0ad/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.h

48 lines
1.3 KiB
C++

/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_FILEHISTORY
#define INCLUDED_FILEHISTORY
#include "wx/docview.h"
class FileHistory : public wxFileHistory
{
public:
FileHistory(const wxString& configSubdir); // treated as relative - use "/AppName"
virtual void LoadFromSubDir(wxConfigBase& config);
virtual void SaveToSubDir(wxConfigBase& config);
private:
#if wxCHECK_VERSION(2, 9, 0)
virtual void Load(const wxConfigBase& config)
#else
virtual void Load(wxConfigBase& config)
#endif
{
wxFileHistory::Load(config);
}
virtual void Save(wxConfigBase& config)
{
wxFileHistory::Save(config);
}
wxString m_configSubdir;
};
#endif // INCLUDED_FILEHISTORY