddress);
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#endif
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#if OS_WIN || defined(SDL_VIDEO_DRIVER_X11) && !CONFIG2_GLES
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// Hack to stop things looking very ugly when scrolling in Atlas.
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ogl_SetVsyncEnabled(true);
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#endif
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}
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if (!ogl_HaveVersion(2, 0)
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|| !ogl_HaveExtension("GL_ARB_vertex_buffer_object")
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|| ogl_HaveExtensions(0, "GL_ARB_multitexture", "GL_EXT_draw_range_elements", nullptr)
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|| (!ogl_HaveExtension("GL_EXT_framebuffer_object") && !ogl_HaveExtension("GL_ARB_framebuffer_object")))
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{
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// It doesn't make sense to continue working here, because we're not
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// able to display anything.
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DEBUG_DISPLAY_FATAL_ERROR(
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L"Your graphics card doesn't appear to be fully compatible with OpenGL shaders."
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L" The game does not support pre-shader graphics cards."
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L" You are advised to try installing newer drivers and/or upgrade your graphics card."
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L" For more information, please see http://www.wildfiregames.com/forum/index.php?showtopic=16734"
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);
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}
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device->m_Name = GetNameImpl();
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device->m_Version = GetVersionImpl();
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device->m_DriverInformation = GetDriverInformationImpl();
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device->m_Extensions = GetExtensionsImpl();
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// Set packing parameters for uploading and downloading data.
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glEnable(GL_TEXTURE_2D);
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// glEnable(GL_TEXTURE_2D) is deprecated and might trigger an error. But we
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// still support pre 2.0 drivers pretending to support 2.0.
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ogl_SquelchError(GL_INVALID_ENUM);
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// Some drivers might invalidate an incorrect surface which leads to artifacts.
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if (g_ConfigDB.Get("renderer.backend.gl.enableframebufferinvalidating", false))
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{
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#if CONFIG2_GLES
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device->m_UseFramebufferInvalidating = ogl_HaveExtension("GL_EXT_discard_framebuffer");
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#else
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device->m_UseFramebufferInvalidating = ogl_HaveExtension("GL_ARB_invalidate_subdata");
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#endif
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}
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Capabilities& capabilities = device->m_Capabilities;
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capabilities.computeShaders = ogl_HaveVersion(4, 3);
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#if CONFIG2_GLES
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// Some GLES implementations have GL_EXT_texture_compression_dxt1
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// but that only supports DXT1 so we can't use it.
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capabilities.S3TC = ogl_HaveExtensions(0, "GL_EXT_texture_compression_s3tc", nullptr) == 0;
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#else
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// Note: we don't bother checking for GL_S3_s3tc - it is incompatible
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// and irrelevant (was never widespread).
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capabilities.S3TC = ogl_HaveExtensions(0, "GL_ARB_texture_compression", "GL_EXT_texture_compression_s3tc", nullptr) == 0;
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#endif
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#if CONFIG2_GLES
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capabilities.multisampling = false;
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capabilities.maxSampleCount = 1;
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#else
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capabilities.multisampling =
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ogl_HaveVersion(3, 3) &&
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ogl_HaveExtension("GL_ARB_multisample") &&
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ogl_HaveExtension("GL_ARB_texture_multisample");
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if (capabilities.multisampling)
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{
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// By default GL_MULTISAMPLE should be enabled, but enable it for buggy drivers.
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glEnable(GL_MULTISAMPLE);
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GLint maxSamples = 1;
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glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
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capabilities.maxSampleCount = maxSamples;
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}
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#endif
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capabilities.anisotropicFiltering = ogl_HaveExtension("GL_EXT_texture_filter_anisotropic");
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if (capabilities.anisotropicFiltering)
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{
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GLfloat maxAnisotropy = 1.0f;
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy);
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capabilities.maxAnisotropy = maxAnisotropy;
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}
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GLint maxTextureSize = 1024;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
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capabilities.maxTextureSize = maxTextureSize;
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#if CONFIG2_GLES
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const bool isDebugInCore = ogl_HaveVersion(3, 2);
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#else
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const bool isDebugInCore = ogl_HaveVersion(4, 3);
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#endif
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const bool hasDebug = isDebugInCore || ogl_HaveExtension("GL_KHR_debug");
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if (hasDebug)
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{
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#ifdef NDEBUG
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const bool enableDebugMessages{g_ConfigDB.Get("renderer.backend.debugmessages", false)};
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capabilities.debugLabels = g_ConfigDB.Get("renderer.backend.debuglabels", false);
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capabilities.debugScopedLabels = g_ConfigDB.Get("renderer.backend.debugscopedlabels", false);
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#else
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const bool enableDebugMessages = true;
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capabilities.debugLabels = true;
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capabilities.debugScopedLabels = true;
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#endif
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if (enableDebugMessages)
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{
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glEnable(GL_DEBUG_OUTPUT);
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#if !CONFIG2_GLES
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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#else
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#warning GLES without GL_DEBUG_OUTPUT_SYNCHRONOUS might call the callback from different threads which might be unsafe.
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#endif
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glDebugMessageCallback(OnDebugMessage, nullptr);
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// Filter out our own debug group messages
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const GLuint id = 0x0AD;
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glDebugMessageControl(
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GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PUSH_GROUP, GL_DONT_CARE, 1, &id, GL_FALSE);
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glDebugMessageControl(
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GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_POP_GROUP, GL_DONT_CARE, 1, &id, GL_FALSE);
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}
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}
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#if CONFIG2_GLES
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capabilities.instancing = false;
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capabilities.storage = false;
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capabilities.timestamps = false;
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#else
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capabilities.instancing =
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(ogl_HaveVersion(3, 3) ||
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(ogl_HaveExtension("GL_ARB_draw_instanced") &&
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ogl_HaveExtension("GL_ARB_instanced_arrays")));
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GLint maxStorageBufferSize{0};
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if (ogl_HaveExtension("GL_ARB_shader_storage_buffer_object"))
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glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &maxStorageBufferSize);
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// Storage buffers might not work correctly on some Mesa drivers or might have
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// decreased performance. We need to investigate it further but for now we
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// disable storage buffers on Mesa.
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const bool disableStorageForMesa{
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device->m_Name.find("Mesa") != std::string::npos
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|| device->m_DriverInformation.find("Mesa") != std::string::npos};
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capabilities.storage =
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capabilities.computeShaders && maxStorageBufferSize > 0
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&& static_cast<size_t>(maxStorageBufferSize) >= 128 * MiB
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&& !disableStorageForMesa
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&& ogl_HaveExtension("GL_ARB_uniform_buffer_object")
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&& ogl_HaveExtension("GL_ARB_shader_storage_buffer_object")
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&& ogl_HaveExtension("GL_ARB_half_float_vertex")
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&& ogl_HaveExtension("GL_ARB_program_interface_query");
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capabilities.timestamps = ogl_HaveExtension("GL_ARB_timer_query");
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if (capabilities.timestamps)
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capabilities.timestampMultiplier = 1.0 / 1e9;
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#endif
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return device;
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}
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|
|
|
CDevice::CDevice() = default;
|
|
|
|
CDevice::~CDevice()
|
|
{
|
|
#if !CONFIG2_GLES
|
|
for (Query& query : m_Queries)
|
|
{
|
|
ENSURE(!query.occupied);
|
|
glDeleteQueriesARB(1, &query.query);
|
|
}
|
|
ogl_WarnIfError();
|
|
#endif
|
|
|
|
if (m_Context)
|
|
SDL_GL_DeleteContext(m_Context);
|
|
}
|
|
|
|
void CDevice::Report(const ScriptRequest& rq, JS::HandleValue settings)
|
|
{
|
|
const char* errstr = "(error)";
|
|
|
|
Script::SetProperty(rq, settings, "name", "gl");
|
|
|
|
#define INTEGER(id) do { \
|
|
GLint i = -1; \
|
|
glGetIntegerv(GL_##id, &i); \
|
|
if (ogl_SquelchError(GL_INVALID_ENUM)) \
|
|
Script::SetProperty(rq, settings, "GL_" #id, errstr); \
|
|
else \
|
|
Script::SetProperty(rq, settings, "GL_" #id, i); \
|
|
} while (false)
|
|
|
|
#define INTEGER2(id) do { \
|
|
GLint i[2] = { -1, -1 }; \
|
|
glGetIntegerv(GL_##id, i); \
|
|
if (ogl_SquelchError(GL_INVALID_ENUM)) { \
|
|
Script::SetProperty(rq, settings, "GL_" #id "[0]", errstr); \
|
|
Script::SetProperty(rq, settings, "GL_" #id "[1]", errstr); \
|
|
} else { \
|
|
Script::SetProperty(rq, settings, "GL_" #id "[0]", i[0]); \
|
|
Script::SetProperty(rq, settings, "GL_" #id "[1]", i[1]); \
|
|
} \
|
|
} while (false)
|
|
|
|
#define FLOAT(id) do { \
|
|
GLfloat f = std::numeric_limits<GLfloat>::quiet_NaN(); \
|
|
glGetFloatv(GL_##id, &f); \
|
|
if (ogl_SquelchError(GL_INVALID_ENUM)) \
|
|
Script::SetProperty(rq, settings, "GL_" #id, errstr); \
|
|
else \
|
|
Script::SetProperty(rq, settings, "GL_" #id, f); \
|
|
} while (false)
|
|
|
|
#define FLOAT2(id) do { \
|
|
GLfloat f[2] = { std::numeric_limits<GLfloat>::quiet_NaN(), std::numeric_limits<GLfloat>::quiet_NaN() }; \
|
|
glGetFloatv(GL_##id, f); \
|
|
if (ogl_SquelchError(GL_INVALID_ENUM)) { \
|
|
Script::SetProperty(rq, settings, "GL_" #id "[0]", errstr); \
|
|
Script::SetProperty(rq, settings, "GL_" #id "[1]", errstr); \
|
|
} else { \
|
|
Script::SetProperty(rq, settings, "GL_" #id "[0]", f[0]); \
|
|
Script::SetProperty(rq, settings, "GL_" #id "[1]", f[1]); \
|
|
} \
|
|
} while (false)
|
|
|
|
#define STRING(id) do { \
|
|
const char* c = (const char*)glGetString(GL_##id); \
|
|
if (!c) c = ""; \
|
|
if (ogl_SquelchError(GL_INVALID_ENUM)) c = errstr; \
|
|
Script::SetProperty(rq, settings, "GL_" #id, std::string(c)); \
|
|
} while (false)
|
|
|
|
#define QUERY(target, pname) do { \
|
|
GLint i = -1; \
|
|
glGetQueryivARB(GL_##target, GL_##pname, &i); \
|
|
if (ogl_SquelchError(GL_INVALID_ENUM)) \
|
|
Script::SetProperty(rq, settings, "GL_" #target ".GL_" #pname, errstr); \
|
|
else \
|
|
Script::SetProperty(rq, settings, "GL_" #target ".GL_" #pname, i); \
|
|
} while (false)
|
|
|
|
#define BOOL(id) INTEGER(id)
|
|
|
|
ogl_WarnIfError();
|
|
|
|
// Core OpenGL 1.3:
|
|
// (We don't bother checking extension strings for anything older than 1.3;
|
|
// it'll just produce harmless warnings)
|
|
STRING(VERSION);
|
|
STRING(VENDOR);
|
|
STRING(RENDERER);
|
|
STRING(EXTENSIONS);
|
|
|
|
#if !CONFIG2_GLES
|
|
INTEGER(MAX_CLIP_PLANES);
|
|
#endif
|
|
INTEGER(SUBPIXEL_BITS);
|
|
#if !CONFIG2_GLES
|
|
INTEGER(MAX_3D_TEXTURE_SIZE);
|
|
#endif
|
|
INTEGER(MAX_TEXTURE_SIZE);
|
|
INTEGER(MAX_CUBE_MAP_TEXTURE_SIZE);
|
|
INTEGER2(MAX_VIEWPORT_DIMS);
|
|
|
|
#if !CONFIG2_GLES
|
|
BOOL(RGBA_MODE);
|
|
BOOL(INDEX_MODE);
|
|
BOOL(DOUBLEBUFFER);
|
|
BOOL(STEREO);
|
|
#endif
|
|
|
|
FLOAT2(ALIASED_POINT_SIZE_RANGE);
|
|
FLOAT2(ALIASED_LINE_WIDTH_RANGE);
|
|
#if !CONFIG2_GLES
|
|
INTEGER(MAX_ELEMENTS_INDICES);
|
|
INTEGER(MAX_ELEMENTS_VERTICES);
|
|
INTEGER(MAX_TEXTURE_UNITS);
|
|
#endif
|
|
INTEGER(SAMPLE_BUFFERS);
|
|
INTEGER(SAMPLES);
|
|
// TODO: compressed texture formats
|
|
INTEGER(RED_BITS);
|
|
INTEGER(GREEN_BITS);
|
|
INTEGER(BLUE_BITS);
|
|
INTEGER(ALPHA_BITS);
|
|
#if !CONFIG2_GLES
|
|
INTEGER(INDEX_BITS);
|
|
#endif
|
|
INTEGER(DEPTH_BITS);
|
|
INTEGER(STENCIL_BITS);
|
|
|
|
#if !CONFIG2_GLES
|
|
|
|
// Core OpenGL 2.0 (treated as extensions):
|
|
|
|
if (ogl_HaveExtension("GL_EXT_texture_lod_bias"))
|
|
{
|
|
FLOAT(MAX_TEXTURE_LOD_BIAS_EXT);
|
|
}
|
|
|
|
if (ogl_HaveExtension("GL_ARB_occlusion_query"))
|
|
{
|
|
QUERY(SAMPLES_PASSED, QUERY_COUNTER_BITS);
|
|
}
|
|
|
|
if (ogl_HaveExtension("GL_ARB_shading_language_100"))
|
|
{
|
|
STRING(SHADING_LANGUAGE_VERSION_ARB);
|
|
}
|
|
|
|
if (ogl_HaveExtension("GL_ARB_vertex_shader"))
|
|
{
|
|
INTEGER(MAX_VERTEX_ATTRIBS_ARB);
|
|
INTEGER(MAX_VERTEX_UNIFORM_COMPONENTS_ARB);
|
|
INTEGER(MAX_VARYING_FLOATS_ARB);
|
|
INTEGER(MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB);
|
|
INTEGER(MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB);
|
|
}
|
|
|
|
if (ogl_HaveExtension("GL_ARB_fragment_shader"))
|
|
{
|
|
INTEGER(MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB);
|
|
}
|
|
|
|
if (ogl_HaveExtension("GL_ARB_vertex_shader") || ogl_HaveExtension("GL_ARB_fragment_shader") ||
|
|
ogl_HaveExtension("GL_ARB_vertex_program") || ogl_HaveExtension("GL_ARB_fragment_program"))
|
|
{
|
|
INTEGER(MAX_TEXTURE_IMAGE_UNITS_ARB);
|
|
INTEGER(MAX_TEXTURE_COORDS_ARB);
|
|
}
|
|
|
|
if (ogl_HaveExtension("GL_ARB_draw_buffers"))
|
|
{
|
|
INTEGER(MAX_DRAW_BUFFERS_ARB);
|
|
}
|
|
|
|
// Core OpenGL 3.0:
|
|
|
|
if (ogl_HaveExtension("GL_EXT_gpu_shader4"))
|
|
{
|
|
INTEGER(MIN_PROGRAM_TEXEL_OFFSET_EXT); // no _EXT version of these in glext.h
|
|
INTEGER(MAX_PROGRAM_TEXEL_OFFSET_EXT);
|
|
}
|
|
|
|
if (ogl_HaveExtension("GL_EXT_framebuffer_object"))
|
|
{
|
|
INTEGER(MAX_COLOR_ATTACHMENTS_EXT);
|
|
INTEGER(MAX_RENDERBUFFER_SIZE_EXT);
|
|
}
|
|
|
|
if (ogl_HaveExtension("GL_EXT_framebuffer_multisample"))
|
|
{
|
|
INTEGER(MAX_SAMPLES_EXT);
|
|
}
|
|
|
|
if (ogl_HaveExtension("GL_EXT_texture_array"))
|
|
{
|
|
INTEGER(MAX_ARRAY_TEXTURE_LAYERS_EXT);
|
|
}
|
|
|
|
// Other interesting extensions:
|
|
|
|
if (ogl_HaveExtension("GL_EXT_timer_query") || ogl_HaveExtension("GL_ARB_timer_query"))
|
|
{
|
|
QUERY(TIME_ELAPSED, QUERY_COUNTER_BITS);
|
|
}
|
|
|
|
if (ogl_HaveExtension("GL_ARB_timer_query"))
|
|
{
|
|
QUERY(TIMESTAMP, QUERY_COUNTER_BITS);
|
|
}
|
|
|
|
if (ogl_HaveExtension("GL_EXT_texture_filter_anisotropic"))
|
|
{
|
|
FLOAT(MAX_TEXTURE_MAX_ANISOTROPY_EXT);
|
|
}
|
|
|
|
if (ogl_HaveExtension("GL_ARB_texture_rectangle"))
|
|
{
|
|
INTEGER(MAX_RECTANGLE_TEXTURE_SIZE_ARB);
|
|
}
|
|
|
|
if (ogl_HaveExtension("GL_ARB_geometry_shader4"))
|
|
{
|
|
INTEGER(MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB);
|
|
INTEGER(MAX_GEOMETRY_OUTPUT_VERTICES_ARB);
|
|
INTEGER(MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB);
|
|
INTEGER(MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB);
|
|
INTEGER(MAX_GEOMETRY_VARYING_COMPONENTS_ARB);
|
|
INTEGER(MAX_VERTEX_VARYING_COMPONENTS_ARB);
|
|
}
|
|
|
|
if (ogl_HaveExtension("GL_ARB_uniform_buffer_object"))
|
|
{
|
|
INTEGER(MAX_UNIFORM_BLOCK_SIZE);
|
|
INTEGER(MAX_UNIFORM_BUFFER_BINDINGS);
|
|
}
|
|
|
|
if (ogl_HaveExtension("GL_ARB_shader_storage_buffer_object"))
|
|
{
|
|
INTEGER(MAX_SHADER_STORAGE_BLOCK_SIZE);
|
|
INTEGER(MAX_SHADER_STORAGE_BUFFER_BINDINGS);
|
|
}
|
|
|
|
#else // CONFIG2_GLES
|
|
|
|
// Core OpenGL ES 2.0:
|
|
|
|
STRING(SHADING_LANGUAGE_VERSION);
|
|
INTEGER(MAX_VERTEX_ATTRIBS);
|
|
INTEGER(MAX_VERTEX_UNIFORM_VECTORS);
|
|
INTEGER(MAX_VARYING_VECTORS);
|
|
INTEGER(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
|
|
INTEGER(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
|
|
INTEGER(MAX_FRAGMENT_UNIFORM_VECTORS);
|
|
INTEGER(MAX_TEXTURE_IMAGE_UNITS);
|
|
INTEGER(MAX_RENDERBUFFER_SIZE);
|
|
|
|
#endif // CONFIG2_GLES
|
|
|
|
|
|
// TODO: Support OpenGL platforms which don't use GLX as well.
|
|
#if defined(SDL_VIDEO_DRIVER_X11) && !CONFIG2_GLES
|
|
|
|
#define GLXQCR_INTEGER(id) do { \
|
|
unsigned int i = UINT_MAX; \
|
|
if (glXQueryCurrentRendererIntegerMESA(id, &i)) \
|
|
Script::SetProperty(rq, settings, #id, i); \
|
|
} while (false)
|
|
|
|
#define GLXQCR_INTEGER2(id) do { \
|
|
unsigned int i[2] = { UINT_MAX, UINT_MAX }; \
|
|
if (glXQueryCurrentRendererIntegerMESA(id, i)) { \
|
|
Script::SetProperty(rq, settings, #id "[0]", i[0]); \
|
|
Script::SetProperty(rq, settings, #id "[1]", i[1]); \
|
|
} \
|
|
} while (false)
|
|
|
|
#define GLXQCR_INTEGER3(id) do { \
|
|
unsigned int i[3] = { UINT_MAX, UINT_MAX, UINT_MAX }; \
|
|
if (glXQueryCurrentRendererIntegerMESA(id, i)) { \
|
|
Script::SetProperty(rq, settings, #id "[0]", i[0]); \
|
|
Script::SetProperty(rq, settings, #id "[1]", i[1]); \
|
|
Script::SetProperty(rq, settings, #id "[2]", i[2]); \
|
|
} \
|
|
} while (false)
|
|
|
|
#define GLXQCR_STRING(id) do { \
|
|
const char* str = glXQueryCurrentRendererStringMESA(id); \
|
|
if (str) \
|
|
Script::SetProperty(rq, settings, #id ".string", str); \
|
|
} while (false)
|
|
|
|
|
|
SDL_SysWMinfo wminfo;
|
|
SDL_VERSION(&wminfo.version);
|
|
const int ret = SDL_GetWindowWMInfo(m_Window, &wminfo);
|
|
if (ret && wminfo.subsystem == SDL_SYSWM_X11)
|
|
{
|
|
Display* dpy = wminfo.info.x11.display;
|
|
int scrnum = DefaultScreen(dpy);
|
|
|
|
const char* glxexts = glXQueryExtensionsString(dpy, scrnum);
|
|
|
|
Script::SetProperty(rq, settings, "GLX_EXTENSIONS", glxexts);
|
|
|
|
if (strstr(glxexts, "GLX_MESA_query_renderer") && glXQueryCurrentRendererIntegerMESA && glXQueryCurrentRendererStringMESA)
|
|
{
|
|
GLXQCR_INTEGER(GLX_RENDERER_VENDOR_ID_MESA);
|
|
GLXQCR_INTEGER(GLX_RENDERER_DEVICE_ID_MESA);
|
|
GLXQCR_INTEGER3(GLX_RENDERER_VERSION_MESA);
|
|
GLXQCR_INTEGER(GLX_RENDERER_ACCELERATED_MESA);
|
|
GLXQCR_INTEGER(GLX_RENDERER_VIDEO_MEMORY_MESA);
|
|
GLXQCR_INTEGER(GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA);
|
|
GLXQCR_INTEGER(GLX_RENDERER_PREFERRED_PROFILE_MESA);
|
|
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA);
|
|
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA);
|
|
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA);
|
|
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA);
|
|
GLXQCR_STRING(GLX_RENDERER_VENDOR_ID_MESA);
|
|
GLXQCR_STRING(GLX_RENDERER_DEVICE_ID_MESA);
|
|
}
|
|
}
|
|
#endif // SDL_VIDEO_DRIVER_X11
|
|
}
|
|
|
|
std::unique_ptr<IDeviceCommandContext> CDevice::CreateCommandContext()
|
|
{
|
|
std::unique_ptr<CDeviceCommandContext> commandContet = CDeviceCommandContext::Create(this);
|
|
m_ActiveCommandContext = commandContet.get();
|
|
return commandContet;
|
|
}
|
|
|
|
std::unique_ptr<IGraphicsPipelineState> CDevice::CreateGraphicsPipelineState(
|
|
const SGraphicsPipelineStateDesc& pipelineStateDesc)
|
|
{
|
|
return CGraphicsPipelineState::Create(this, pipelineStateDesc);
|
|
}
|
|
|
|
std::unique_ptr<IComputePipelineState> CDevice::CreateComputePipelineState(
|
|
const SComputePipelineStateDesc& pipelineStateDesc)
|
|
{
|
|
return CComputePipelineState::Create(this, pipelineStateDesc);
|
|
}
|
|
|
|
std::unique_ptr<IVertexInputLayout> CDevice::CreateVertexInputLayout(
|
|
const std::span<const SVertexAttributeFormat> attributes)
|
|
{
|
|
return std::make_unique<CVertexInputLayout>(this, attributes);
|
|
}
|
|
|
|
std::unique_ptr<ITexture> CDevice::CreateTexture(
|
|
const char* name, const ITexture::Type type, const uint32_t usage,
|
|
const Format format, const uint32_t width, const uint32_t height,
|
|
const Sampler::Desc& defaultSamplerDesc, const uint32_t MIPLevelCount, const uint32_t sampleCount)
|
|
{
|
|
return CTexture::Create(this, name, type, usage,
|
|
format, width, height, defaultSamplerDesc, MIPLevelCount, sampleCount);
|
|
}
|
|
|
|
std::unique_ptr<ITexture> CDevice::CreateTexture2D(
|
|
const char* name, const uint32_t usage,
|
|
const Format format, const uint32_t width, const uint32_t height,
|
|
const Sampler::Desc& defaultSamplerDesc, const uint32_t MIPLevelCount, const uint32_t sampleCount)
|
|
{
|
|
return CreateTexture(name, CTexture::Type::TEXTURE_2D, usage,
|
|
format, width, height, defaultSamplerDesc, MIPLevelCount, sampleCount);
|
|
}
|
|
|
|
std::unique_ptr<IFramebuffer> CDevice::CreateFramebuffer(
|
|
const char* name, SColorAttachment* colorAttachment,
|
|
SDepthStencilAttachment* depthStencilAttachment)
|
|
{
|
|
return CFramebuffer::Create(
|
|
this, name, colorAttachment, depthStencilAttachment);
|
|
}
|
|
|
|
std::unique_ptr<IBuffer> CDevice::CreateBuffer(
|
|
const char* name, const IBuffer::Type type, const uint32_t size, const uint32_t usage)
|
|
{
|
|
return CBuffer::Create(this, name, type, size, usage);
|
|
}
|
|
|
|
std::unique_ptr<IShaderProgram> CDevice::CreateShaderProgram(
|
|
const CStr& name, const CShaderDefines& defines)
|
|
{
|
|
return CShaderProgram::Create(this, name, defines);
|
|
}
|
|
|
|
bool CDevice::AcquireNextBackbuffer()
|
|
{
|
|
ENSURE(!m_BackbufferAcquired);
|
|
m_BackbufferAcquired = true;
|
|
return true;
|
|
}
|
|
|
|
size_t CDevice::BackbufferKeyHash::operator()(const BackbufferKey& key) const
|
|
{
|
|
size_t seed = 0;
|
|
hash_combine(seed, std::get<0>(key));
|
|
hash_combine(seed, std::get<1>(key));
|
|
hash_combine(seed, std::get<2>(key));
|
|
hash_combine(seed, std::get<3>(key));
|
|
return seed;
|
|
}
|
|
|
|
IFramebuffer* CDevice::GetCurrentBackbuffer(
|
|
const AttachmentLoadOp colorAttachmentLoadOp,
|
|
const AttachmentStoreOp colorAttachmentStoreOp,
|
|
const AttachmentLoadOp depthStencilAttachmentLoadOp,
|
|
const AttachmentStoreOp depthStencilAttachmentStoreOp)
|
|
{
|
|
const BackbufferKey key{
|
|
colorAttachmentLoadOp, colorAttachmentStoreOp,
|
|
depthStencilAttachmentLoadOp, depthStencilAttachmentStoreOp};
|
|
auto it = m_Backbuffers.find(key);
|
|
if (it == m_Backbuffers.end())
|
|
{
|
|
it = m_Backbuffers.emplace(key, CFramebuffer::CreateBackbuffer(
|
|
this, m_SurfaceDrawableWidth, m_SurfaceDrawableHeight,
|
|
colorAttachmentLoadOp, colorAttachmentStoreOp,
|
|
depthStencilAttachmentLoadOp, depthStencilAttachmentStoreOp)).first;
|
|
}
|
|
return it->second.get();
|
|
}
|
|
|
|
void CDevice::Present()
|
|
{
|
|
ENSURE(m_BackbufferAcquired);
|
|
m_BackbufferAcquired = false;
|
|
|
|
if (m_Window)
|
|
{
|
|
PROFILE3("swap buffers");
|
|
SDL_GL_SwapWindow(m_Window);
|
|
ogl_WarnIfError();
|
|
}
|
|
|
|
#if defined(NDEBUG)
|
|
if (!g_ConfigDB.Get("gl.checkerrorafterswap", false))
|
|
return;
|
|
#endif
|
|
PROFILE3("error check");
|
|
// We have to check GL errors after SwapBuffer to avoid possible
|
|
// synchronizations during rendering.
|
|
if (GLenum err = glGetError())
|
|
ONCE(LOGERROR("GL error %s (0x%04x) occurred", ogl_GetErrorName(err), err));
|
|
}
|
|
|
|
void CDevice::OnWindowResize(const uint32_t width, const uint32_t height)
|
|
{
|
|
ENSURE(!m_BackbufferAcquired);
|
|
m_Backbuffers.clear();
|
|
m_SurfaceDrawableWidth = width;
|
|
m_SurfaceDrawableHeight = height;
|
|
}
|
|
|
|
bool CDevice::IsTextureFormatSupported(const Format format) const
|
|
{
|
|
bool supported = false;
|
|
switch (format)
|
|
{
|
|
case Format::UNDEFINED:
|
|
break;
|
|
|
|
case Format::R8G8B8_UNORM:
|
|
case Format::R8G8B8A8_UNORM:
|
|
case Format::A8_UNORM:
|
|
case Format::L8_UNORM:
|
|
supported = true;
|
|
break;
|
|
|
|
case Format::R32_SFLOAT:
|
|
case Format::R32G32_SFLOAT:
|
|
case Format::R32G32B32_SFLOAT:
|
|
break;
|
|
|
|
case Format::D16_UNORM:
|
|
case Format::D24_UNORM:
|
|
case Format::D32_SFLOAT:
|
|
supported = true;
|
|
break;
|
|
case Format::D24_UNORM_S8_UINT:
|
|
#if !CONFIG2_GLES
|
|
supported = true;
|
|
#endif
|
|
break;
|
|
|
|
case Format::D32_SFLOAT_S8_UINT:
|
|
break;
|
|
|
|
case Format::BC1_RGB_UNORM:
|
|
case Format::BC1_RGBA_UNORM:
|
|
case Format::BC2_UNORM:
|
|
case Format::BC3_UNORM:
|
|
supported = m_Capabilities.S3TC;
|
|
break;
|
|
|
|
case Format::R16G16B16A16_SFLOAT:
|
|
case Format::R32G32B32A32_SFLOAT:
|
|
supported = m_Capabilities.computeShaders && m_Capabilities.storage && GLAD_GL_ARB_texture_float;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
return supported;
|
|
}
|
|
|
|
bool CDevice::IsFramebufferFormatSupported(const Format format) const
|
|
{
|
|
bool supported = false;
|
|
switch (format)
|
|
{
|
|
case Format::UNDEFINED:
|
|
break;
|
|
#if !CONFIG2_GLES
|
|
case Format::R8_UNORM:
|
|
supported = ogl_HaveVersion(3, 0);
|
|
break;
|
|
case Format::R16G16B16A16_SFLOAT:
|
|
case Format::R32G32B32A32_SFLOAT:
|
|
supported = m_Capabilities.computeShaders && m_Capabilities.storage && GLAD_GL_ARB_texture_float;
|
|
break;
|
|
#endif
|
|
case Format::R8G8B8A8_UNORM:
|
|
supported = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return supported;
|
|
}
|
|
|
|
Format CDevice::GetPreferredDepthStencilFormat(
|
|
const uint32_t /*usage*/, const bool depth, const bool stencil) const
|
|
{
|
|
ENSURE(depth || stencil);
|
|
if (stencil)
|
|
#if CONFIG2_GLES
|
|
return Format::UNDEFINED;
|
|
#else
|
|
return Format::D24_UNORM_S8_UINT;
|
|
#endif
|
|
else
|
|
return Format::D24_UNORM;
|
|
}
|
|
|
|
uint32_t CDevice::AllocateQuery()
|
|
{
|
|
auto it = std::find_if(
|
|
m_Queries.begin(), m_Queries.end(), [](const CDevice::Query& query)
|
|
{
|
|
return !query.occupied;
|
|
});
|
|
if (it == m_Queries.end())
|
|
{
|
|
m_Queries.emplace_back();
|
|
#if !CONFIG2_GLES
|
|
glGenQueriesARB(1, &m_Queries.back().query);
|
|
ogl_WarnIfError();
|
|
#endif
|
|
it = prev(m_Queries.end());
|
|
}
|
|
it->occupied = true;
|
|
return std::distance(m_Queries.begin(), it);
|
|
}
|
|
|
|
void CDevice::FreeQuery(const uint32_t handle)
|
|
{
|
|
ENSURE(handle < m_Queries.size());
|
|
ENSURE(m_Queries[handle].occupied);
|
|
m_Queries[handle].occupied = false;
|
|
}
|
|
|
|
bool CDevice::IsQueryResultAvailable(const uint32_t handle) const
|
|
{
|
|
ENSURE(handle < m_Queries.size());
|
|
|
|
GLint available{};
|
|
#if !CONFIG2_GLES
|
|
glGetQueryObjectivARB(m_Queries[handle].query, GL_QUERY_RESULT_AVAILABLE, &available);
|
|
ogl_WarnIfError();
|
|
#endif
|
|
return available;
|
|
}
|
|
|
|
uint64_t CDevice::GetQueryResult(const uint32_t handle)
|
|
{
|
|
ENSURE(handle < m_Queries.size());
|
|
// TODO: maybe we should check QUERY_COUNTER_BITS to ensure it's
|
|
// high enough (but apparently it might trigger GL errors on ATI)
|
|
|
|
GLuint64 queryTimestamp{};
|
|
#if !CONFIG2_GLES
|
|
// Use the non-suffixed function here, as defined by GL_ARB_timer_query.
|
|
glGetQueryObjectui64v(m_Queries[handle].query, GL_QUERY_RESULT, &queryTimestamp);
|
|
ogl_WarnIfError();
|
|
#endif
|
|
return queryTimestamp;
|
|
}
|
|
|
|
void CDevice::InsertTimestampQuery(const uint32_t handle)
|
|
{
|
|
ENSURE(handle < m_Queries.size());
|
|
#if !CONFIG2_GLES
|
|
glQueryCounter(m_Queries[handle].query, GL_TIMESTAMP);
|
|
ogl_WarnIfError();
|
|
#endif
|
|
}
|
|
|
|
void CDevice::CollectStatistics(StatisticsVector& statistics) const
|
|
{
|
|
statistics.emplace_back("Backbuffer count", "", static_cast<uint32_t>(m_Backbuffers.size()));
|
|
}
|
|
|
|
std::unique_ptr<IDevice> CreateDevice(SDL_Window* window)
|
|
{
|
|
return GL::CDevice::Create(window);
|
|
}
|
|
|
|
} // namespace GL
|
|
|
|
} // namespace Backend
|
|
|
|
} // namespace Renderer
|