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CinemaPath.cpp
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Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized.
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2017-04-14 23:20:49 +00:00 |
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CinemaPath.h
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Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized.
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2017-04-14 23:20:49 +00:00 |
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Geometry.cpp
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Avoid overflow in UnitMotion.
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2020-11-09 13:25:50 +00:00 |
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Geometry.h
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Implements correct distance to edges for the building snapping feature.
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2020-08-17 20:13:18 +00:00 |
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Grid.h
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Use templates to replace explicit serialization helpers.
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2020-12-19 09:10:37 +00:00 |
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HierarchicalPathfinder.cpp
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Replaces UNICODE characters in the code by consistent ASCII characters.
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2021-01-15 10:07:36 +00:00 |
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HierarchicalPathfinder.h
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Fixes revealed missed includes after e104b41be2.
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2021-03-03 22:38:59 +00:00 |
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LongPathfinder.cpp
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Fix a m_JumpPointCache assertion failure in debug mode, refs fa726867f1.
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2019-06-04 08:29:47 +00:00 |
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LongPathfinder.h
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Add a simple 'pushing' logic to unit motion to improve movement.
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2021-04-02 16:30:59 +00:00 |
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Los.h
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Decouple LOS resolution from terrain resolution
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2021-03-02 16:44:40 +00:00 |
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MapEdgeTiles.h
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Unify the magic number indicating the number of impassable tiles at the map edge redundant in the Pathfinder, RangeManager and MapGenerator.
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2019-07-12 16:38:51 +00:00 |
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Pathfinding.cpp
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ParamNode: switch to utf8, ToXML -> ToXMLString, test tweak, PCH tweak
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2021-04-11 09:23:10 +00:00 |
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Pathfinding.h
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Clean up header includes, add new forward declarations.
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2020-11-21 11:20:29 +00:00 |
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PathGoal.cpp
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Consider that the point could be inside the goal area in some PathGoal functions
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2018-01-16 02:15:04 +00:00 |
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PathGoal.h
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Consider that the point could be inside the goal area in some PathGoal functions
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2018-01-16 02:15:04 +00:00 |
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Player.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
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Position.h
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
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PriorityQueue.h
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New long-range pathfinder.
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2015-06-12 18:58:24 +00:00 |
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Rasterize.cpp
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Clean up header includes, add new forward declarations.
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2020-11-21 11:20:29 +00:00 |
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Rasterize.h
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Clean up header includes, add new forward declarations.
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2020-11-21 11:20:29 +00:00 |
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Render.cpp
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Adds line drawing to DebugRenderer.
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2021-04-25 20:48:44 +00:00 |
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Render.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
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Selection.cpp
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RangeManager: Grid for 2D array, enum cleanups.
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2020-06-13 09:05:40 +00:00 |
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Selection.h
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Clean up header includes, add new forward declarations.
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2020-11-21 11:20:29 +00:00 |
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SimulationCommand.h
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Clean up header includes, add new forward declarations.
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2020-11-21 11:20:29 +00:00 |
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Spatial.h
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Use templates to replace explicit serialization helpers.
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2020-12-19 09:10:37 +00:00 |
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VertexPathfinder.cpp
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Improve UnitMotion behaviour when working around obstructions.
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2020-12-19 10:45:07 +00:00 |
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VertexPathfinder.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |