mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-08 16:05:48 -07:00
- directoryPosix: replace most methods with boost filesystem (but not all: the latter cannot efficiently enumerate files AND query their size/mtime) - AllocatorChecker: better name for member functions - file: move the File class here - trace: bugfix - io: move UnalignedWriter to write_buffer.cpp (basically the same thing) - vfs: remove unnecessary "vfs" warts from variable names - vfs_tree: VfsFile now stores single Name/Size/MTime fields instead of the FileInfo record (less clunky) - vfs_path: use boost filesystem's version of the basename/extension functions - lf_alloc: remove (no longer necessary, won't be finished - not worth the trouble) - path_util: remove path_foreach_component (replaced by better path traversal logic) and PathPackage (obsoleted by fs::path) ! resource loading code now receives VfsPath as its filename. there is also OsPath (native absolute path) and Path (relative to binaries/data) - tex is now independent of file loading code; it just en/decodes in-memory buffers - wdll_ver: clean up, use smart pointer to simplify bailout code - wsdl: remove nonexistent failure path from calc_gamma (cruised by here because SDL_SetGamme is failing once after a cold boot at work) - wsnd: simplify OpenAL DLL search, use boost::filesystem - wutil: Wow64 redirection is now packaged in a (RAII) class This was SVN commit r5525. |
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| .. | ||
| AlphaMapCalculator.cpp | ||
| AlphaMapCalculator.h | ||
| BlendShapes.h | ||
| FixedFunctionModelRenderer.cpp | ||
| FixedFunctionModelRenderer.h | ||
| HWLightingModelRenderer.cpp | ||
| HWLightingModelRenderer.h | ||
| InstancingModelRenderer.cpp | ||
| InstancingModelRenderer.h | ||
| ModelRenderer.cpp | ||
| ModelRenderer.h | ||
| ModelVertexRenderer.h | ||
| PatchRData.cpp | ||
| PatchRData.h | ||
| PlayerRenderer.cpp | ||
| PlayerRenderer.h | ||
| Renderer.cpp | ||
| Renderer.h | ||
| RenderModifiers.cpp | ||
| RenderModifiers.h | ||
| RenderPathVertexShader.cpp | ||
| RenderPathVertexShader.h | ||
| Scene.cpp | ||
| Scene.h | ||
| ShadowMap.cpp | ||
| ShadowMap.h | ||
| SkyManager.cpp | ||
| SkyManager.h | ||
| TerrainOverlay.cpp | ||
| TerrainOverlay.h | ||
| TerrainRenderer.cpp | ||
| TerrainRenderer.h | ||
| TransparencyRenderer.cpp | ||
| TransparencyRenderer.h | ||
| VertexArray.cpp | ||
| VertexArray.h | ||
| VertexBuffer.cpp | ||
| VertexBuffer.h | ||
| VertexBufferManager.cpp | ||
| VertexBufferManager.h | ||
| WaterManager.cpp | ||
| WaterManager.h | ||