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Contrary to the serializationtest, initializes the secondary simstate only once before progressively applying updates. Thus reproducing actual multiplayer rejoining, enabling developers to analyze OOS reports solely from the replay file of the rejoined and a non-rejoined client. This was SVN commit r18940.
211 lines
5.8 KiB
C++
211 lines
5.8 KiB
C++
/* Copyright (C) 2016 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Config.h"
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#include "lib/timer.h"
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#include "ps/CConsole.h"
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#include "ps/CLogger.h"
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#include "ps/ConfigDB.h"
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#include "ps/GameSetup/CmdLineArgs.h"
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// (these variables are documented in the header.)
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const wchar_t g_DefaultCursor[] = L"default-arrow";
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CStrW g_CursorName = g_DefaultCursor;
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bool g_NoGLS3TC = false;
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bool g_NoGLAutoMipmap = false;
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bool g_NoGLVBO = false;
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bool g_PauseOnFocusLoss = false;
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bool g_RenderActors = true;
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bool g_Shadows = false;
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bool g_ShadowPCF = false;
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bool g_WaterUgly = false;
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bool g_WaterFancyEffects = false;
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bool g_WaterRealDepth = false;
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bool g_WaterRefraction = false;
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bool g_WaterReflection = false;
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bool g_WaterShadows = false;
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bool g_Particles = false;
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bool g_Silhouettes = false;
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bool g_ShowSky = false;
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bool g_PreferGLSL = false;
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bool g_PostProc = false;
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bool g_SmoothLOS = false;
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float g_Gamma = 1.0f;
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CStr g_RenderPath = "default";
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int g_xres, g_yres;
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float g_GuiScale = 1.0f;
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bool g_VSync = false;
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bool g_Quickstart = false;
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bool g_DisableAudio = false;
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// flag to switch on drawing terrain overlays
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bool g_ShowPathfindingOverlay = false;
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// flag to switch on triangulation pathfinding
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bool g_TriPathfind = false;
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// If non-empty, specified map will be automatically loaded
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CStr g_AutostartMap = "";
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//----------------------------------------------------------------------------
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// config
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//----------------------------------------------------------------------------
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// Fill in the globals from the config files.
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static void LoadGlobals()
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{
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CFG_GET_VAL("vsync", g_VSync);
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CFG_GET_VAL("nos3tc", g_NoGLS3TC);
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CFG_GET_VAL("noautomipmap", g_NoGLAutoMipmap);
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CFG_GET_VAL("novbo", g_NoGLVBO);
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CFG_GET_VAL("pauseonfocusloss", g_PauseOnFocusLoss);
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CFG_GET_VAL("renderactors", g_RenderActors);
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CFG_GET_VAL("shadows", g_Shadows);
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CFG_GET_VAL("shadowpcf", g_ShadowPCF);
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CFG_GET_VAL("waterugly", g_WaterUgly);
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CFG_GET_VAL("waterfancyeffects", g_WaterFancyEffects);
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CFG_GET_VAL("waterrealdepth", g_WaterRealDepth);
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CFG_GET_VAL("waterrefraction", g_WaterRefraction);
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CFG_GET_VAL("waterreflection", g_WaterReflection);
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CFG_GET_VAL("watershadows", g_WaterShadows);
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CFG_GET_VAL("renderpath", g_RenderPath);
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CFG_GET_VAL("particles", g_Particles);
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CFG_GET_VAL("silhouettes", g_Silhouettes);
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CFG_GET_VAL("showsky", g_ShowSky);
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CFG_GET_VAL("preferglsl", g_PreferGLSL);
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CFG_GET_VAL("postproc", g_PostProc);
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CFG_GET_VAL("smoothlos", g_SmoothLOS);
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CFG_GET_VAL("gui.scale", g_GuiScale);
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}
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static void ProcessCommandLineArgs(const CmdLineArgs& args)
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{
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// TODO: all these options (and the ones processed elsewhere) should
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// be documented somewhere for users.
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// Handle "-conf=key:value" (potentially multiple times)
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std::vector<CStr> conf = args.GetMultiple("conf");
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for (size_t i = 0; i < conf.size(); ++i)
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{
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CStr name_value = conf[i];
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if (name_value.Find(':') != -1)
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{
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CStr name = name_value.BeforeFirst(":");
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CStr value = name_value.AfterFirst(":");
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g_ConfigDB.SetValueString(CFG_COMMAND, name, value);
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}
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}
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if (args.Has("g"))
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{
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g_Gamma = args.Get("g").ToFloat();
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if (g_Gamma == 0.0f)
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g_Gamma = 1.0f;
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}
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// if (args.Has("listfiles"))
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// trace_enable(true);
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if (args.Has("profile"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "profile", args.Get("profile"));
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if (args.Has("quickstart"))
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{
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g_Quickstart = true;
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g_DisableAudio = true; // do this for backward-compatibility with user expectations
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}
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if (args.Has("nosound"))
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g_DisableAudio = true;
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if (args.Has("shadows"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "shadows", "true");
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if (args.Has("xres"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "xres", args.Get("xres"));
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if (args.Has("yres"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "yres", args.Get("yres"));
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if (args.Has("vsync"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "vsync", "true");
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if (args.Has("ooslog"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "ooslog", "true");
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if (args.Has("serializationtest"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "serializationtest", "true");
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if (args.Has("rejointest"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "rejointest", args.Get("rejointest"));
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}
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void CONFIG_Init(const CmdLineArgs& args)
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{
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TIMER(L"CONFIG_Init");
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new CConfigDB;
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// Load the global, default config file
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g_ConfigDB.SetConfigFile(CFG_DEFAULT, L"config/default.cfg");
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g_ConfigDB.Reload(CFG_DEFAULT); // 216ms
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// Try loading the local system config file (which doesn't exist by
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// default) - this is designed as a way of letting developers edit the
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// system config without accidentally committing their changes back to SVN.
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g_ConfigDB.SetConfigFile(CFG_SYSTEM, L"config/local.cfg");
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g_ConfigDB.Reload(CFG_SYSTEM);
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g_ConfigDB.SetConfigFile(CFG_USER, L"config/user.cfg");
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g_ConfigDB.Reload(CFG_USER);
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g_ConfigDB.SetConfigFile(CFG_MOD, L"config/mod.cfg");
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// No point in reloading mod.cfg here - we haven't mounted mods yet
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ProcessCommandLineArgs(args);
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// Initialise console history file
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int max_history_lines = 200;
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CFG_GET_VAL("console.history.size", max_history_lines);
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g_Console->UseHistoryFile(L"config/console.txt", max_history_lines);
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// Collect information from system.cfg, the profile file,
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// and any command-line overrides to fill in the globals.
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LoadGlobals(); // 64ms
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}
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