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setup.js
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Mark simulation component template and entity properties as read-only in simulation tests (as they are in actual games).
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2017-09-08 04:22:53 +00:00 |
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setup_test.js
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Implement TS_ASSERT_NUMBER as a future precaution of the integer epsilon slip in 30fe33bb0b.
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2018-01-29 11:55:43 +00:00 |
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test_Attack.js
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Remove duplicate check in the canAttack query between unitAI and attack, also remove the forceRespond relic, which allows units to attack neutral players.
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2017-12-23 15:53:00 +00:00 |
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test_AuraManager.js
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Add tests to AuraManager component. Fixes #4123
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2016-08-02 12:19:40 +00:00 |
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test_Auras.js
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Stop some auras from being applied extra times, don't apply player auras to templates, and fix some linting errors
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2018-04-26 00:35:24 +00:00 |
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test_Barter.js
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Simplify Barter component by passing playerID instead of playerEntity.
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2017-12-06 13:29:18 +00:00 |
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test_Builder.js
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Add a {native} civ replacement in buildable and trainable template names
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2017-12-07 18:33:08 +00:00 |
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test_Capturable.js
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Don't send MT_PlayerDefeated and MT_PlayerWon to components of entities who subscribed locally but aren't the playerentity of the affected player, equal to D733.
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2018-04-13 15:52:41 +00:00 |
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test_Damage.js
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Fix broken tests,
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2018-02-24 20:37:50 +00:00 |
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test_DeathDamage.js
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Move damage types definition to a new helper similar to how resources are handled.
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2017-09-18 16:33:56 +00:00 |
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test_EndGameManager.js
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Implement combine victory conditions
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2018-03-09 21:51:18 +00:00 |
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test_EntityLimits.js
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Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart.
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2018-01-22 01:02:29 +00:00 |
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test_Foundation.js
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Fix mirages (and any other entity that blocks something but not BlockConstruction) blocking foundation construction following 29492badb7 / D21.
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2018-03-26 15:18:53 +00:00 |
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test_GarrisonHolder.js
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Spawn units in rally point direction
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2018-02-07 20:58:07 +00:00 |
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test_GuiInterface.js
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Implement combine victory conditions
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2018-03-09 21:51:18 +00:00 |
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test_Heal.js
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Use only one getter for range overlays instead of three to four in the Heal and Auras component.
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2017-12-10 03:08:05 +00:00 |
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test_Identity.js
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Move formations/ templates to special/formations/.
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2017-09-30 06:51:56 +00:00 |
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test_Math.js
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Add Math.square to compute the square of a number without the need to repeat the term, without using the slower Math.pow.
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2017-10-22 20:46:41 +00:00 |
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test_Pack.js
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Add a time multiplier for AI levels
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2018-03-03 10:05:04 +00:00 |
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test_Player.js
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Remove the ApplyValueModifiationsToPlayer helper function which is redundant. Reviewed by bb.
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2017-07-29 17:04:01 +00:00 |
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test_ProductionQueue.js
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Replace DataTemplateManager simulation component with a globalscript, refs #4868.
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2017-12-31 01:02:21 +00:00 |
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test_Promotion.js
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Move out of world promoted, packed and upgraded entity as they are not destroyed immediately. So they don't interact with the 'physical' world. Refs #4595.
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2017-11-01 14:55:18 +00:00 |
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test_RallyPoint.js
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Spawn units in rally point direction
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2018-02-07 20:58:07 +00:00 |
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test_ResourceSupply.js
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Cleanup getNumPlayers() calls
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2017-12-13 20:41:41 +00:00 |
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test_StatisticsTracker.js
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Fix the test added in 59e7320a49
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2018-02-18 15:47:44 +00:00 |
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test_Technologies.js
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Nuke missleading non-existing spearman/sword(s)man classname references.
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2018-01-01 15:06:52 +00:00 |
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test_TechnologyManager.js
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Replace DataTemplateManager simulation component with a globalscript, refs #4868.
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2017-12-31 01:02:21 +00:00 |
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test_Timer.js
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Add SetInterval to Timer.
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2010-11-21 19:27:53 +00:00 |
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test_UnitAI.js
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Remove formation minimum range and stop formation when in member state
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2018-04-12 00:27:03 +00:00 |
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test_UnitMotionFlying.js
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Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
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2017-05-31 16:43:57 +00:00 |
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test_UpgradeModification.js
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Add a time multiplier for AI levels
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2018-03-03 10:05:04 +00:00 |
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test_ValueModificationHelper.js
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Add a test for the ValueModification helper. Catch a bug when the tech affects the player entity.
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2017-05-22 05:19:26 +00:00 |
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test_Vector.js
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Static Vector2D min and max.
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2018-02-06 22:52:53 +00:00 |
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test_VisionSharing.js
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cleanup VisionSharing tests
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2017-12-18 17:55:25 +00:00 |