0ad/source/lib/sysdep/os/win/wutil.cpp
vladislavbelov 8c068aab07 Removes possibility to link lowlevel library dynamically.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4470
This was SVN commit r26281.
2022-01-31 06:53:30 +00:00

477 lines
12 KiB
C++

/* Copyright (C) 2022 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "precompiled.h"
#include "lib/sysdep/os/win/wutil.h"
#include <stdio.h>
#include <stdlib.h> // __argc
#include "lib/file/file.h"
#include "lib/posix/posix.h"
#include "lib/sysdep/sysdep.h"
#include "lib/sysdep/os/win/win.h"
#include "lib/sysdep/os/win/wdbg.h" // wdbg_assert
#include "lib/sysdep/os/win/winit.h"
#include <shlobj.h> // SHGetFolderPath
#include <SDL_loadso.h>
#include <SDL_syswm.h>
WINIT_REGISTER_EARLY_INIT(wutil_Init);
WINIT_REGISTER_LATE_SHUTDOWN(wutil_Shutdown);
// Defined in ps/Pyrogenesis.h
extern const char* main_window_name;
//-----------------------------------------------------------------------------
// safe allocator
// may be used independently of libc malloc
// (in particular, before _cinit and while calling static dtors).
// used by wpthread critical section code.
void* wutil_Allocate(size_t size)
{
const DWORD flags = HEAP_ZERO_MEMORY;
return HeapAlloc(GetProcessHeap(), flags, size);
}
void wutil_Free(void* p)
{
const DWORD flags = 0;
HeapFree(GetProcessHeap(), flags, p);
}
//-----------------------------------------------------------------------------
// locks
// several init functions are before called before _cinit.
// POSIX static mutex init may not have been done by then,
// so we need our own lightweight functions.
static CRITICAL_SECTION cs[NUM_CS];
static bool cs_valid;
void wutil_Lock(WinLockId id)
{
if(!cs_valid)
return;
EnterCriticalSection(&cs[id]);
}
void wutil_Unlock(WinLockId id)
{
if(!cs_valid)
return;
LeaveCriticalSection(&cs[id]);
}
bool wutil_IsLocked(WinLockId id)
{
if(!cs_valid)
return false;
const BOOL successfullyEntered = TryEnterCriticalSection(&cs[id]);
if(!successfullyEntered)
return true; // still locked
LeaveCriticalSection(&cs[id]);
return false; // probably not locked
}
static void InitLocks()
{
for(int i = 0; i < NUM_CS; i++)
InitializeCriticalSection(&cs[i]);
cs_valid = true;
}
static void ShutdownLocks()
{
cs_valid = false;
for(int i = 0; i < NUM_CS; i++)
DeleteCriticalSection(&cs[i]);
memset(cs, 0, sizeof(cs));
}
//-----------------------------------------------------------------------------
// error codes
// only call after a Win32 function indicates failure.
Status StatusFromWin()
{
switch(GetLastError())
{
case ERROR_BUSY:
case WAIT_TIMEOUT:
return ERR::AGAIN;
case ERROR_OPERATION_ABORTED:
return ERR::ABORTED;
case ERROR_INVALID_HANDLE:
return ERR::INVALID_HANDLE;
case ERROR_INSUFFICIENT_BUFFER:
return ERR::INVALID_SIZE;
case ERROR_INVALID_PARAMETER:
case ERROR_BAD_ARGUMENTS:
return ERR::INVALID_PARAM;
case ERROR_OUTOFMEMORY:
case ERROR_NOT_ENOUGH_MEMORY:
return ERR::NO_MEM;
case ERROR_NOT_SUPPORTED:
case ERROR_CALL_NOT_IMPLEMENTED:
case ERROR_PROC_NOT_FOUND:
return ERR::NOT_SUPPORTED;
case ERROR_FILE_NOT_FOUND:
case ERROR_PATH_NOT_FOUND:
return ERR::FILE_NOT_FOUND;
case ERROR_ACCESS_DENIED:
return ERR::FILE_ACCESS;
default:
return ERR::FAIL;
}
}
//-----------------------------------------------------------------------------
// directories
// (NB: wutil_Init is called before static ctors => use placement new)
static OsPath* systemPath;
static OsPath* executablePath;
static OsPath* localAppdataPath;
static OsPath* roamingAppdataPath;
static OsPath* personalPath;
const OsPath& wutil_SystemPath()
{
return *systemPath;
}
const OsPath& wutil_ExecutablePath()
{
return *executablePath;
}
const OsPath& wutil_LocalAppdataPath()
{
return *localAppdataPath;
}
const OsPath& wutil_RoamingAppdataPath()
{
return *roamingAppdataPath;
}
const OsPath& wutil_PersonalPath()
{
return *personalPath;
}
// Helper to avoid duplicating this setup
static OsPath* GetFolderPath(int csidl)
{
HWND hwnd = 0; // ignored unless a dial-up connection is needed to access the folder
HANDLE token = 0;
wchar_t path[MAX_PATH]; // mandated by SHGetFolderPathW
const HRESULT ret = SHGetFolderPathW(hwnd, csidl, token, 0, path);
if (!SUCCEEDED(ret))
{
debug_printf("SHGetFolderPathW failed with HRESULT = 0x%08lx for csidl = 0x%04x\n", ret, csidl);
debug_warn("SHGetFolderPathW failed (see debug output)");
}
if(GetLastError() == ERROR_NO_TOKEN) // avoid polluting last error
SetLastError(0);
return new(wutil_Allocate(sizeof(OsPath))) OsPath(path);
}
static void GetDirectories()
{
WinScopedPreserveLastError s;
// system directory
{
const UINT length = GetSystemDirectoryW(0, 0);
ENSURE(length != 0);
std::wstring path(length, '\0');
const UINT charsWritten = GetSystemDirectoryW(&path[0], length);
ENSURE(charsWritten == length-1);
systemPath = new(wutil_Allocate(sizeof(OsPath))) OsPath(path);
}
// executable's directory
executablePath = new(wutil_Allocate(sizeof(OsPath))) OsPath(sys_ExecutablePathname().Parent());
// roaming application data
roamingAppdataPath = GetFolderPath(CSIDL_APPDATA);
// local application data
localAppdataPath = GetFolderPath(CSIDL_LOCAL_APPDATA);
// my documents
personalPath = GetFolderPath(CSIDL_PERSONAL);
}
static void FreeDirectories()
{
systemPath->~OsPath();
wutil_Free(systemPath);
executablePath->~OsPath();
wutil_Free(executablePath);
localAppdataPath->~OsPath();
wutil_Free(localAppdataPath);
roamingAppdataPath->~OsPath();
wutil_Free(roamingAppdataPath);
personalPath->~OsPath();
wutil_Free(personalPath);
}
//-----------------------------------------------------------------------------
// memory
static void EnableLowFragmentationHeap()
{
if(IsDebuggerPresent())
{
// and the debug heap isn't explicitly disabled,
char* var = getenv("_NO_DEBUG_HEAP");
if(!var || var[0] != '1')
return; // we can't enable the LFH
}
#if WINVER >= 0x0501
WUTIL_FUNC(pHeapSetInformation, BOOL, (HANDLE, HEAP_INFORMATION_CLASS, void*, size_t));
WUTIL_IMPORT_KERNEL32(HeapSetInformation, pHeapSetInformation);
if(pHeapSetInformation)
{
ULONG flags = 2; // enable LFH
pHeapSetInformation(GetProcessHeap(), HeapCompatibilityInformation, &flags, sizeof(flags));
}
#endif // #if WINVER >= 0x0501
}
//-----------------------------------------------------------------------------
// Wow64
// Wow64 'helpfully' redirects all 32-bit apps' accesses of
// %windir%\\system32\\drivers to %windir%\\system32\\drivers\\SysWOW64.
// that's bad, because the actual drivers are not in the subdirectory. to
// work around this, provide for temporarily disabling redirection.
static WUTIL_FUNC(pIsWow64Process, BOOL, (HANDLE, PBOOL));
static WUTIL_FUNC(pWow64DisableWow64FsRedirection, BOOL, (PVOID*));
static WUTIL_FUNC(pWow64RevertWow64FsRedirection, BOOL, (PVOID));
static bool isWow64;
static void ImportWow64Functions()
{
WUTIL_IMPORT_KERNEL32(IsWow64Process, pIsWow64Process);
WUTIL_IMPORT_KERNEL32(Wow64DisableWow64FsRedirection, pWow64DisableWow64FsRedirection);
WUTIL_IMPORT_KERNEL32(Wow64RevertWow64FsRedirection, pWow64RevertWow64FsRedirection);
}
static void DetectWow64()
{
// function not found => running on 32-bit Windows
if(!pIsWow64Process)
{
isWow64 = false;
return;
}
BOOL isWow64Process = FALSE;
const BOOL ok = pIsWow64Process(GetCurrentProcess(), &isWow64Process);
WARN_IF_FALSE(ok);
isWow64 = (isWow64Process == TRUE);
}
bool wutil_IsWow64()
{
return isWow64;
}
WinScopedDisableWow64Redirection::WinScopedDisableWow64Redirection()
{
// note: don't just check if the function pointers are valid. 32-bit
// Vista includes them but isn't running Wow64, so calling the functions
// would fail. since we have to check if actually on Wow64, there's no
// more need to verify the pointers (their existence is implied).
if(!wutil_IsWow64())
return;
const BOOL ok = pWow64DisableWow64FsRedirection(&m_wasRedirectionEnabled);
WARN_IF_FALSE(ok);
}
WinScopedDisableWow64Redirection::~WinScopedDisableWow64Redirection()
{
if(!wutil_IsWow64())
return;
const BOOL ok = pWow64RevertWow64FsRedirection(m_wasRedirectionEnabled);
WARN_IF_FALSE(ok);
}
//-----------------------------------------------------------------------------
Status wutil_SetPrivilege(const wchar_t* privilege, bool enable)
{
WinScopedPreserveLastError s;
HANDLE hToken;
if(!OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES|TOKEN_QUERY, &hToken))
return ERR::_1;
TOKEN_PRIVILEGES tp;
if (!LookupPrivilegeValueW(NULL, privilege, &tp.Privileges[0].Luid))
return ERR::_2;
tp.PrivilegeCount = 1;
tp.Privileges[0].Attributes = enable? SE_PRIVILEGE_ENABLED : 0;
SetLastError(0);
const BOOL ok = AdjustTokenPrivileges(hToken, FALSE, &tp, 0, 0, 0);
if(!ok || GetLastError() != 0)
return ERR::_3;
WARN_IF_FALSE(CloseHandle(hToken));
return INFO::OK;
}
//-----------------------------------------------------------------------------
// module handle
HMODULE wutil_LibModuleHandle()
{
return GetModuleHandle(0);
}
//-----------------------------------------------------------------------------
// find main window
// this is required by the error dialog and clipboard code.
// note that calling from wutil_Init won't work, because the app will not
// have created its window by then.
static HWND hAppWindow;
void wutil_SetAppWindow(SDL_Window* window)
{
SDL_SysWMinfo wmInfo;
SDL_VERSION(&wmInfo.version);
if (SDL_GetWindowWMInfo(window, &wmInfo) && wmInfo.subsystem == SDL_SYSWM_WINDOWS)
hAppWindow = wmInfo.info.win.window;
}
void* wutil_GetAppHDC()
{
return GetDC(hAppWindow);
}
void wutil_SetAppWindow(void* hwnd)
{
hAppWindow = reinterpret_cast<HWND>(hwnd);
}
HWND wutil_AppWindow()
{
if (hAppWindow)
{
// In case of an assertion we might not receive a notification about the
// closed window. So check it in-place.
if (IsWindow(hAppWindow))
{
// There is a chance that a new window might be opened with the
// same handle.
DWORD pid;
GetWindowThreadProcessId(hAppWindow, &pid);
if (pid != GetCurrentProcessId())
hAppWindow = 0;
}
else
hAppWindow = 0;
}
return hAppWindow;
}
void wutil_EnableHiDPIOnWindows()
{
// We build with VS using XP toolkit which doesn't support DPI awareness.
// It was introduced in 8.1.
// https://docs.microsoft.com/en-us/windows/win32/api/shellscalingapi/ne-shellscalingapi-process_dpi_awareness
typedef enum PROCESS_DPI_AWARENESS {
PROCESS_DPI_UNAWARE,
PROCESS_SYSTEM_DPI_AWARE,
PROCESS_PER_MONITOR_DPI_AWARE
};
// https://docs.microsoft.com/en-us/windows/win32/api/shellscalingapi/nf-shellscalingapi-setprocessdpiawareness
using SetProcessDpiAwarenessFunc = HRESULT(WINAPI *)(PROCESS_DPI_AWARENESS);
void* shcoreDLL = SDL_LoadObject("SHCORE.DLL");
if (!shcoreDLL)
return;
SetProcessDpiAwarenessFunc SetProcessDpiAwareness =
reinterpret_cast<SetProcessDpiAwarenessFunc>(SDL_LoadFunction(shcoreDLL, "SetProcessDpiAwareness"));
if (SetProcessDpiAwareness)
SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
SDL_UnloadObject(shcoreDLL);
}
//-----------------------------------------------------------------------------
static Status wutil_Init()
{
InitLocks();
EnableLowFragmentationHeap();
GetDirectories();
ImportWow64Functions();
DetectWow64();
return INFO::OK;
}
static Status wutil_Shutdown()
{
ShutdownLocks();
FreeDirectories();
return INFO::OK;
}