0ad/source/ps/GameSetup
phosit df18e22277
Remove Script::CreateArray
It's better to construct a js-array from a `JS::RootedValueVector`.
Because it is more strongly typed and the index doesn't has to be
specified when appending an element.
Some usages are replaced with `JS::RootedValueArray`.

Fixes: #8702
2026-02-08 19:27:50 +01:00
..
tests Remove custom span and use std::span 2025-08-24 11:09:57 +02:00
Atlas.cpp Fix some includes in source/ps 2025-07-28 16:59:04 +02:00
Atlas.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
CmdLineArgs.cpp Remove custom span and use std::span 2025-08-24 11:09:57 +02:00
CmdLineArgs.h Remove custom span and use std::span 2025-08-24 11:09:57 +02:00
Config.cpp Fix includes in source/ps 2025-08-03 15:57:56 +02:00
Config.h Fix includes in source/ps 2025-08-05 07:21:22 +02:00
GameSetup.cpp Remove ScriptContext::CreateContext 2026-01-24 12:03:05 +01:00
GameSetup.h Don't use std::shared_ptr to store m_ScriptContext and m_ScriptInterface in the CGUIManager 2024-06-27 19:09:30 +00:00
HWDetect.cpp Remove Script::CreateArray 2026-02-08 19:27:50 +01:00
HWDetect.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Paths.cpp Fix some includes in source/ps 2025-07-28 16:59:04 +02:00
Paths.h Fix includes in source/ps 2025-08-05 07:21:22 +02:00