0ad/source/renderer/backend/vulkan/Utilities.h
vladislavbelov 7c84c23114 Adds Vulkan backend.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4876
This was SVN commit r27412.
2023-01-10 20:22:20 +00:00

91 lines
2.8 KiB
C++

/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_UTILITIES
#define INCLUDED_RENDERER_BACKEND_VULKAN_UTILITIES
#include "ps/CStr.h"
#include <glad/vulkan.h>
#define ENSURE_VK_SUCCESS(EXPR) \
do \
{ \
const VkResult result = (EXPR); \
if (result != VK_SUCCESS) \
{ \
LOGERROR(#EXPR " returned %d instead of VK_SUCCESS", static_cast<int>(result)); \
ENSURE(false && #EXPR); \
} \
} while (0)
namespace Renderer
{
namespace Backend
{
namespace Vulkan
{
class CBuffer;
class CTexture;
namespace Utilities
{
// https://github.com/KhronosGroup/Vulkan-Docs/wiki/Synchronization-Examples-(Legacy-synchronization-APIs)
void SetTextureLayout(
VkCommandBuffer commandBuffer, CTexture* texture,
const VkImageLayout oldLayout, const VkImageLayout newLayout,
const VkAccessFlags srcAccessMask, const VkAccessFlags dstAccessMask,
const VkPipelineStageFlags srcStageMask, const VkPipelineStageFlags dstStageMask);
void SubmitImageMemoryBarrier(
VkCommandBuffer commandBuffer, VkImage image, const uint32_t level, const uint32_t layer,
const VkAccessFlags srcAccessMask, const VkAccessFlags dstAccessMask,
const VkImageLayout oldLayout, const VkImageLayout newLayout,
const VkPipelineStageFlags srcStageMask, const VkPipelineStageFlags dstStageMask,
const VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT);
void SubmitBufferMemoryBarrier(
VkCommandBuffer commandBuffer, CBuffer* buffer,
const uint32_t offset, const uint32_t size,
const VkAccessFlags srcAccessMask, const VkAccessFlags dstAccessMask,
const VkPipelineStageFlags srcStageMask, const VkPipelineStageFlags dstStageMask);
void SubmitMemoryBarrier(
VkCommandBuffer commandBuffer,
const VkAccessFlags srcAccessMask, const VkAccessFlags dstAccessMask,
const VkPipelineStageFlags srcStageMask, const VkPipelineStageFlags dstStageMask);
void SubmitPipelineBarrier(
VkCommandBuffer commandBuffer,
const VkPipelineStageFlags srcStageMask, const VkPipelineStageFlags dstStageMask);
void SubmitDebugSyncMemoryBarrier(VkCommandBuffer commandBuffer);
} // namespace Utilities
} // namespace Vulkan
} // namespace Backend
} // namespace Renderer
#endif // INCLUDED_RENDERER_BACKEND_VULKAN_UTILITIES