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BinarySerializer.cpp
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Change ENSURE in BinarySerializer to try and get more debug data.
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2021-01-30 09:13:13 +00:00 |
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BinarySerializer.h
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Cleanups includes for cassert and streams.
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2021-03-03 22:26:49 +00:00 |
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DebugSerializer.cpp
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Fix lag on OOS with AIs
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2021-01-16 10:33:00 +00:00 |
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DebugSerializer.h
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Replace deprecated jsval with JS::Value.
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2017-08-28 10:27:36 +00:00 |
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HashSerializer.cpp
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Pass ScriptInterface as a const ref where possible.
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2017-08-24 00:32:42 +00:00 |
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HashSerializer.h
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Pass ScriptInterface as a const ref where possible.
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2017-08-24 00:32:42 +00:00 |
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IDeserializer.cpp
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Fix invalid count for entityMaps
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2014-03-05 14:58:17 +00:00 |
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IDeserializer.h
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Correctly serialize/deserialize user-defined JS objects.
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2020-12-27 17:18:13 +00:00 |
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ISerializer.cpp
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Exact stack rooting for ScriptInterface::ToString.
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2014-08-03 17:29:49 +00:00 |
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ISerializer.h
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Fix building without precompiled headers.
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2020-11-18 11:35:36 +00:00 |
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SerializedPathfinder.h
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Commit new files forgotten in 5b46ce0778
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2020-12-19 09:48:11 +00:00 |
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SerializedScriptTypes.h
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Fix instacrash when saving a game & serialization fails for "no Deserialize"
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2021-01-20 08:16:34 +00:00 |
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SerializedTypes.h
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Commit new files forgotten in 5b46ce0778
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2020-12-19 09:48:11 +00:00 |
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SerializeTemplates.h
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Use templates to replace explicit serialization helpers.
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2020-12-19 09:10:37 +00:00 |
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StdDeserializer.cpp
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Fix NOPCH builds.
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2021-01-25 11:12:11 +00:00 |
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StdDeserializer.h
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Removes unused containers included in headers.
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2021-03-03 23:01:08 +00:00 |
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StdSerializer.cpp
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Pass ScriptInterface as a const ref where possible.
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2017-08-24 00:32:42 +00:00 |
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StdSerializer.h
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Pass ScriptInterface as a const ref where possible.
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2017-08-24 00:32:42 +00:00 |