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scripting
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Remove default CGame constructor values to make the code less error-prone, use CRenderer::IsInitialised() to test if the CGame should be rendered to remove indirection/proxies, making the code easier to read.
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2019-08-25 11:02:55 +00:00 |
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tests
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Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid.
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2019-09-13 00:56:51 +00:00 |
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fsm.cpp
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fsm.h
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NetClient.cpp
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Split NetFileTransfer message parsing into one function per case, refs #5212.
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2019-09-17 14:18:46 +00:00 |
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NetClient.h
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Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid.
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2019-09-13 00:56:51 +00:00 |
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NetClientTurnManager.cpp
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Implement NetClient PushGuiMessage using parameter pack and ScriptInterface::CreateObject from D2080 / b4626359f5 to replace remaining Eval function calls.
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2019-09-07 16:51:44 +00:00 |
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NetClientTurnManager.h
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NetFileTransfer.cpp
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Split NetFileTransfer message parsing into one function per case, refs #5212.
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2019-09-17 14:18:46 +00:00 |
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NetFileTransfer.h
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Split NetFileTransfer message parsing into one function per case, refs #5212.
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2019-09-17 14:18:46 +00:00 |
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NetHost.cpp
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NetHost.h
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Always inform clients why the server chose to disconnect them, i.e. stop using NDR_UNKNOWN as a disconnect reason when the reason is known and add a LOGWARNING for future authors.
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2019-09-26 11:36:03 +00:00 |
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NetMessage.cpp
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NetMessage.h
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NetMessages.h
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Don't print lobby buddies to mainlog.html, refs D209 / dcf12abe8c.
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2018-06-06 22:37:20 +00:00 |
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NetMessageSim.cpp
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NetServer.cpp
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Always inform clients why the server chose to disconnect them, i.e. stop using NDR_UNKNOWN as a disconnect reason when the reason is known and add a LOGWARNING for future authors.
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2019-09-26 11:36:03 +00:00 |
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NetServer.h
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pthread -> std::thread (4/7) - Replace pthread in remaining files
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2019-08-15 09:07:16 +00:00 |
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NetServerTurnManager.cpp
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Always inform clients why the server chose to disconnect them, i.e. stop using NDR_UNKNOWN as a disconnect reason when the reason is known and add a LOGWARNING for future authors.
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2019-09-26 11:36:03 +00:00 |
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NetServerTurnManager.h
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Don't trigger a NetServerTurnManager debug breakpoint if a modified or unmodified client sends a non-sequential turnnumber.
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2018-01-26 23:02:13 +00:00 |
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NetSession.cpp
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Always inform clients why the server chose to disconnect them, i.e. stop using NDR_UNKNOWN as a disconnect reason when the reason is known and add a LOGWARNING for future authors.
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2019-09-26 11:36:03 +00:00 |
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NetSession.h
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Always inform clients why the server chose to disconnect them, i.e. stop using NDR_UNKNOWN as a disconnect reason when the reason is known and add a LOGWARNING for future authors.
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2019-09-26 11:36:03 +00:00 |
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NetStats.cpp
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Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
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2019-06-06 19:30:48 +00:00 |
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NetStats.h
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Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
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2019-06-06 19:30:48 +00:00 |
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NMTCreator.h
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Serialization.h
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StringConverters.h
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StunClient.cpp
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Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid.
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2019-09-13 00:56:51 +00:00 |
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StunClient.h
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Fix unreported glooxwrapper leaks following 61261d14fc, refs #2305.
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2019-08-17 00:12:19 +00:00 |