0ad/source/renderer
Ykkrosh a3f168b887 Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
Specify GLSL version in shader files, for better error detection.

This was SVN commit r11040.
2012-02-09 17:55:25 +00:00
..
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DecalRData.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
DecalRData.h Graphics optimisations and features from eihrul. 2011-07-12 23:48:05 +00:00
FixedFunctionModelRenderer.cpp Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility. 2012-02-09 17:55:25 +00:00
FixedFunctionModelRenderer.h Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility. 2012-02-09 17:55:25 +00:00
HWLightingModelRenderer.cpp Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility. 2012-02-09 17:55:25 +00:00
HWLightingModelRenderer.h Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility. 2012-02-09 17:55:25 +00:00
InstancingModelRenderer.cpp Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility. 2012-02-09 17:55:25 +00:00
InstancingModelRenderer.h Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility. 2012-02-09 17:55:25 +00:00
ModelRenderer.cpp Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility. 2012-02-09 17:55:25 +00:00
ModelRenderer.h Optimise vertex skinning code with SSE, based on patch by gruby. 2011-11-09 23:11:28 +00:00
ModelVertexRenderer.h Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility. 2012-02-09 17:55:25 +00:00
OverlayRenderer.cpp Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility. 2012-02-09 17:55:25 +00:00
OverlayRenderer.h Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
ParticleRenderer.cpp Move GUI renderer towards using shader infrastructure. 2012-02-08 20:43:38 +00:00
ParticleRenderer.h # Minor particle system fixes. 2011-04-29 12:26:31 +00:00
PatchRData.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
PatchRData.h # Support separate rotation and scaling for each terrain texture 2012-01-22 18:20:33 +00:00
PlayerRenderer.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
PlayerRenderer.h Renderer simplification: Remove fixed-function shadowing. Remove now-unused diffuse-only model lighting mode. 2011-04-06 22:07:13 +00:00
Renderer.cpp Cache shader effects. Fixes #1143. 2012-02-02 22:58:42 +00:00
Renderer.h # Initial GLSL rendering support 2012-01-29 01:22:22 +00:00
RenderModifiers.cpp Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility. 2012-02-09 17:55:25 +00:00
RenderModifiers.h Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility. 2012-02-09 17:55:25 +00:00
Scene.cpp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
Scene.h # New territory border rendering. 2011-07-30 00:56:45 +00:00
ShadowMap.cpp Detect and fix printf signedness errors. Fixes #1086, #1087. 2012-01-01 16:43:10 +00:00
ShadowMap.h Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
SkyManager.cpp Build fixes and whatnot 2011-03-23 21:15:22 +00:00
SkyManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TerrainOverlay.cpp Implemented nested territory boundaries. Fixes #918. 2012-01-18 21:22:58 +00:00
TerrainOverlay.h Implemented nested territory boundaries. Fixes #918. 2012-01-18 21:22:58 +00:00
TerrainRenderer.cpp Remove obsolete ogl_shader 2012-01-29 12:23:16 +00:00
TerrainRenderer.h Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
TransparencyRenderer.cpp Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility. 2012-02-09 17:55:25 +00:00
TransparencyRenderer.h Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility. 2012-02-09 17:55:25 +00:00
VertexArray.cpp Optimise vertex skinning code with SSE, based on patch by gruby. 2011-11-09 23:11:28 +00:00
VertexArray.h Optimise vertex skinning code with SSE, based on patch by gruby. 2011-11-09 23:11:28 +00:00
VertexBuffer.cpp Fix printf argument types 2011-11-13 18:31:06 +00:00
VertexBuffer.h # New territory border rendering. 2011-07-30 00:56:45 +00:00
VertexBufferManager.cpp # New territory border rendering. 2011-07-30 00:56:45 +00:00
VertexBufferManager.h # New territory border rendering. 2011-07-30 00:56:45 +00:00
WaterManager.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
WaterManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00