mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Previously, edges where bundled collected first then sorted in 4 AA and 1 unaligned bucket. We can separate the unaligned edges right away, which is a little faster. Also make sure Vertex::pred is initialized. |
||
|---|---|---|
| .. | ||
| components | ||
| docs | ||
| helpers | ||
| scripting | ||
| serialization | ||
| system | ||
| tests | ||
| MessageTypes.h | ||
| Simulation2.cpp | ||
| Simulation2.h | ||
| TypeList.h | ||