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"MoveStarted" messages were sent by UnitMotion when the unit started moving (sort of) or failed to do so. This was used by formations and guarding but was not really necessary as this can be done in "enter" or in a timer. Differential Revision: https://code.wildfiregames.com/D1885 This was SVN commit r22350. |
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| .. | ||
| EngineScriptConversions.cpp | ||
| JSInterface_Simulation.cpp | ||
| JSInterface_Simulation.h | ||
| MessageTypeConversions.cpp | ||
| ScriptComponent.cpp | ||
| ScriptComponent.h | ||