0ad/binaries/data/mods/public/simulation/components/tests
2018-04-26 00:35:24 +00:00
..
setup.js Mark simulation component template and entity properties as read-only in simulation tests (as they are in actual games). 2017-09-08 04:22:53 +00:00
setup_test.js Implement TS_ASSERT_NUMBER as a future precaution of the integer epsilon slip in 30fe33bb0b. 2018-01-29 11:55:43 +00:00
test_Attack.js Remove duplicate check in the canAttack query between unitAI and attack, also remove the forceRespond relic, which allows units to attack neutral players. 2017-12-23 15:53:00 +00:00
test_AuraManager.js Add tests to AuraManager component. Fixes #4123 2016-08-02 12:19:40 +00:00
test_Auras.js Stop some auras from being applied extra times, don't apply player auras to templates, and fix some linting errors 2018-04-26 00:35:24 +00:00
test_Barter.js Simplify Barter component by passing playerID instead of playerEntity. 2017-12-06 13:29:18 +00:00
test_Builder.js Add a {native} civ replacement in buildable and trainable template names 2017-12-07 18:33:08 +00:00
test_Capturable.js Don't send MT_PlayerDefeated and MT_PlayerWon to components of entities who subscribed locally but aren't the playerentity of the affected player, equal to D733. 2018-04-13 15:52:41 +00:00
test_Damage.js Fix broken tests, 2018-02-24 20:37:50 +00:00
test_DeathDamage.js Move damage types definition to a new helper similar to how resources are handled. 2017-09-18 16:33:56 +00:00
test_EndGameManager.js Implement combine victory conditions 2018-03-09 21:51:18 +00:00
test_EntityLimits.js Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart. 2018-01-22 01:02:29 +00:00
test_Foundation.js Fix mirages (and any other entity that blocks something but not BlockConstruction) blocking foundation construction following 29492badb7 / D21. 2018-03-26 15:18:53 +00:00
test_GarrisonHolder.js Spawn units in rally point direction 2018-02-07 20:58:07 +00:00
test_GuiInterface.js Implement combine victory conditions 2018-03-09 21:51:18 +00:00
test_Heal.js Use only one getter for range overlays instead of three to four in the Heal and Auras component. 2017-12-10 03:08:05 +00:00
test_Identity.js Move formations/ templates to special/formations/. 2017-09-30 06:51:56 +00:00
test_Math.js Add Math.square to compute the square of a number without the need to repeat the term, without using the slower Math.pow. 2017-10-22 20:46:41 +00:00
test_Pack.js Add a time multiplier for AI levels 2018-03-03 10:05:04 +00:00
test_Player.js Remove the ApplyValueModifiationsToPlayer helper function which is redundant. Reviewed by bb. 2017-07-29 17:04:01 +00:00
test_ProductionQueue.js Replace DataTemplateManager simulation component with a globalscript, refs #4868. 2017-12-31 01:02:21 +00:00
test_Promotion.js Move out of world promoted, packed and upgraded entity as they are not destroyed immediately. So they don't interact with the 'physical' world. Refs #4595. 2017-11-01 14:55:18 +00:00
test_RallyPoint.js Spawn units in rally point direction 2018-02-07 20:58:07 +00:00
test_ResourceSupply.js Cleanup getNumPlayers() calls 2017-12-13 20:41:41 +00:00
test_StatisticsTracker.js Fix the test added in 59e7320a49 2018-02-18 15:47:44 +00:00
test_Technologies.js Nuke missleading non-existing spearman/sword(s)man classname references. 2018-01-01 15:06:52 +00:00
test_TechnologyManager.js Replace DataTemplateManager simulation component with a globalscript, refs #4868. 2017-12-31 01:02:21 +00:00
test_Timer.js Add SetInterval to Timer. 2010-11-21 19:27:53 +00:00
test_UnitAI.js Remove formation minimum range and stop formation when in member state 2018-04-12 00:27:03 +00:00
test_UnitMotionFlying.js Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface. 2017-05-31 16:43:57 +00:00
test_UpgradeModification.js Add a time multiplier for AI levels 2018-03-03 10:05:04 +00:00
test_ValueModificationHelper.js Add a test for the ValueModification helper. Catch a bug when the tech affects the player entity. 2017-05-22 05:19:26 +00:00
test_Vector.js Static Vector2D min and max. 2018-02-06 22:52:53 +00:00
test_VisionSharing.js cleanup VisionSharing tests 2017-12-18 17:55:25 +00:00