0ad/.gitignore
Itms 2e32636a53
Use Mozilla's mach to build SpiderMonkey
This removes the need for many customizations in the build script.
2024-12-09 10:42:21 +01:00

96 lines
1.4 KiB
Text

# Built and prebuilt binaries
binaries/system/*
!binaries/system/*.bat
!binaries/system/readme.txt
# Workspaces
build/workspaces
!build/workspaces/clean-workspaces.sh
!build/workspaces/update-workspaces.bat
!build/workspaces/update-workspaces.sh
# Libraries
libraries/macos
libraries/win32
libraries/source/cxxtest-4.4/*
libraries/source/fcollada/*
libraries/source/nvtt/*
libraries/source/premake-core/*
libraries/source/spidermonkey/*
!libraries/source/spidermonkey/mozconfig
libraries/source/spirv-reflect/*
!libraries/source/**/build.sh
!libraries/source/**/patches/
# Tools
archives/
build/bin/
source/tools/spirv/rules.*.json
# Files generated by running premake5
build/premake/.gccmachine.tmp
build/premake/.gccver.tmp
# Docs build folder
docs/doxygen/output/
# Build files (cpp)
*.a
*.dylib
*.dSYM
*.exp
*.exe
*.ilk
*.lib
*.pdb
*.so
*.so.*
# Build files (tools)
*.pyc
*.pyo
__pycache__/
# Build files (libs)
*.o
*.lo
*.la
# Translation files
binaries/data/mods/public/gui/credits/texts/translators.json
*.po
*.pot
# Packaged mods and tarballs
*.pyromod
*.zip
*.tar
*.tar.bz2
*.tar.gz
*.tar.xz
# Art source files
*.blend
*.obj
*.psd
*.raw
# Art unsupported by the engine
binaries/data/mods/**/*.bmp
binaries/data/mods/**/*.jpg
# Vulkan SPIR-V shaders
binaries/data/mods/*/shaders/spirv
# Windows specific data
desktop.ini
Thumbs.db
# macOS specific data
.DS_Store
# IDE files
/.vs/
/.vscode/
/.idea/