0ad/source/simulation2/helpers/SimulationCommand.h
Ralph Sennhauser 2bad15b4c2
Fix includes in source/simulation2
Make include-what-you-use happy with some files in source/simulation2
and fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-07 20:00:49 +02:00

58 lines
1.6 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SIMULATIONCOMMAND
#define INCLUDED_SIMULATIONCOMMAND
#include "scriptinterface/ScriptTypes.h"
#include "simulation2/helpers/Player.h"
#include <js/RootingAPI.h>
#include <js/TypeDecls.h>
#include <js/Value.h>
struct JSContext;
/**
* Simulation command, typically received over the network in multiplayer games.
*/
struct SimulationCommand
{
SimulationCommand(player_id_t player, JSContext* cx, JS::HandleValue val)
: player(player), data(cx, val)
{
}
SimulationCommand(SimulationCommand&& cmd)
: player(cmd.player), data(cmd.data)
{
}
// std::vector::insert requires the move assignment operator at compilation time,
// but apparently never uses it (it uses the move constructor).
SimulationCommand& operator=(SimulationCommand&& other)
{
this->player = other.player;
this->data = other.data;
return *this;
}
player_id_t player;
JS::PersistentRootedValue data;
};
#endif // INCLUDED_SIMULATIONCOMMAND