0ad/source/simulation2
Stan b4a53f9c14
Mod Interface: Enable setting territory visibility
based on a patch by: aeonios

`off` means that the territory visibility cannot be changed
`hidden` means that it's hidden by default but can be enabled
`visible` means it's visible by default

(cherry picked from commit fd78034885)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-01 22:20:03 +01:00
..
components Mod Interface: Enable setting territory visibility 2025-01-01 22:20:03 +01:00
docs Update trac links with gitea links 2024-12-10 11:29:48 +01:00
helpers Return by value from CCamera::GetScreenCoordinates 2024-11-17 20:27:58 +01:00
scripting Adapt 0 A.D. to SpiderMonkey ESR 102 2024-12-09 10:43:35 +01:00
serialization Upgrade SpiderMonkey to ESR 115 2024-12-09 10:46:12 +01:00
system Adapt 0 A.D. to SpiderMonkey ESR 102 2024-12-09 10:43:35 +01:00
tests Add CXeromycesEngine 2024-11-17 18:03:49 +01:00
MessageTypes.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Simulation2.cpp Refactor freezing of JS objects 2024-12-05 17:49:16 +01:00
Simulation2.h Don't use std::shared_ptr<ScriptContext> in the CSimulation2 2024-03-08 17:15:25 +00:00
TypeList.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00